On my test villages I have tried to progress thru the puzzles more or less like I would in other games, to at least try to simulate a game that is not for test purposes. For example, I buy Tech in all categories, breed enough to keep the populations above the danger level (about 15) and when I check them, I put villagers who have gone astray back on task.

Still no overaged dead villagers. In fact, in 3 of the 4 villages I checked this morning, after 12 hours of not monitoring them, I found that all had aged only about TEN years, when if all had gone as usual, they would have aged 12 years... one year for every hour at 2X speed.

The only thing I see that may account for that is that there were "events" in most of the villages. Sorry I have not kept track of that. There was a theory published by at least one gamer which stated that everything stops in a village until the gamer acknowledges an event, or perhaps makes a decision. So, perhaps aging stops too? Have you seen this anomaly?

Jer

A fool and his money... Hey! Where's my wallet?