I agree. The linked article touched on the lack of originality in the games themselves - their cookie cutter clone nature and the lure to producers of easy money if they dish up a rehash of what's gone before in a different color.


The market doesn't seem to be tiring of it. I've also wondered about the targeting of minors and the "gambling like" feel of the free-to-play model.

Painted against that backdrop are the few "original/novel" stand-alone games with pleasing artwork, sound tracks that can be listened to, an underlying puzzle to solve - something to relax with.

The PC player base is still there but the studios have lost their focused attention.