I'm just gonna share my thoughts and ideas VV games here.

What I like about the VV series that isn't present in the VF series is the theme of reaching an ultimate goal in each game. Whether it's reassembling a gong or healing a tree, every game has an ultimate objective to accomplish, and along with that main objective are other goals that make your civilization grow.

Now, this series isn't without its faults. In my opinion, VV5 is by far the weakest entry in the series. I say so because of the side goals. In other VV games, the side goals are varied, such as repairing a construction, discovering something, etc. VV5's side goals can mostly be summed up as "destroy totem X". This takes out the feeling of growth that are present in the previous games. I also find VV5's environment rather dull, especially for a late entry.

Now onto my favorite entry in the series, VV3. I love this one so much. You have discovery, sense of growth, new mechanics, lore, and a very vibrant environment. If there's anything I have to be sore about, it's the usage of the word "faction" for a tribe sim game. Another point of contention is the rather underwhelming "faction" system. More of this on the next paragraph.

Onto the "faction" system. It feels like a missed opportunity. It's just a way of saying which perk you get from the start. I feel it should tell which approach you take most to solving problems and reward you for taking that approach. This opens up an opportunity for multiple solutions for solving a problem. For instance, you can either water crops and wait for a bountiful harvest, or use the chief's magic to instantly generate crops, only you get less.

Now my ideas for future VV games. You've run out of sections to inhabit. You've done south, west, north, east, and center. However, there are two directions you haven't considered yet: down and up. For these next ideas, I'm taking a lot of inspiration from a forum post.

For down, I'd imagine something like an underground city. Maybe the villagers found a way further down the crypt, and settled there. This may not be my most developed idea, but it's only because of my next idea.

For up, I'd imagine a village near the volcano's crater. Again, the villagers could've found a way up and settled there. This is where the ultimate goal lies: stopping the volcano from erupting. This is also a good opportunity to implement the two approaches I mentioned earlier. Either use the natural way and somehow clog the crater, or use the magical way and sacrifice something to quell the volcano.

All in all, I just want the VV series to grow further. Thanks for reading and considering my ideas.