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#538 - 10/12/04 05:03 AM (POLL) If we did a sequel...which game? - CLOSED
Arthur Administrator Offline
Lead Designer

Registered: 10/04/04
Posts: 2729
Loc: San Francisco
People often ask us for "more" when they finish one of our games. This begs the question of a sequel...
If we were to release a sequel, which game would you like to see more of?
Only one choice allowed


Votes accepted starting: 10/12/04 08:02 AM
View the results of this poll.


Edited by Carla (12/19/06 05:46 PM)

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#539 - 10/12/04 04:33 PM Re: (POLL) If we did a sequel...which game?
Raynne413 Offline
Active Tester

Registered: 10/07/04
Posts: 78
Loc: Cordova, TN
I'm still wanting a virtual pet program for the PPC, so I chose Little Palm Pet (although you WOULD have to change the title).
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#540 - 10/12/04 07:29 PM Re: (POLL) If we did a sequel...which game?
Flash57 Offline
Consigliere

Registered: 10/08/04
Posts: 253
I'm thinking you all need to do something new and different. Perhaps you could make expansion sets for existing games, but I think you'd be better off making new "Tycoon" games. If you estabished yourself as the leader in PDA simulation, tycoon games, customers would to you for all their simulation wants.

I still like the idea I had many months ago of combining Plant and Fish Tycoons. Create aquatic plants for the tanks, use dead fish as fertilizer, etc.
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#541 - 10/13/04 11:22 AM Re: (POLL) If we did a sequel...which game?
LadyCFII Administrator Offline
Unicorn

Registered: 10/07/04
Posts: 17505
Loc: Colorado
I like that idea! You could take the best, most feasible suggestions from users of both Plant and Fish Tycoon and use them to create a pretty cool complex simulation. Like Flash57 said, you could get very creative with what the game player could do with the output of breeding efforts: dead fish fertilizer, selling seed packets, even a little chemistry lab on the side for developing new concoctions to pour on your plants or dump in your fish tank! You already have a lot of the code to serve as a launch pad for it, too.
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#542 - 10/13/04 07:43 PM Re: (POLL) If we did a sequel...which game?
Anonymous
Unregistered


What would be great, is an idea like the little palm pet, except, that you make it grow, and train it, and then have it battle against other people's palms via infrared. Or you could use the fish tycoon idea, breed little fighting monsters, then have them battle over IR

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#543 - 10/13/04 10:33 PM Re: (POLL) If we did a sequel...which game?
Raynne413 Offline
Active Tester

Registered: 10/07/04
Posts: 78
Loc: Cordova, TN
Well, I don't really use IR, so maybe that idea could just be an added benefit (like trading fish through IR - not necessary for the game but may be fun).
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#544 - 10/14/04 03:59 AM Re: (POLL) If we did a sequel...which game?
Arthur Administrator Offline
Lead Designer

Registered: 10/04/04
Posts: 2729
Loc: San Francisco
I've heard suggestions similar to this before. People like to grow, nurture and care for cute pets--and them make them fight over IR. Actually that does sound fun.

Arthur
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Arthur
Lead Designer
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#545 - 10/14/04 01:43 PM Re: (POLL) If we did a sequel...which game?
Raynne413 Offline
Active Tester

Registered: 10/07/04
Posts: 78
Loc: Cordova, TN
Well, I want to grow, nurture, and care for cute pets, but can't battle IR, because I have no one to battle with. So could a battle AI be built into the game itself?
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#546 - 10/15/04 06:01 PM Re: (POLL) If we did a sequel...which game?
Flash57 Offline
Consigliere

Registered: 10/08/04
Posts: 253
I'm not sure I like the battle idea for the pets. It might be way too easy for someone to do nothing but breed killer tendancies into their pet.

If you fight someone else's pet and yours dies, then what? Do you have to start all over? No one's going to like that.

On the other hand, I do think the pets should do a lot more than they do now. I downloaded the demo version a while back and was very disappointed (compared to plant and fish tycoons). The pet did almost nothing. Remember, people are used to The Sims these days and will expect a whole lot more from their simulators.
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#547 - 10/17/04 09:42 AM Re: (POLL) If we did a sequel...which game?
Joel Offline
Active Tester

Registered: 10/07/04
Posts: 22
I would like a 'marine fish tycoon'

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#548 - 10/19/04 06:00 AM Re: (POLL) If we did a sequel...which game?
Arthur Administrator Offline
Lead Designer

Registered: 10/04/04
Posts: 2729
Loc: San Francisco
I love these ideas. I want to do them all. Except "Tycoon Tycoon". Didn't you once suggest that somewhere, Flash?

We do happen to have a new game in development, though. We'll post an announcement here before anywhere else.

Soon...



Arthur
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#549 - 10/23/04 01:23 PM Re: (POLL) If we did a sequel...which game?
Randy Offline
Plant Tycoon Expert

Registered: 10/23/04
Posts: 84
Loc: Middle Tennessee
I voted to work on something else but maybe you could expand Little Palm Pet so that the pet could learn tricks, you could have him/her perform in shows and make money. The ultimate goal would be to win first prize in a national show and retire. Just a thought.


Edited by Randy (10/23/04 01:27 PM)

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#550 - 10/23/04 01:57 PM Re: (POLL) If we did a sequel...which game?
Arthur Administrator Offline
Lead Designer

Registered: 10/04/04
Posts: 2729
Loc: San Francisco
Hm that's a really cute idea, Randy.

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#551 - 10/23/04 09:36 PM Re: (POLL) If we did a sequel...which game?
Raynne413 Offline
Active Tester

Registered: 10/07/04
Posts: 78
Loc: Cordova, TN
Anything that involves a cute virtual pet is fine with me. Well, as long as you can play with it, and it doesn't die. LOL
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#552 - 10/27/04 06:20 PM Re: (POLL) If we did a sequel...which game?
Flash57 Offline
Consigliere

Registered: 10/08/04
Posts: 253
Quote:

Except "Tycoon Tycoon". Didn't you once suggest that somewhere, Flash?




Yes. And I still don't think it's a bad idea. Of course, you'll need to create 5-6 other Tycoon games before you could make Tycoon Tycoon. It would be a simple little program that somehow follows the progress in each of the other Tycoon games and maybe gives you points for doing this before that, scoring certain levels of points (bonus for pausing all games at 1000 points, etc.), and doing well in each game. You'd have an overall score and could compare it to other people playing the games.

You actually give away Tycoon Tycoon for free to anyone who buys three or more Tycoon games. Forums could be started where people find and post all the secret ways to score bonus points and post their high scores.

It could be very entertaining.
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#553 - 10/28/04 02:06 AM Re: (POLL) If we did a sequel...which game?
lroy62 Offline
Newbie

Registered: 10/27/04
Posts: 2
I voted for a ther Fish Tycoon, and I thank you could make a there Plant Tycoon were the seed tray could hold more seed, were each spot would hold 10 to 20 seed of the seam typ. And a chart to keep thack of the plant that you have made

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#554 - 11/09/04 09:52 PM Re: (POLL) If we did a sequel...which game?
Anonymous
Unregistered


I vote for Fish Tycoon 2. Suggestions are in the other thread you've already seen.

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#555 - 11/11/04 04:11 PM Re: (POLL) If we did a sequel...which game?
Trunks4191 Offline
Newbie

Registered: 11/11/04
Posts: 10
Palm Pet needs to more work than the others. Visual the pets should look better. And then after that work on new enhancements with Fish Tycoon and Plant Tycoon, such as adding Matrcies. Maybe you guys should also think about trading the fish, pet and plants like pokemon.

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#556 - 12/21/04 06:06 PM Re: (POLL) If we did a sequel...which game?
Dynamic Offline
Newbie

Registered: 12/20/04
Posts: 5
Yeah, marine fish tycoon would be cool.

But I voted for fish tycoon, Landscape mode tank would be nice, and more starting money...
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#557 - 05/08/05 09:50 PM Re: (POLL) If we did a sequel...which game?
Anonymous
Unregistered


I'm an anonymous user so I can't vote, but I say village sim (it's not on the list anyway).

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#558 - 05/08/05 09:56 PM Re: (POLL) If we did a sequel...which game?
parchergirl Offline
Newbie

Registered: 05/07/05
Posts: 5
I like something new-how about something like hospital-- where you can build it and treat people, or hotels or something like that.

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#559 - 05/08/05 11:09 PM Re: (POLL) If we did a sequel...which game?
treefern Offline
Guru

Registered: 02/17/05
Posts: 885
Loc: Adelaide, Australia
parchergirl, sorry if I sound a little picky here, but I think Arthur was asking on which current game we would like to see being built on further. I'm sure he appreciates suggestions for new games as well though

Personally, I think Village Sim has the most scope for a sequel (or more) out of the current LDW games.

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#560 - 05/09/05 09:06 AM Re: (POLL) If we did a sequel...which game?
LadyCFII Administrator Offline
Unicorn

Registered: 10/07/04
Posts: 17505
Loc: Colorado
Actually, the poll includes "Get to work on something new" and there have been lots of good ideas posted here. Parchergirl, and anyone else, should feel free to post any suggestions they like!
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#561 - 05/12/05 09:27 PM Re: (POLL) If we did a sequel...which game?
Barbados Offline
Newbie

Registered: 05/10/05
Posts: 6
Loc: NY, NY
OOOOOh OOOOOh VILLAGE SIMS, definitely.

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#562 - 05/18/05 09:02 AM Re: (POLL) If we did a sequel...which game?
animal_lover Offline
Trainee

Registered: 05/07/05
Posts: 43
Loc: Singapore
Actually the battle idea might not be suitable to the poor LPP's if they die. I was thinking that we might make them just hav a friendly match that won't make LPPs die but instead make them stronger on one of their stats. ( and lets the owner of the winning pet take something from the loser's inventory) There should be a shop too. As ladycfii said:
Quote:

you could get very creative with what the game player could do with the output of breeding efforts: dead fish fertilizer, selling seed packets, even a little chemistry lab on the side for developing new concoctions to pour on your plants or dump in your fish tank!


We could make something that we find in our pet's yard to make new toys or something to play with the LPP! Maybe you should also make a pond somewhere so the LPP can play with water toys and swim! Like what i saw somewhere else, U should also allow 2 LPPs playing together! (no fighting unless u are battling other players only)

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#563 - 05/18/05 09:06 AM Re: (POLL) If we did a sequel...which game?
animal_lover Offline
Trainee

Registered: 05/07/05
Posts: 43
Loc: Singapore
Anyway since im using a Zire 72 and dont get to play LPP, I hope i can play it soon on windows 98...cos i really like the graphics!

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#564 - 05/19/05 10:24 AM Re: (POLL) If we did a sequel...which game?
marcopolo620 Offline
Expert

Registered: 04/17/05
Posts: 122
Loc: alberta/canada
hi what ever you guys at LDW make it will be cool
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#565 - 05/19/05 04:38 PM Re: (POLL) If we did a sequel...which game?
gamefanatic Offline
Adviser

Registered: 10/21/04
Posts: 69
Loc: Mumbai, India
How about a murder-mystery type of game? Would it be feasible---on the lines of Cluedo or something like it? Don't know whether there would be any scope for sequels to that though!

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#566 - 05/21/05 02:59 AM Re: (POLL) If we did a sequel...which game?
Anonymous
Unregistered


I am also not keen on the idea of “puppies in battle” but for an additional reason. In addition to the down side in terms of game strategy. I just don’t want to see these cute little guys fighting. But I realize I may not be speaking for the majority.
I love all the LDW games but I think I would like see virtual pets for Windows, - and I too would like to see a few more expressions, emotions, & behaviors. Also, if it is not asking for too much, I would like to be able to influence behavior more. So, for example, if I don’t reward the pet for shaking his foot, I could "train" him to stop doing it.

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#567 - 05/21/05 03:10 AM Re: (POLL) If we did a sequel...which game?
Anonymous
Unregistered


huh? Did you mean that you can't play LLP on your Zire72? I have a Zire72 and I have LLP on it and it works fine. Maybe I misunderstood you?

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#568 - 05/24/05 06:25 PM Re: (POLL) If we did a sequel...which game?
Tammy Offline
Newbie

Registered: 04/25/05
Posts: 2
Both the Tycoon and Isola frameworks would lend itself to lots more variations. I am fascinated by how different Plant and Fish are to play, even though I thought they would be similar- raise variations and sell them. But the breeding mechanisms turn out to make the games very different. Have you thought about Bird Tycoon or Insect Tycoon, again getting supplies from Isola so you could keep the magic motif?

And on Isola, who is finding and shipping all those fish and plant seeds? In Village Sim2, maybe we could send our Master Scientists on expeditions into the interior and/or under water to find old and new types? It would take some skill to outfit an expedition with the right mix of hunter/gatherers, scientists, builders, and healers to keep the group from perishing along the way and make it back with our new catches. Not to mention avoiding taking along the eager-breeder villagers! Lots of potential for Island Events, too.

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#569 - 05/27/05 05:45 PM Re: (POLL) If we did a sequel...which game?
pati Offline
Newbie

Registered: 05/07/05
Posts: 20
Loc: Colorado
Village Sim would be my choice. I have played the game and completed it 5 times and I would love to keep playing with more events and puzzles.
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#570 - 05/31/05 06:53 AM Re: (POLL) If we did a sequel...which game?
animal_lover Offline
Trainee

Registered: 05/07/05
Posts: 43
Loc: Singapore
Umm... I dont noe i though u can only play it on Treo or something else?

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#571 - 05/31/05 09:56 PM Re: (POLL) If we did a sequel...which game?
marcopolo620 Offline
Expert

Registered: 04/17/05
Posts: 122
Loc: alberta/canada
what village sim?
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#572 - 06/01/05 12:01 AM Re: (POLL) If we did a sequel...which game?
Anonymous
Unregistered


If you have a Zire 72, you can definitely install and play Village Sim on it. I have had absolutely no problems. I can also play it on Zire 71.

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#573 - 06/03/05 04:25 PM Re: (POLL) If we did a sequel...which game?
MasterSmiley Offline
Newbie

Registered: 06/02/05
Posts: 17
Loc: Somewhere
if you made a sequel i would say an upgrade on village sim somehow or make that game so iit can go on computer that would be sweet but it would never be done
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#574 - 06/04/05 10:40 AM Re: (POLL) If we did a sequel...which game?
Anonymous
Unregistered


Hi!

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#575 - 06/05/05 04:03 AM Re: (POLL) If we did a sequel...which game?
animal_lover Offline
Trainee

Registered: 05/07/05
Posts: 43
Loc: Singapore
Hey Tammy, I think ur idea is absolutely great! I'll go all out for ur idea!!!
( Why couldn't i think of such an idea?!?! )

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#576 - 06/06/05 08:01 AM Re: travelor10
MasterSmiley Offline
Newbie

Registered: 06/02/05
Posts: 17
Loc: Somewhere
just think for a moment... emagine village sim on computer then think of sort of combining plant tycoon and maybe fish tycoon togeather. There would still be picking berries and thing but now with the plant tycoon you can take care of plants to make the place look nice or get them for food or sell them for money to feed and house your villagers and with fish tycoon same thing food money fun for the villagers things like that and in a long run you can put it online where you can sell it to other people think about it
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Elder Sim

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#577 - 06/17/05 03:34 AM Re: travelor10
animal_lover2 Offline
Newbie

Registered: 06/17/05
Posts: 6
Loc: Singapore
hi i m a new member!

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#578 - 06/19/05 07:03 PM Re: (POLL) If we did a sequel...which game?
Anonymous
Unregistered


I want Village Sim!!!

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#579 - 07/06/05 01:12 PM Re: (POLL) If we did a sequel...which game?
Ruhar Offline
Newbie

Registered: 05/20/05
Posts: 5
Combine Village Sim with Fish Tycoon to create Sea Monkey Sim. Since the island is magical why wouldn't there be a colony of Sea Monkeys living in one of the island's coves.

Not only could they do some of the tasks found in Village Sim, but you could teach them tricks to entertain you and themselves. You could also be in charge of regulating and balancing the environment as well as keeping them healthy like in Fish Tycoon.

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#580 - 07/06/05 01:30 PM Re: (POLL) If we did a sequel...which game?
sabana Offline
Newbie

Registered: 07/02/05
Posts: 1
Loc: walsall england
sequels rarely live up to the original. Dont spoil a winner. what u should do is look for the film rghts and go for glory. get a good script writer and turn the village into an epic. good luck. sabana

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#581 - 07/25/05 12:41 AM Re: (POLL) If we did a sequel...which game?
GerGerard Offline
Adviser

Registered: 07/20/05
Posts: 55
Loc: OH
That does not sound good
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#582 - 07/28/05 10:19 PM Re: (POLL) If we did a sequel...which game?
Anonymous
Unregistered


How about Village Sim where you also control the wildlife (lions, tigers and bears, oh my) and the sea life.

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#583 - 07/28/05 11:06 PM Re: (POLL) If we did a sequel...which game?
marcopolo620 Offline
Expert

Registered: 04/17/05
Posts: 122
Loc: alberta/canada
well u could do that Anonymous but it would take a long time i would think with all that programing af all the animals and stuff but would be cool if there was a village were u could live among the animals and stuff!
marco
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#584 - 08/04/05 09:29 PM Re: (POLL) If we did a sequel...which game?
Gail Offline
Trainee

Registered: 07/06/05
Posts: 34
Village Sim!!

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#585 - 08/06/05 12:24 PM Re: (POLL) If we did a sequel...which game?
jollyreaper Offline
Newbie

Registered: 08/06/05
Posts: 23
Village Sim is the best of the bunch.

The question I have, why not start a game line rather than have them one-offs? For example, Village Sim suggests a huge potential for expansion ideas. More puzzles, more villagers, more things to do. I don't know your financials but it stands to reason that the risk and capital involed in creating a Sim expansion would be less than developing a whole new game line. Not to say ignore the idea of new games, just that if you have one or two ideas that suggest evolutionary continuations then you could mantain those lines while developing entirely new games. I'm not thinking of sellout overkill, just a nice progression.

Another possible idea, integrate fan-based mods into official expansions. Release the dev tools so they can create new villager graphics, new scripted events, etc. Users can submit mods to LDW and the winners are included in official updates to the game. New content is created and interest in the game is sustained with a minimum of additional investment by LDW. Most of the playtesting would probably be accomplished by the fan community.

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#586 - 08/06/05 12:29 PM Re: (POLL) If we did a sequel...which game?
jollyreaper Offline
Newbie

Registered: 08/06/05
Posts: 23
Quote:

I am also not keen on the idea of “puppies in battle” but for an additional reason. In addition to the down side in terms of game strategy. I just don’t want to see these cute little guys fighting. But I realize I may not be speaking for the majority.
I love all the LDW games but I think I would like see virtual pets for Windows, - and I too would like to see a few more expressions, emotions, & behaviors. Also, if it is not asking for too much, I would like to be able to influence behavior more. So, for example, if I don’t reward the pet for shaking his foot, I could "train" him to stop doing it.




I don't think the game lends itself to out and out battles like Monster Rancher but there are plenty of other forms of non-violent competition. Just imagine the possibilities of the wireless handhelds, being able to compete across the globe with your friends.

For pets, the competition could be races, obstacle courses, or other sorts of events that could be animated on the screen. Your pet's performance is based on how well you raised it. You can root for it to win but there's nothing you can really do but watch and see. If it wins, it gets points. If it loses, you have morale to improve later.

I think it's important to preserve the spirit of the game from start to finish. Monster Rancher was cutsey battling japanese monster animals. The pet games aren't violent in nature so the conflicts should be friendly. Same with Village Sim. I think it would be interesting to pit one village against another but it would have to be in a friendly competition sort of way, more Olympics than tribal warfare. That sort of competition would be above and beyond simply comparing stats, i.e. health/happiness/productivity of your village vs. your friend's.

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#587 - 08/06/05 12:34 PM Re: travelor10
jollyreaper Offline
Newbie

Registered: 08/06/05
Posts: 23
Quote:

just think for a moment... emagine village sim on computer then think of sort of combining plant tycoon and maybe fish tycoon togeather. There would still be picking berries and thing but now with the plant tycoon you can take care of plants to make the place look nice or get them for food or sell them for money to feed and house your villagers and with fish tycoon same thing food money fun for the villagers things like that and in a long run you can put it online where you can sell it to other people think about it




Too complicated. The tricky balance struck by Village Sim is creating the illusion of complexity with simple, intuitive controls. The more you add on layers of complication, the less fun the game gets.

Palm gaming is a huge change from current PC gaming. While the Palms are using hardware in some ways similar to the older consoles, the displays are still more advanced and the game concepts are often quite different. What I think is a very interesting comparison is looking at space exploration expansion games like Master of Orion vs. a Palm game like Strategic Commander. They both share exactly the same elements -- conquer planets, build infrastructure, build fleets, defeat your enemy. The computer versions have tons and tons more detail but it eventually just bogs things down. There's an important line between complexity that makes a game more fun and complexity that makes it a bore. Master of Orion 1 was excellent but the sequel upped the complexity. It took twice as long to do the same thing. It slowed the pace of the game down. Games are about seeing things and doing things, not micromanaging.

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#588 - 08/07/05 04:43 PM Re: travelor10
marcopolo620 Offline
Expert

Registered: 04/17/05
Posts: 122
Loc: alberta/canada
hey jollyreaper i know your new but try no the triple post thats what the edit button is for
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#589 - 08/18/05 10:12 PM Re: (POLL) If we did a sequel...which game?
LowaKing Offline
Newbie

Registered: 08/18/05
Posts: 4
I would love to see VS or some current game get evovled to some higher state but its better to make a larger variarty rather than just stick to one game or a few games and bump them up sooner or later ppl will stop wanting to use it Name gets annoying if you read lets combine our game ideas... one of the users gives the idea for a God civ game that you "lead" the world by religon from the stone age to the space age and your religous policies and acts regulate how your followers Like you and how they act to other civilzations and shouldn't be too diffucult to do...

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#590 - 08/18/05 11:04 PM Re: (POLL) If we did a sequel...which game?
JustAGirl Offline
Master

Registered: 04/10/05
Posts: 470
Loc: New York
Honestly I would love to see some of these games for Windows formats too. I spend a LOT of time on computers for work/school and having a simulation game that is "real time" would make my life on the computer a lot more enjoyable. I love Sims2 but if I don't play for 4 months nothing happens. Having plants that grow and greet me in the morning as I check my e-mail would be nice Especially because right now I am temporarily Palm less *sniff* - silly college and their expensive books and me having to sell my PDA for cash!! Oh well. I'm not sure how possible the "real time" Windows things is - but I vote for that.

As far as Palm products I'd love to see a few more games, not just sequels, THEN I agree about adding to current games as a "sequel" or update - it'd be fun to have extra things to do in games I already love!
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#591 - 10/31/05 07:24 PM Re: (POLL) If we did a sequel...which game?
LowaKing Offline
Newbie

Registered: 08/18/05
Posts: 4
i came up with another idea some time ago it is Extremly complex and i doubt it can be "minaturazied"for todays palms
Has anyone here ever played Tropico For PC? it explains the basics a basic eco system a few recource trees Some Political stuff And My favorite The Edict system (Which would be Policies) anyways my system is you own a Mega Corperation Real-Time (Would be great) and you posses an avatar (same as everyone else but it reps you and if person dies or somthing bad hapens to person it effects you personally) see like you own several "island" places Like a HQ buliding (main bulid where you sit and make "National-Level" policies from your office and conduct research)Mining areas (Where you setup mining colonies where what they supply gets sent to somewhere Such as factoires or other "Mega-corps") Then have factoires (produce stuff) The game will hopefully feature a distrubutive system where shipments can get sent to stuff you own Other mega-corps or in general the world market Or, you own Stores or sell to other mega-corp retaliers somthing of that sort now tropico takes 2.1MB or so on my PC so me thinks that all this would be is tropico times 10 with less grapix and a less complicated system (Ram isn't the prob the CPU is!) fill in any ideas and plz respond this took forever to write and don't comment on how bad my grammer is!

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#592 - 11/08/05 06:09 PM Re: (POLL) If we did a sequel...which game?
Fish_Master7 Offline
Newbie

Registered: 04/26/05
Posts: 9
Loc: kentucky
You should make a fish tycoon2 maybe called Fish Tycoon2:Destruction of isola, and you have to get more than 7 magic fish, maybe 10 or so. and you could have minigames to earn extra money!!!!!!!!!!!!!!!!

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#593 - 11/09/05 11:39 AM Re: (POLL) If we did a sequel...which game?
Archmage Offline
Expert

Registered: 10/24/05
Posts: 163
Loc: Mexico City, Mexico
All of this sounds like a Pocket Nintendo system. IR battles for Pokemon, Mini-games for Mario- Party, Dog contest for nintendogs. (Just naming) It must be something new that the people likes, but not a remake of a game. If the people wants it, give it to the people. Otherwise if you can be creative, do not use boring ideas.
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#594 - 11/09/05 11:42 AM Re: (POLL) If we did a sequel...which game?
Archmage Offline
Expert

Registered: 10/24/05
Posts: 163
Loc: Mexico City, Mexico
With boring i'm also mentioning already used ideas.
As i have said, if the people wants it, give it to the people.
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#595 - 11/09/05 10:07 PM Re: (POLL) If we did a sequel...which game?
angeltalena Offline
Adviser

Registered: 10/18/04
Posts: 59
Loc: Northern Ohio
I agree with someone who said to add on to the ones we have, like more fish and plants. I would like anything virtual though. I am still playing them. Keep up the good work.

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#596 - 11/10/05 07:43 PM Re: (POLL) If we did a sequel...which game?
Fish_Master7 Offline
Newbie

Registered: 04/26/05
Posts: 9
Loc: kentucky
Making fish tycoon2 would be great and the minigames wouldn't be boring, you could find fish eggs on one minigame, and look for upgrades for fish environment on another.

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#597 - 11/17/05 03:16 AM Re: (POLL) If we did a sequel...which game?
Anonymous
Unregistered


Yes, I loved your ideas. To have friendly conflicts/competition which would not be violent in nature. As you said, the competition would be "competing the health/happiness/productivity of one's village (or pet) against your friend's." Sounds like fun!!

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#598 - 03/06/06 01:11 AM Re: (POLL) If we did a sequel...which game?
marcopolo620 Offline
Expert

Registered: 04/17/05
Posts: 122
Loc: alberta/canada
it truly is
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marcopolo studios " almost has its first game done <img src="http://www.ldwsoftware.com/ubbthreads/images/graemlins/grin.gif" alt="" />





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#599 - 04/05/06 12:09 PM Re: (POLL) If we did a sequel...which game?
loops Offline
Newbie

Registered: 04/05/06
Posts: 4
I haven't tried the other games, so I don't know what features are in them, but there are a number of things I'd like to see in the next Fish Tycoon.
* More expanded genetics tree
* Some kind of genetics tracking utility (either automatic, or manually entering genetics as they are discovered.)
* Ability to exchange fish to other players/games in the same program
* More tanks, more different supplies, even more fish varieties.

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