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#539 - 10/12/04 04:33 PM
Re: (POLL) If we did a sequel...which game?
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Active Tester
Registered: 10/07/04
Posts: 78
Loc: Cordova, TN
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I'm still wanting a virtual pet program for the PPC, so I chose Little Palm Pet (although you WOULD have to change the title).
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#540 - 10/12/04 07:29 PM
Re: (POLL) If we did a sequel...which game?
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Consigliere
Registered: 10/08/04
Posts: 253
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I'm thinking you all need to do something new and different. Perhaps you could make expansion sets for existing games, but I think you'd be better off making new "Tycoon" games. If you estabished yourself as the leader in PDA simulation, tycoon games, customers would to you for all their simulation wants.
I still like the idea I had many months ago of combining Plant and Fish Tycoons. Create aquatic plants for the tanks, use dead fish as fertilizer, etc.
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#541 - 10/13/04 11:22 AM
Re: (POLL) If we did a sequel...which game?
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Unicorn
Registered: 10/07/04
Posts: 17505
Loc: Colorado
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I like that idea! You could take the best, most feasible suggestions from users of both Plant and Fish Tycoon and use them to create a pretty cool complex simulation. Like Flash57 said, you could get very creative with what the game player could do with the output of breeding efforts: dead fish fertilizer, selling seed packets, even a little chemistry lab on the side for developing new concoctions to pour on your plants or dump in your fish tank! You already have a lot of the code to serve as a launch pad for it, too.
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Barbara Unicorn Last Day of Work
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#542 - 10/13/04 07:43 PM
Re: (POLL) If we did a sequel...which game?
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Anonymous
Unregistered
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What would be great, is an idea like the little palm pet, except, that you make it grow, and train it, and then have it battle against other people's palms via infrared. Or you could use the fish tycoon idea, breed little fighting monsters, then have them battle over IR
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#543 - 10/13/04 10:33 PM
Re: (POLL) If we did a sequel...which game?
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Active Tester
Registered: 10/07/04
Posts: 78
Loc: Cordova, TN
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Well, I don't really use IR, so maybe that idea could just be an added benefit (like trading fish through IR - not necessary for the game but may be fun).
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#544 - 10/14/04 03:59 AM
Re: (POLL) If we did a sequel...which game?
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Lead Designer
Registered: 10/04/04
Posts: 2729
Loc: San Francisco
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I've heard suggestions similar to this before. People like to grow, nurture and care for cute pets--and them make them fight over IR. Actually that does sound fun.
Arthur
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Arthur Lead Designer Last Day of Work
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#545 - 10/14/04 01:43 PM
Re: (POLL) If we did a sequel...which game?
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Active Tester
Registered: 10/07/04
Posts: 78
Loc: Cordova, TN
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Well, I want to grow, nurture, and care for cute pets, but can't battle IR, because I have no one to battle with. So could a battle AI be built into the game itself?
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#546 - 10/15/04 06:01 PM
Re: (POLL) If we did a sequel...which game?
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Consigliere
Registered: 10/08/04
Posts: 253
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I'm not sure I like the battle idea for the pets. It might be way too easy for someone to do nothing but breed killer tendancies into their pet.
If you fight someone else's pet and yours dies, then what? Do you have to start all over? No one's going to like that.
On the other hand, I do think the pets should do a lot more than they do now. I downloaded the demo version a while back and was very disappointed (compared to plant and fish tycoons). The pet did almost nothing. Remember, people are used to The Sims these days and will expect a whole lot more from their simulators.
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#547 - 10/17/04 09:42 AM
Re: (POLL) If we did a sequel...which game?
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Active Tester
Registered: 10/07/04
Posts: 22
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I would like a 'marine fish tycoon'
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#548 - 10/19/04 06:00 AM
Re: (POLL) If we did a sequel...which game?
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Lead Designer
Registered: 10/04/04
Posts: 2729
Loc: San Francisco
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I love these ideas. I want to do them all. Except "Tycoon Tycoon". Didn't you once suggest that somewhere, Flash? We do happen to have a new game in development, though. We'll post an announcement here before anywhere else. Soon... Arthur
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Arthur Lead Designer Last Day of Work
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#551 - 10/23/04 09:36 PM
Re: (POLL) If we did a sequel...which game?
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Active Tester
Registered: 10/07/04
Posts: 78
Loc: Cordova, TN
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Anything that involves a cute virtual pet is fine with me. Well, as long as you can play with it, and it doesn't die. LOL
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#553 - 10/28/04 02:06 AM
Re: (POLL) If we did a sequel...which game?
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Newbie
Registered: 10/27/04
Posts: 2
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I voted for a ther Fish Tycoon, and I thank you could make a there Plant Tycoon were the seed tray could hold more seed, were each spot would hold 10 to 20 seed of the seam typ. And a chart to keep thack of the plant that you have made
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#554 - 11/09/04 09:52 PM
Re: (POLL) If we did a sequel...which game?
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Anonymous
Unregistered
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I vote for Fish Tycoon 2. Suggestions are in the other thread you've already seen.
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#555 - 11/11/04 04:11 PM
Re: (POLL) If we did a sequel...which game?
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Newbie
Registered: 11/11/04
Posts: 10
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Palm Pet needs to more work than the others. Visual the pets should look better. And then after that work on new enhancements with Fish Tycoon and Plant Tycoon, such as adding Matrcies. Maybe you guys should also think about trading the fish, pet and plants like pokemon.
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#557 - 05/08/05 09:50 PM
Re: (POLL) If we did a sequel...which game?
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Anonymous
Unregistered
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I'm an anonymous user so I can't vote, but I say village sim (it's not on the list anyway).
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#558 - 05/08/05 09:56 PM
Re: (POLL) If we did a sequel...which game?
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Newbie
Registered: 05/07/05
Posts: 5
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I like something new-how about something like hospital-- where you can build it and treat people, or hotels or something like that.
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#561 - 05/12/05 09:27 PM
Re: (POLL) If we did a sequel...which game?
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Newbie
Registered: 05/10/05
Posts: 6
Loc: NY, NY
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OOOOOh OOOOOh VILLAGE SIMS, definitely.
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#564 - 05/19/05 10:24 AM
Re: (POLL) If we did a sequel...which game?
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Expert
Registered: 04/17/05
Posts: 122
Loc: alberta/canada
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hi what ever you guys at LDW make it will be cool
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marcopolo studios " almost has its first game done <img src="http://www.ldwsoftware.com/ubbthreads/images/graemlins/grin.gif" alt="" />
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#566 - 05/21/05 02:59 AM
Re: (POLL) If we did a sequel...which game?
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Anonymous
Unregistered
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I am also not keen on the idea of “puppies in battle” but for an additional reason. In addition to the down side in terms of game strategy. I just don’t want to see these cute little guys fighting. But I realize I may not be speaking for the majority. I love all the LDW games but I think I would like see virtual pets for Windows, - and I too would like to see a few more expressions, emotions, & behaviors. Also, if it is not asking for too much, I would like to be able to influence behavior more. So, for example, if I don’t reward the pet for shaking his foot, I could "train" him to stop doing it.
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#567 - 05/21/05 03:10 AM
Re: (POLL) If we did a sequel...which game?
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Anonymous
Unregistered
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huh? Did you mean that you can't play LLP on your Zire72? I have a Zire72 and I have LLP on it and it works fine. Maybe I misunderstood you?
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#568 - 05/24/05 06:25 PM
Re: (POLL) If we did a sequel...which game?
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Newbie
Registered: 04/25/05
Posts: 2
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Both the Tycoon and Isola frameworks would lend itself to lots more variations. I am fascinated by how different Plant and Fish are to play, even though I thought they would be similar- raise variations and sell them. But the breeding mechanisms turn out to make the games very different. Have you thought about Bird Tycoon or Insect Tycoon, again getting supplies from Isola so you could keep the magic motif?
And on Isola, who is finding and shipping all those fish and plant seeds? In Village Sim2, maybe we could send our Master Scientists on expeditions into the interior and/or under water to find old and new types? It would take some skill to outfit an expedition with the right mix of hunter/gatherers, scientists, builders, and healers to keep the group from perishing along the way and make it back with our new catches. Not to mention avoiding taking along the eager-breeder villagers! Lots of potential for Island Events, too.
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#569 - 05/27/05 05:45 PM
Re: (POLL) If we did a sequel...which game?
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Newbie
Registered: 05/07/05
Posts: 20
Loc: Colorado
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Village Sim would be my choice. I have played the game and completed it 5 times and I would love to keep playing with more events and puzzles.
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Pati - Treo 650
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#571 - 05/31/05 09:56 PM
Re: (POLL) If we did a sequel...which game?
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Expert
Registered: 04/17/05
Posts: 122
Loc: alberta/canada
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what village sim?
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marcopolo studios " almost has its first game done <img src="http://www.ldwsoftware.com/ubbthreads/images/graemlins/grin.gif" alt="" />
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#572 - 06/01/05 12:01 AM
Re: (POLL) If we did a sequel...which game?
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Anonymous
Unregistered
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If you have a Zire 72, you can definitely install and play Village Sim on it. I have had absolutely no problems. I can also play it on Zire 71.
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#574 - 06/04/05 10:40 AM
Re: (POLL) If we did a sequel...which game?
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Anonymous
Unregistered
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#576 - 06/06/05 08:01 AM
Re: travelor10
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Newbie
Registered: 06/02/05
Posts: 17
Loc: Somewhere
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just think for a moment... emagine village sim on computer then think of sort of combining plant tycoon and maybe fish tycoon togeather. There would still be picking berries and thing but now with the plant tycoon you can take care of plants to make the place look nice or get them for food or sell them for money to feed and house your villagers and with fish tycoon same thing food money fun for the villagers things like that and in a long run you can put it online where you can sell it to other people think about it
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Elder Sim
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#577 - 06/17/05 03:34 AM
Re: travelor10
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Newbie
Registered: 06/17/05
Posts: 6
Loc: Singapore
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#578 - 06/19/05 07:03 PM
Re: (POLL) If we did a sequel...which game?
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Anonymous
Unregistered
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#579 - 07/06/05 01:12 PM
Re: (POLL) If we did a sequel...which game?
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Newbie
Registered: 05/20/05
Posts: 5
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Combine Village Sim with Fish Tycoon to create Sea Monkey Sim. Since the island is magical why wouldn't there be a colony of Sea Monkeys living in one of the island's coves.
Not only could they do some of the tasks found in Village Sim, but you could teach them tricks to entertain you and themselves. You could also be in charge of regulating and balancing the environment as well as keeping them healthy like in Fish Tycoon.
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#580 - 07/06/05 01:30 PM
Re: (POLL) If we did a sequel...which game?
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Newbie
Registered: 07/02/05
Posts: 1
Loc: walsall england
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sequels rarely live up to the original. Dont spoil a winner. what u should do is look for the film rghts and go for glory. get a good script writer and turn the village into an epic. good luck. sabana
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#581 - 07/25/05 12:41 AM
Re: (POLL) If we did a sequel...which game?
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Adviser
Registered: 07/20/05
Posts: 55
Loc: OH
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That does not sound good
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Joshua
Zire 72
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#582 - 07/28/05 10:19 PM
Re: (POLL) If we did a sequel...which game?
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Anonymous
Unregistered
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How about Village Sim where you also control the wildlife (lions, tigers and bears, oh my) and the sea life.
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#583 - 07/28/05 11:06 PM
Re: (POLL) If we did a sequel...which game?
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Expert
Registered: 04/17/05
Posts: 122
Loc: alberta/canada
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well u could do that Anonymous but it would take a long time i would think with all that programing af all the animals and stuff but would be cool if there was a village were u could live among the animals and stuff! marco
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marcopolo studios " almost has its first game done <img src="http://www.ldwsoftware.com/ubbthreads/images/graemlins/grin.gif" alt="" />
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#585 - 08/06/05 12:24 PM
Re: (POLL) If we did a sequel...which game?
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Newbie
Registered: 08/06/05
Posts: 23
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Village Sim is the best of the bunch.
The question I have, why not start a game line rather than have them one-offs? For example, Village Sim suggests a huge potential for expansion ideas. More puzzles, more villagers, more things to do. I don't know your financials but it stands to reason that the risk and capital involed in creating a Sim expansion would be less than developing a whole new game line. Not to say ignore the idea of new games, just that if you have one or two ideas that suggest evolutionary continuations then you could mantain those lines while developing entirely new games. I'm not thinking of sellout overkill, just a nice progression.
Another possible idea, integrate fan-based mods into official expansions. Release the dev tools so they can create new villager graphics, new scripted events, etc. Users can submit mods to LDW and the winners are included in official updates to the game. New content is created and interest in the game is sustained with a minimum of additional investment by LDW. Most of the playtesting would probably be accomplished by the fan community.
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#586 - 08/06/05 12:29 PM
Re: (POLL) If we did a sequel...which game?
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Newbie
Registered: 08/06/05
Posts: 23
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Quote:
I am also not keen on the idea of “puppies in battle” but for an additional reason. In addition to the down side in terms of game strategy. I just don’t want to see these cute little guys fighting. But I realize I may not be speaking for the majority. I love all the LDW games but I think I would like see virtual pets for Windows, - and I too would like to see a few more expressions, emotions, & behaviors. Also, if it is not asking for too much, I would like to be able to influence behavior more. So, for example, if I don’t reward the pet for shaking his foot, I could "train" him to stop doing it.
I don't think the game lends itself to out and out battles like Monster Rancher but there are plenty of other forms of non-violent competition. Just imagine the possibilities of the wireless handhelds, being able to compete across the globe with your friends.
For pets, the competition could be races, obstacle courses, or other sorts of events that could be animated on the screen. Your pet's performance is based on how well you raised it. You can root for it to win but there's nothing you can really do but watch and see. If it wins, it gets points. If it loses, you have morale to improve later.
I think it's important to preserve the spirit of the game from start to finish. Monster Rancher was cutsey battling japanese monster animals. The pet games aren't violent in nature so the conflicts should be friendly. Same with Village Sim. I think it would be interesting to pit one village against another but it would have to be in a friendly competition sort of way, more Olympics than tribal warfare. That sort of competition would be above and beyond simply comparing stats, i.e. health/happiness/productivity of your village vs. your friend's.
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#587 - 08/06/05 12:34 PM
Re: travelor10
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Newbie
Registered: 08/06/05
Posts: 23
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Quote:
just think for a moment... emagine village sim on computer then think of sort of combining plant tycoon and maybe fish tycoon togeather. There would still be picking berries and thing but now with the plant tycoon you can take care of plants to make the place look nice or get them for food or sell them for money to feed and house your villagers and with fish tycoon same thing food money fun for the villagers things like that and in a long run you can put it online where you can sell it to other people think about it
Too complicated. The tricky balance struck by Village Sim is creating the illusion of complexity with simple, intuitive controls. The more you add on layers of complication, the less fun the game gets.
Palm gaming is a huge change from current PC gaming. While the Palms are using hardware in some ways similar to the older consoles, the displays are still more advanced and the game concepts are often quite different. What I think is a very interesting comparison is looking at space exploration expansion games like Master of Orion vs. a Palm game like Strategic Commander. They both share exactly the same elements -- conquer planets, build infrastructure, build fleets, defeat your enemy. The computer versions have tons and tons more detail but it eventually just bogs things down. There's an important line between complexity that makes a game more fun and complexity that makes it a bore. Master of Orion 1 was excellent but the sequel upped the complexity. It took twice as long to do the same thing. It slowed the pace of the game down. Games are about seeing things and doing things, not micromanaging.
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#589 - 08/18/05 10:12 PM
Re: (POLL) If we did a sequel...which game?
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Newbie
Registered: 08/18/05
Posts: 4
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I would love to see VS or some current game get evovled to some higher state but its better to make a larger variarty rather than just stick to one game or a few games and bump them up sooner or later ppl will stop wanting to use it Name gets annoying if you read lets combine our game ideas... one of the users gives the idea for a God civ game that you "lead" the world by religon from the stone age to the space age and your religous policies and acts regulate how your followers Like you and how they act to other civilzations and shouldn't be too diffucult to do...
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#590 - 08/18/05 11:04 PM
Re: (POLL) If we did a sequel...which game?
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Master
Registered: 04/10/05
Posts: 470
Loc: New York
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Honestly I would love to see some of these games for Windows formats too. I spend a LOT of time on computers for work/school and having a simulation game that is "real time" would make my life on the computer a lot more enjoyable. I love Sims2 but if I don't play for 4 months nothing happens. Having plants that grow and greet me in the morning as I check my e-mail would be nice Especially because right now I am temporarily Palm less *sniff* - silly college and their expensive books and me having to sell my PDA for cash!! Oh well. I'm not sure how possible the "real time" Windows things is - but I vote for that. As far as Palm products I'd love to see a few more games, not just sequels, THEN I agree about adding to current games as a "sequel" or update - it'd be fun to have extra things to do in games I already love!
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Rebecca *-*-*
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#591 - 10/31/05 07:24 PM
Re: (POLL) If we did a sequel...which game?
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Newbie
Registered: 08/18/05
Posts: 4
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i came up with another idea some time ago it is Extremly complex and i doubt it can be "minaturazied"for todays palms Has anyone here ever played Tropico For PC? it explains the basics a basic eco system a few recource trees Some Political stuff And My favorite The Edict system (Which would be Policies) anyways my system is you own a Mega Corperation Real-Time (Would be great) and you posses an avatar (same as everyone else but it reps you and if person dies or somthing bad hapens to person it effects you personally) see like you own several "island" places Like a HQ buliding (main bulid where you sit and make "National-Level" policies from your office and conduct research)Mining areas (Where you setup mining colonies where what they supply gets sent to somewhere Such as factoires or other "Mega-corps") Then have factoires (produce stuff) The game will hopefully feature a distrubutive system where shipments can get sent to stuff you own Other mega-corps or in general the world market Or, you own Stores or sell to other mega-corp retaliers somthing of that sort now tropico takes 2.1MB or so on my PC so me thinks that all this would be is tropico times 10 with less grapix and a less complicated system (Ram isn't the prob the CPU is!) fill in any ideas and plz respond this took forever to write and don't comment on how bad my grammer is!
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#592 - 11/08/05 06:09 PM
Re: (POLL) If we did a sequel...which game?
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Newbie
Registered: 04/26/05
Posts: 9
Loc: kentucky
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#595 - 11/09/05 10:07 PM
Re: (POLL) If we did a sequel...which game?
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Adviser
Registered: 10/18/04
Posts: 59
Loc: Northern Ohio
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I agree with someone who said to add on to the ones we have, like more fish and plants. I would like anything virtual though. I am still playing them. Keep up the good work.
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#596 - 11/10/05 07:43 PM
Re: (POLL) If we did a sequel...which game?
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Newbie
Registered: 04/26/05
Posts: 9
Loc: kentucky
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Making fish tycoon2 would be great and the minigames wouldn't be boring, you could find fish eggs on one minigame, and look for upgrades for fish environment on another.
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#597 - 11/17/05 03:16 AM
Re: (POLL) If we did a sequel...which game?
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Anonymous
Unregistered
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Yes, I loved your ideas. To have friendly conflicts/competition which would not be violent in nature. As you said, the competition would be "competing the health/happiness/productivity of one's village (or pet) against your friend's." Sounds like fun!!
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#598 - 03/06/06 01:11 AM
Re: (POLL) If we did a sequel...which game?
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Expert
Registered: 04/17/05
Posts: 122
Loc: alberta/canada
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it truly is
_________________________
marcopolo studios " almost has its first game done <img src="http://www.ldwsoftware.com/ubbthreads/images/graemlins/grin.gif" alt="" />
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#599 - 04/05/06 12:09 PM
Re: (POLL) If we did a sequel...which game?
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Newbie
Registered: 04/05/06
Posts: 4
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I haven't tried the other games, so I don't know what features are in them, but there are a number of things I'd like to see in the next Fish Tycoon. * More expanded genetics tree * Some kind of genetics tracking utility (either automatic, or manually entering genetics as they are discovered.) * Ability to exchange fish to other players/games in the same program * More tanks, more different supplies, even more fish varieties.
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