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#217971 - 02/25/10 04:02 AM Re: Bug reporting [Re: LadyCFII]
Jamie001 Offline
Adviser

Registered: 01/30/10
Posts: 54
I reinstaled the game. You were right. My saved games worked just fine. I will let the junk in the stream build back up, and see if it works. I will let you know.

Thanks for your time.

~Jamie
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VV4 stats. Puzzles 16 out of 16. Achievements 60 out of 79. Collectibles 48 out of 48.

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#217973 - 02/25/10 04:08 AM Re: Bug reporting [Re: Jamie001]
LadyCFII Administrator Offline
Unicorn

Registered: 10/07/04
Posts: 17505
Loc: Colorado
Thanks. Please let us now how it turns out.
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Unicorn
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#217993 - 02/25/10 05:29 AM Re: Bug reporting [Re: LadyCFII]
Jamie001 Offline
Adviser

Registered: 01/30/10
Posts: 54
Okay. That worked. Thanks again for your time.

~Jamie
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VV4 stats. Puzzles 16 out of 16. Achievements 60 out of 79. Collectibles 48 out of 48.

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#217997 - 02/25/10 06:17 AM Re: Bug reporting Water way graphic glich [Re: RoseRed]
LadyCFII Administrator Offline
Unicorn

Registered: 10/07/04
Posts: 17505
Loc: Colorado
RoseRed, the information you provided about dropping the villagers with the game paused was the critical clue to find the cause of that crash. Thanks for being so thorough with your description!
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Unicorn
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#218001 - 02/25/10 07:31 AM Re: Bug reporting Water way graphic glich [Re: LadyCFII]
RoseRed Offline
Trainee

Registered: 12/17/09
Posts: 49
You're welcome smile

Glad it got figured out. You and your team are very quick about fixing bugs and other issues, as well as answering questions in such a timely manner!

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#218127 - 02/25/10 09:46 PM Re: Bug reporting Water way graphic glich [Re: RoseRed]
skipper45mn Offline
Expert

Registered: 06/19/09
Posts: 110
Loc: minnesota
Well I have read every post in this thread and see no answer and I would like to have one. When I got the game I chose one nursing mother. 12 hours into the game she still hadn't had toddler and still had over an hour to go. After reading here I started a second tribe with 2 nursing mothers. one child and 2 males. I got them a good supply of food in this tribe I haven't gone to solve puzzles or collectibles as I don't intend to keep it. I run the game on its fastest speed this one I have not paused at all not even when I log off at night. It has been running close to 48 hours and my nursing mothers are at 107 minutes and 102 min respectively. In my first tribe where I have used pause for various reasons and of course because I don't want to miss anything. It has actually only run about 18hrs longer than the 2nd one. The point is my nursing mother in this one has finally dropped down to 37 minutes but has been there for the last 5 hrs. So what I am asking what is the solution. Unless I missed it I have seen no one answer this. I am running Vista. I like the idea of one nursing mother but it it is going to take forever to get a toddler there is no point.
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skipper45mn

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#218130 - 02/25/10 09:55 PM Re: Bug reporting Water way graphic glich [Re: skipper45mn]
Havetia Offline
Guru

Registered: 11/10/08
Posts: 714
Loc: Somewhere in NC
I'm not having this issue, but I do know one thing that causes it, are you pausing frequently to pick up collectables or shrooms? I've known this to cause the problem


Edited by Havoria (02/25/10 09:58 PM)
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#218136 - 02/25/10 10:39 PM Re: Bug reporting Water way graphic glich [Re: QuickStorm]
Havetia Offline
Guru

Registered: 11/10/08
Posts: 714
Loc: Somewhere in NC
Quickstorm this is the bug reporting thread. smile Look at older posts
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#218143 - 02/25/10 11:34 PM Re: Bug reporting Water way graphic glich [Re: Havetia]
QuickStorm Offline
Legend

Registered: 09/23/06
Posts: 1256
Loc: America's Birthplace
Thanks, Havoria. I was really having a blonde senior moment.
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Margi

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#218155 - 02/26/10 12:02 AM Re: Bug reporting Water way graphic glich [Re: skipper45mn]
swedane Offline
Master

Registered: 12/28/06
Posts: 456
Loc: BC. CANADA
Hi Skipper45mn. When I was playing VV3, I posted the exact same question. It's not a glitch, it's about the count down timer. Here's Arnie's answer from way back in '08.
Quote:
On Fast speed the timer counts down in three-minute segments. My guess is that if the game is paused at the end of one of the segments the timer doesn't move down, and nothing happens to the timer when the game is unpaused. If the game is again paused when the next segment is due, again nothing will happen. Only if the game is running normally will it count down. If you're in the habit of pausing the game frequently (to pick up mushrooms and collectibles, say) it is quite likely that the timer will fail to count down quite often, so extending the nursing period.

On other speeds the timer counts down in larger segments. Although the likelihood of the game being paused at that moment when it is due to count down is less, the time which is in effect added on is more.

In my opinion, I don't believe you gain anything by changing the game speed.
I hope this is of help to you?
Thanks, again to, Arnie.

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