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#16484 - 06/09/06 06:46 PM Re: Stopping time? (Windows version)
cleeby Offline
Adviser

Registered: 06/04/06
Posts: 52
Loc: ee-zoh-lah!
ok well that explains it, thanks. The same thing happened tonite so i know why its happening.

might it be useful to explain this in the Help menu so that ppl dont lose valuable time / games / fishes? the reason why i ask this is that to me it doesnt make sense that you have to press play to accept the setting, e.g. i have played the game and i want to switch it off for the night, so i go into options and press stop time, why do i have to press play again to save the settings? i dont want to play i want to exit. maybe there should be a save settings button? also when i start up the game i know the game is set to stop time so why would i want to go into the game first and then come back out if i know that the first thing to do logically is reset the time speed?

just my thoughts.

the important thing is that after many months of losing hours of games i now know how to ensure it doesnt happen again.

Thanks.

cleeby
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#16485 - 06/21/06 02:04 AM Re: Stopping time? (Windows version)
platinumgarb Offline
Newbie

Registered: 06/20/06
Posts: 5
i visited this forum for the first time (and played the game!) last night. i was a little worried about stopping time all day cos some people have claimed they did to no avail. i can happily say that i had no issue with this. my game stayed paused all day!

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#16486 - 06/21/06 06:57 AM Re: Stopping time? (Windows version)
GoldenGuppy Offline
Expert

Registered: 06/15/06
Posts: 151
Loc: Singapore
When you stop your game although your fish would move they will not starve, get sick, lose health, etc. the only thing that will happen is that when you feed them the fed meter will go up.
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#16487 - 07/19/06 12:50 AM Re: Stopping time? (Windows version)
wadham97 Offline
Newbie

Registered: 07/19/06
Posts: 1
I have to say that I have exactly the same problems. Screen szys time stopped, fish continure to age and die. Very frustrating!

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#16488 - 07/19/06 08:51 AM Re: Stopping time? (Windows version)
LadyCFII Administrator Offline
Unicorn

Registered: 10/07/04
Posts: 17505
Loc: Colorado
That won't happen if you always click Play immediately after changing players. The state of your tanks is updated based on the speed that's set when you click Play.
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#16489 - 08/21/06 11:41 PM Re: Stopping time? (Windows version)
Jouet Offline
Newbie

Registered: 08/19/06
Posts: 7
Ladycfii, I think I've figured this out. Please correct me if I'm mistaken.

To successfully stop time:
1. stop time
2. hit play, see TIME STOPPED on screen (so the game registers the time change)
3. return to menu, switch players
Repeat all three steps above for all accounts

Upon returning:
1. hit play, see TIME STOPPED on screen
2. return to menu, change time
3. hit play again
Repeat all three steps above for all accounts.

I think I've identified the problem most of us have had with this. The game doesn't run while we're not playing it. When we exit out of it, everything freezes exactly as we left it. We've stopped the time and made sure by peeking in and saw TIME STOPPED printed on the screen.

Then we return and bring up the game. The first thing we do is change the time, and then click Play to go into the account. Because it'd be silly to click play, then come back out to change the time, then click play again, right? WRONG! That's our mistake.

You have to understand how the game works. When we're not playing in an account, nothing happens at all. Everything freezes and stays exactly the way we left it, no matter what time setting it's currently on. It stays that way until we click Play again, and in a split-second, the game looks at the current speed setting, and calculates what happened over the period of our absence multiplied by the current time setting.

BUT we've already changed the time setting so it's no longer stopped. So when the game calculates what happened during our absence, it's using the NEW time setting that we just changed it to, instead of the 'stopped' setting we had it on overnight. So our fish have starved, gotten sick, and died.

So the key is - when returning, click Play BEFORE changing the time to make the game recognize the stopped time!

So if you stop time overnight, then open the game and change the time setting BEFORE you hit play, then the game calculates how much time has passed while you were gone on that CURRENT setting, which is no longer in stopped time.

To the programmers (suggestion) - to prevent such widespread confusion, please add a short explanation to the ingame help to say that we MUST click play before changing the time upon returning. Most people would never figure this out on their own, since they have no experience with programming whatsoever.

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#16490 - 10/04/06 06:06 PM Re: Stopping time? (Windows version)
YaelleG Offline
Consigliere

Registered: 01/24/06
Posts: 233
Loc: Baltimore
I have been playing Fish Tycoon on Pogo (very excited to see one of your games there) and the pause time feature doesnt seem to be working. Is this a fluke, or am I doing something wrong, or....? Whenever I am about to leave, I change it to pause I go back & the fish are either dead or starving.
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#16491 - 10/04/06 06:35 PM Re: Stopping time? (Windows version)
LadyCFII Administrator Offline
Unicorn

Registered: 10/07/04
Posts: 17505
Loc: Colorado
If you're playing the Flash version (the free online one), it doesn't have all the features of the full game. It's intended to be more of a demo than a full game.
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#40530 - 12/17/06 12:49 AM Re: Stopping time? (Windows version) [Re: Bonnie]
trautschy Offline
Newbie

Registered: 11/19/06
Posts: 1
I've found this happen too, but I've been trying something that seems to work. When you first log into a user, hit "play" with the time stopped so you can see the fist, then go back to options and change time. This seems to be working.

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#96830 - 09/17/07 02:20 PM Re: Stopping time? (Windows version) [Re: LadyCFII]
liral Offline
Newbie

Registered: 09/17/07
Posts: 3
I found that for each game I have to stop the time and then exit, go back in and stop the time for the next game and exit. That works for me.

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