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#163338 - 07/14/08 05:59 PM Re: My villagers are dying!! What am I doing wrong? [Re: colourmehappy]
pava Offline
Trainee

Registered: 02/22/08
Posts: 46
Thanks, CMH, that's a good idea. Does the fruit tree die if it's completely harvested? With the beehive currently tapped out and no way to go fishing yet, the fruit on the tree won't last long enough to completely strengthen my weaklings.

Not to press a point, but I'm having only limited success here, mostly by dragging people to the food hut and to the waterfall to drink, back and forth several times. Even when I put someone on the reef, the thought is usually to get back to work rather than take a nice vacation.

I've been making use of the [SPOILER] rain dance, thinking it might give everyone a quick holiday. But I haven't seen much change in strength meters afterward. Maybe it's just a slower process than I'd like - welcome to Instant America!

Any and all suggestions and success reports are delightfully welcome!




Edited by LadyCFII (07/14/08 06:16 PM)

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#163394 - 07/15/08 12:26 AM Re: My villagers are dying!! What am I doing wrong? [Re: pava]
Lurkily Offline
Guru

Registered: 06/04/08
Posts: 928
Loc: Right behind you.
Trees regenerate about 111 fruit every three hours, on normal speed. The best use of your 'holidays' is mushroom-hunting; they sprout much, much more often in the rain.

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#163436 - 07/15/08 05:16 AM Re: My villagers are dying!! What am I doing wrong? [Re: Lurkily]
pava Offline
Trainee

Registered: 02/22/08
Posts: 46
But adults can't collect mushrooms, can they, Lurk? So hunting doesn't give my tired adults much rest, especially since "hunt" means click-and-drag to relocate the mushroom picker. I'm starting to think the walking is half the recuperation factor, though I can't prove it.

*** POSSIBLE SPOILER BELOW ***





Since my first post, my alchemist has done wonders for helping restore my tribe's strength - including his own when an experiment blows up!

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#163483 - 07/15/08 01:30 PM Re: My villagers are dying!! What am I doing wrong [Re: pava]
Lurkily Offline
Guru

Registered: 06/04/08
Posts: 928
Loc: Right behind you.
Originally Posted By: pava
But adults can't collect mushrooms, can they, Lurk? So hunting doesn't give my tired adults much rest, especially since "hunt" means click-and-drag to relocate the mushroom picker. I'm starting to think the walking is half the recuperation factor, though I can't prove it.


I'm not sure I understand what you mean by tired adults. My point is, that mushroom-hunting brings food. I believe they regain health on a timed basis, as long as their well-fed. As you say, I can't prove it.

Also, I'm relatively sure that there is a constant increase, and a constant decrease to a villager's health that balance each other out. As they age, it would seem to tip the balance in the favor of decreasing health, but the youngsters seem to regain health quite easily. The obvious things to tie increasing health to would be age, sickness, and food. (Have you ever seen "This villager felt better after eating"?)

I do not believe working your villagers hurts them or weakens them, or prevents recuperation. But for the purpose of making them healthier, I believe [spoiler]Cactus-Cactus-Lotus[/spoiler] is a nice potion to have around. I don't know of any other method except patience.

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#163485 - 07/15/08 01:58 PM Re: My villagers are dying!! What am I doing wrong [Re: Lurkily]
laurence Offline
Fan Fiction Enthusiast

Registered: 11/23/06
Posts: 4950
Loc: Paris, France
Originally Posted By: Lurkily
... I believe they regain health on a timed basis, as long as their well-fed. As you say, I can't prove it.
...
Yes I think so.

Originally Posted By: Lurkily

I do not believe working your villagers hurts them or weakens them, or prevents recuperation.
...
Yes, it is!! If I look at the ldwlog.txt folders of my VV2 game:

"Tue Jun 26 11:05:08 2007: Tiki FijLap collected some crops. Crops remaining: 1077
Tue Jun 26 11:05:08 2007: Current food available to eat: 107596
Tue Jun 26 11:05:08 2007: Lakia PapKon was injured while researching. Remaining health: 90
Tue Jun 26 11:05:08 2007: Research successful. Tech points generated: 30"

But they may recover their health:

"Tue Jun 26 11:05:08 2007: Current food available to eat: 106880
Tue Jun 26 11:05:08 2007: Papa HeriCol healed one point. Current health: 99
Tue Jun 26 11:05:08 2007: Hebe AgaSyl is going to do some food gathering."

This one is also very interesting: ;\)

"Tue Jun 26 11:05:08 2007: Research successful. Tech points generated: 16
Tue Jun 26 11:05:08 2007: Research successful. Tech points generated: 16
Tue Jun 26 11:05:08 2007: Fire assisted researchers. Extra point gained."

Ok, it is in VV2 (we don't have anything like that in the VV3 folders \:\( ) But I think it's the same in VV3!
_________________________
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My Story: Aika's Memoirs in Kitten's forum

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#163491 - 07/15/08 02:38 PM Re: My villagers are dying!! What am I doing wrong [Re: laurence]
Lurkily Offline
Guru

Registered: 06/04/08
Posts: 928
Loc: Right behind you.
Well, accidents happen. What I mean is, I don't believe it will assist recuperation to keep them from working, and I don't believe the simple fact that they are working means that they lose health, even if it does, on occasion, happen.

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#163497 - 07/15/08 03:45 PM Re: My villagers are dying!! What am I doing wrong [Re: Lurkily]
LadyCFII Administrator Offline
Unicorn

Registered: 10/07/04
Posts: 17505
Loc: Colorado
Working, in and of itself, does not cause health to deteriorate. However, on-the-job accidents are very common in building and research and can cost up to 10 percent of a villager's health with each incident. I have seen villagers die due to repeated work injuries.
_________________________
Barbara
Unicorn
Last Day of Work

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#163503 - 07/15/08 05:28 PM Re: My villagers are dying!! What am I doing wrong [Re: LadyCFII]
laurence Offline
Fan Fiction Enthusiast

Registered: 11/23/06
Posts: 4950
Loc: Paris, France
I play VV since almost two years, now and I can tell you:
the research tasks make the villager's health bar going down quickly as the building tasks!
The farming tasks never make it going down.
When the health bar is low select Farming or Healing in their details sceen and put your villagers in the pound. Let him doing all they want except researching or building and you'll see their health going up again!!
_________________________
****
My Story: Aika's Memoirs in Kitten's forum

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#163545 - 07/15/08 08:20 PM Re: My villagers are dying!! What am I doing wrong [Re: laurence]
Lurkily Offline
Guru

Registered: 06/04/08
Posts: 928
Loc: Right behind you.
Yeah, I kinda meant what CFII said. \:\)

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#163883 - 07/17/08 08:58 PM Re: My villagers are dying!! What am I doing wrong [Re: Lurkily]
pava Offline
Trainee

Registered: 02/22/08
Posts: 46
From my observations the Health bar in the Details screen has to do only with strength. When it's low enough, the label on the left changes to "Weakened." But if the label indicates the person is "sick" (and I just tried this with a proven makes-you-sick potion), the red bar is no shorter.

I don't know if repeated ingesting of bad potions would gradually affect the red bar, and I'm not willing to try it on anyone. But I do know that a very low bar yields weakness rather than sickness.

It does seem that the healing process should take a little longer - instant cures, even in this compacted time scheme, seem a bit unrealistic.

Disclaimer: I opted to play in Easy Mode, so some of my notes may not apply to the more difficult modes.

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