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#30346 - 08/07/06 07:00 PM
Master Scientist
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Trainee
Registered: 08/07/06
Posts: 30
Loc: St. Louis, Mo
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Can anyone help me???? I have completed the entire game with the acception of establishing the school. I can not get anyone of my people to the level of " Master Scientist"....please help!! Thanks, Matt
Edited by Seerone (08/07/06 07:22 PM)
_________________________
Just one man's opinion!!! -Matt G
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#30348 - 08/07/06 07:31 PM
Re: Master Scientist
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Trainee
Registered: 08/07/06
Posts: 30
Loc: St. Louis, Mo
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Thanks I will give that a shot...have tried already but not over and over.
_________________________
Just one man's opinion!!! -Matt G
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#30349 - 08/07/06 07:36 PM
Re: Master Scientist
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Expert
Registered: 08/06/06
Posts: 100
Loc: Toronto, Ontario, Canada
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You'll find that just like with real children sometimes it takes multiple tries for the villagers to learn a skill - and it may be harder for the older ones - just like in real life - amazing how that works isn't it!
Unfortunately the school doesn't actually DO anything except solve one of the puzzles - there are a number of users who suggested having the kids actually taught in a future version of the game.
Just keep trying - you'll get there eventually.
_________________________
"I have not failed, I have simply found 10,000 ways that won't work." Thomas A. Edison
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#30350 - 08/07/06 09:33 PM
Re: Master Scientist
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Newbie
Registered: 08/05/06
Posts: 11
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Wow, yeah, it's certainly a "willing participant" thing. I had one Researcher that was originally intended to be a Breeder, but seemed to enjoy being at the research table more (women *huff*). So I just let her be set to Research and she wound up being the first Master all without coaxing.
I'd recommend trying to find one of the villagers that goes back to the table regardless of what you have them set to.
-Matt
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#30351 - 08/07/06 10:39 PM
Re: Master Scientist
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Newbie
Registered: 02/19/06
Posts: 11
Loc: Western Sydney, Australia
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I'm trying to make all my ppl do things, I will happily make a doctor or scientist build or clear things away if thats what I want, but man, some are stubborn! I even called one guy "stubbs" because he refused to do it, but I figure that they should all be able to multitask incase one of my "master's" dies... is this sensible or should I just let them all become good at one thing?
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#30352 - 08/07/06 11:05 PM
Re: Master Scientist
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Senior Uber-Member
Registered: 12/27/05
Posts: 1762
Loc: Barbados
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I tend to let them get a little experience in at least one other thing too... and seems to help them when their energy levels drop to switch to something else temporarily. Also sometimes you just need more people on a project
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#30353 - 08/07/06 11:10 PM
Re: Master Scientist
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Consigliere
Registered: 08/05/06
Posts: 379
Loc: USA
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I take them to research the magic plants, then retun them to the table.
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Meddle not in the affairs of dragons; for you are crunchy and taste good with ketchup! -------
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#30354 - 08/08/06 12:32 AM
Re: Master Scientist
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Newbie
Registered: 08/05/06
Posts: 11
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I try to get each of mine to about 3/4 of their primary role, then start mixing'n'matching to what I may need at the time. This way when they decide to abandon whatever else I've assigned them to try, they usually go back to what they're already good at... that way there's no 500 "Shaking Head" wasted efforts.
My 2c, -Matt
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#30355 - 08/08/06 12:33 AM
Re: Master Scientist
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Newbie
Registered: 08/05/06
Posts: 11
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... and I eventually put my Elderlies to the research table (Arts'n'Crafts time, folks!) because they walk so slowing that it's not worth having them do anything that requires trips.
-Matt
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