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#9803 - 05/12/05 09:03 PM
Village Tech - Building
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Newbie
Registered: 05/10/05
Posts: 6
Loc: NY, NY
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Hi, The info in Building Tech ...enables new types of buildings, as well as increase the rate of all construction...some types of buildings will not be enabled until other tech improvemnts has been made - if the answer is a spolier please (PM) me. Also, I am on my last puzzle, thank you madam, does the game continue and your builders actual start building new types of buildings and the tropical huts disappear? or is that line from the Village Tech Building info just 'flowery' writing? patiently awaiting a response. Thanks.
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#9805 - 05/12/05 09:23 PM
Re: Village Tech - Building
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Newbie
Registered: 05/10/05
Posts: 6
Loc: NY, NY
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Thank you, Madam. Boy oh boy am I waiting inpatiently/patiently for and update/addon to this game, where I can build 'other' structures, explore more of the 'island', etc. Now that, would be totally wicked. I guess I will finish up puzzle 12 and keep those fisky villagers from crossing the 'bloodlines' and wait for the update. Side note: this is my first sims game and I must say, LDW this is TOTALLY WICKED. Thanks.
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#9806 - 05/13/05 03:43 AM
Re: Village Tech - Building
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Lead Designer
Registered: 10/04/04
Posts: 2729
Loc: San Francisco
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We have been..ahem...encouraged to make additions for this game.
We're going to hammer out this maintainance update (1.1) as quickly as possible and include some balance fixes and small additions to the game at that time. As far as new content or major additions to the game...well anything is possible at this point.
Was I vague enough?
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Arthur Lead Designer Last Day of Work
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#9807 - 05/13/05 07:40 AM
Re: Village Tech - Building
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Anonymous
Unregistered
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If you make 1.1 will I have to start over? I don't want to! Please dont make me! 
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#9808 - 05/13/05 09:05 PM
Re: Village Tech - Building
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Newbie
Registered: 05/10/05
Posts: 6
Loc: NY, NY
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Hi Arthur, hmmm vague, now that is an understatment, but I read between the lines. And as far as being 'encourged' to make additions to this game, lucky for you I am in NY and you are in San Francisco or I would be over piling you with food and drink to keep you up and working on the new additions (LOL) Oh well, patiently waiting. Question, why would a maintenance update 1.1 require someone to have to start over?
Thanks for the great game.
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#9809 - 05/13/05 09:13 PM
Re: Village Tech - Building
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Lead Designer
Registered: 10/04/04
Posts: 2729
Loc: San Francisco
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1.1 could require a 'clean install' which means deleting your current version of Village Sim and your current game in progress.
This is because we add new data to the savegame file and it is no longer compatible with your current game in progress.
An example of the kind of data we might want to store in the savegame file: data on deceased villagers to put on their tombstones.
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Arthur Lead Designer Last Day of Work
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#9810 - 05/13/05 09:38 PM
Re: Village Tech - Building
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Newbie
Registered: 05/10/05
Posts: 6
Loc: NY, NY
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Understood, and thanks for both responses.
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Barbados
Beautiful Island in the Sun
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#9811 - 05/15/05 01:48 AM
Re: Village Tech - Building
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Trainee
Registered: 11/01/04
Posts: 47
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Quote:
I would be over piling you with food and drink to keep you up and working on the new additions (LOL) Oh well, patiently waiting.
Heck, I'd be sitting in the corner reading up on whatever code their using so that I could take over after they've passed out .
BTW, just like to know, what code are you using? It can't be simply C++, that would take forever (or maybe I'm just dead wrong ). -spaceman
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#9812 - 05/17/05 09:20 PM
Re: Village Tech - Building
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Newbie
Registered: 05/07/05
Posts: 20
Loc: Colorado
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I played the whole game but could never get the last puzzle as I didn't have any master builders..(over 230 hours). So, I started again. (actually 3 times as the village kept dying) but finally, I got through all 12 puzzles and I sure would like to keep going but nothing seems to happen now. The 65 villagers are just getting older. I can't wait for the upgrade.
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Pati - Treo 650
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