Hi, thanks for the hint. If I could offer a suggestion, I feel that the puzzles and events should make up a series of hints that allow the player to figure out this last puzzle. This game is addicting, but it seems like just a random series of events, with no purpose. If each hint gave the player a clue to either the next puzzle or to the final puzzle, this game would be strategic, and a mind bender. Right now, it just seems like a game that takes a lot of time to allow certain random events to happen. It needs to be more like the game "Myst".
I have not yet solved the 12th puzzle, but I have solved puzzles 1 - 11. Instead of hints that lead to solving the 12th puzzle, a player just has to randomly play and hope to get the right combination.
Also, when I saw "puzzles" to figure out in the demo, I thought there were actual puzzles to be solved, which drew me to it. Only to find out, that most of the puzzles are solved automatically. For example, I didn't do anything, and the huts got built, and the GC was born and moved the boulder.
I must admit that I am disappointed in this game because this game cost $20, and there is no thinking or solving required. It is basically a cool graphics game with no central theme or puzzles.
I don't mean to be critical, just honest. I look forward to seeing your game improve.