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Bruh, why is there AI in LDW games.
by lorsieab2
11/25/25 06:10 AM
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#71017 - 04/28/07 12:44 AM Re: Suggestions for VV3 [Re: Jaruna]
poofy Offline
Expert

Registered: 03/08/08
Posts: 115
Loc: Kentucky
I have some ideas for the nexr game VV3.

1. Children collecting items on there own. And if they have it already they will know,
2. Bigger area to build.
3. More huts to build every 25 people build a hut.
4. more than 50 elsers
5. more than 90 people
6. open up another part of isla so that can move from place to place
7. more things they can do
8. still build a school for the children that they can go to for 4 hours of play instead of standing outside have them go in the school.
9. Add a gardner,nurse, teacher
10. put both vv1 and vv2 together.
11. Each game has great things bring themtogether and than add things to vv3
12. make nicer looking people. some of them are ugly.
13. also add other races like chinese and african american, even have an indian tribe at one end that they can learn things from.
14. have a sing along around the campfire
15. at certain times have it that they go to sleep in there huts. Let the sun go down.
16. more food sources just dont make it take so ong to gather high points so it takes forever.
17. make more people run. right now theres only 1 runner per game. have them have races.
18. more double and triple birhs
19. more collection items. have them find buried treasures.
20. have the adults find things that raises the points
21. have different color mushrooms with different point values.
22. have a picnic. let them build a picnic table. and have different times of the day to sit and eat.

I thought VV2 was better than the first. Its the only game I play. VV3 make it big. If they are able to move at a larger area you can build and do more. they can really grow. I am sure I will think of more things. You probably think I am crazy but I asked who to write to for suggestions and I was told to do it this way. I hope you think thee are good ideas.

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#71034 - 04/28/07 02:28 PM Re: Suggestions for VV3 [Re: Magnus]
Paula6 Offline
Newbie

Registered: 04/27/07
Posts: 2
Been thinking again, while watching the villagers with fish walk right over the children having lessons....maybe some pathways, and a different area for the school, somewhere where they are not so distracted by everything going on around them.
I had an esteemed elder (one of her skills was master parent)teaching the kids yesterday, and she got distracted by the first male to walk past..she left the kids and went chasing him.
I didn't have her set on parenting...once they become elders I let them decide what they want to do, if anything....and this 71 year old knew exactly what she wanted to do. \:D


Edited by Paula6 (04/28/07 02:31 PM)

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#71054 - 04/28/07 09:04 PM Re: Suggestions for VV3 [Re: Paula6]
Rand Offline
Expert

Registered: 08/23/06
Posts: 192
Loc: Somewhere in the Alpha Quadran...
How about having the Island Events show up more regularly? My current game has been going for almost 300 hours and I have only had 3 Island Events. Thats like 1 Event every 4 days. I think that at least one a day would be nice. (True, most of the time the game has been paused because I have to work, and I like to manage it.)
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#71105 - 04/29/07 06:25 PM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: Marty]
melizrod Offline
Adviser

Registered: 09/20/06
Posts: 55
Loc: New Jersey
Some sound effect suggestions.
If there is a water fall or pond with diving in vv3, keep the volume down. All the splashes are so loud I have to lower the volume to keep from disturbing others, then I can't hear the rest of the sounds or music.
The childrens' giggles are delightful, but the cackles are very annoying.
There is a sound (don't know what it is supposed to be) that sounds like someone breathing through their nose onto the microphone. For some reason this irritates the heck out of me.

One visual suggestion. Since vv1 was released,I've read many people dislike the odd looking villagers with the big heads. I figured they were caricatures and their heads were bigger so the features could be more obvious. I think it's time to get rid of them. Maybe there could be a Beauty salon in the village where we could change the faces or hair color of villagers.
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#71131 - 04/30/07 01:38 AM Re: Suggestions for VV3 [Re: Magnus]
dkizz Offline
Newbie

Registered: 04/29/07
Posts: 3
VV2 is a great improvement over VV1. I hope that VV3 continues with that progress.

I would like to see:
1)A toilet area built, that requires villagers to clean the area. A place to shower or bathe away from the local pond.

2)Different buildings, A kitchen, a school where kids can go in and learn skills, (the clothing hut is nice but useless until you build those tech points) The hospital is awesome, but I agree it needs to have its own research area. A daycare area so that moms can do something other than carry around the baby. Build a livestock area..to house the chickens ( gread idea)
A church of some kind for funerals, weddings etc.

Map:
A bigger map would be nice, perhaps you can unlock parts of the map as you complete tasks. This would be great, get other puzzles for these areas, that would aid in the village, but are not absolutely neccessary.

I loved the fire in VV2 but how about having to cut firewood, and then pile it for the fire, instead of the neverending pile on the beach. It gets used for everything. How about some bamboo trees, they can be used for lots of things like furniture.

The stews are a cool idea, how about away to keep track of them and what they do. Create different stews with different foods, Need more variety in the foods, Could use the other areas on the map to find different foods.

Give the adults leisure time, have a party or go for a walk.

Build a boat, this is an island I thought the idea would be to get off of it. Could be used for bettr fishing.

Have more collectibles that will give them useful tools, not just the cutting tool. Teach them to build nets or traps for fish and seafood. Different combinations get different tools or toys.

Some different outcomes for the ending would be nice, then you can play over and over changing things slightly to find the differnt outcomes.

Branch off the Tech,
farming...planting and harvesting, cooking,
Science...researching, blacksmithing
Engineering,...building, repairing and upgrading
Medicine...Healing, researching
Exploration...finding collectibles, opening hidden areas
Culture...teaching and daycare, daily living(laundry, cleaning)

There are tons of great ideas in this forum, I hope the developers will implement some of them and make the game that much greater.

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#71551 - 05/03/07 08:15 AM Re: Suggestions for VV3 [Re: Nemyar]
csandcrab Offline
Newbie

Registered: 03/23/07
Posts: 6
Loc: Washington State
Try In real life. DUH

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#71574 - 05/03/07 04:16 PM Re: Suggestions for VV3 [Re: Nemyar]
bethlham Offline
Guru

Registered: 03/31/07
Posts: 885
Originally Posted By: Nemyar
HEY!!! YOU MEAN IT STAND FOR "IN REAL LIFE"??!!!!


They got it soon following. Patience is a VV virtue...I think anyway. \:\)

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#71657 - 05/04/07 01:20 AM Re: [CONTAINS SPOILERS] Suggestions for VV3 *DELETED* [Re: Marty]
Norm Breaker Offline
Newbie

Registered: 05/04/07
Posts: 2
Post deleted by Norm Breaker

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#71662 - 05/04/07 01:32 AM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: melizrod]
blue_koka Offline
Consigliere

Registered: 09/03/06
Posts: 227
Originally Posted By: melizrod
annoying.
Maybe there could be a Beauty salon in the village where we could change the faces or hair color of villagers.


I think that is a great idea.You can change the clothing.Why not the hair?I wouldn't want to change thier faces because that is who they are. I mean we don't just go and change our faces because they annoy someone.Well at least us folks who aren't vain about themselves.
But I can see some of these changes sound pretty good.As long as they keep with what the village was suppose to be like in the beginning.
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#71688 - 05/04/07 04:08 AM Re: Suggestions for VV3 [Re: Jaruna]
Drea Offline
Trainee

Registered: 03/28/07
Posts: 31
I agree with one of the poster that said children should learn to pick up mushrooms and/or collectibles when they are around them. There should be a learning process for the children where they begin to pick up items more and more as the mature. This should happen so that when they are assigned a skill the player doesn't have to stay with them to trainee stage. The children will already know how to work.

I am not saying make it easy for us. There are many varibles that you can work into vv3 concerning this suggestions.
For example 2-4 year olds only pick up mushrooms; 5-8 butterflies and the shells 9-13 pebbles and beetles 14yr olds go to work with 10% in assigned skill.

That was just a thought.

If not this than put the children in day care. I keep my population low because I learn from vv1 that too many children is distracting and annoying.

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