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Bruh, why is there AI in LDW games.
by lorsieab2
11/25/25 06:10 AM
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#73488 - 05/23/07 01:04 AM Re: Suggestions for VV3 [Re: Naruto Uzumaki]
MochaJew Offline
Fan Fiction Enthusiast

Registered: 12/26/06
Posts: 2016
Loc: Anywhere but here
Originally Posted By: Naruto Uzumaki
but the med do all the work while the mothers only walk around with babys so the men do do all the work just not for the kids.


*Raised eyebrow* I would love to be the fly on the wall when you told your mum that one.
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#73489 - 05/23/07 01:12 AM Re: Suggestions for VV3 [Re: Rhosyn]
MochaJew Offline
Fan Fiction Enthusiast

Registered: 12/26/06
Posts: 2016
Loc: Anywhere but here
I would like to see the school return, with the drum and the children go "inside". While I like the clothes hut, it would be better to see a weaver and a tailor. I still like the idea of a flute or harp for music.
But the more I think about it, how about tying the islands secrets together? We still don't know who was wrote on the cave wall, left the berries or what the writing was. West Isola holds even more secrets. Maybe VV3 and 4 can tie up all the loose ends.

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#73512 - 05/23/07 07:42 AM Re: Suggestions for VV3 [Re: MochaJew]
kimmar Offline
Expert

Registered: 01/24/06
Posts: 115
Loc: Mississauga, Ontario, Canada
I'm probably going to re-iterate what a lot of people have already said... but here is my wish list for VV3.

Either a shorter period of maternity or higher XP for nursing females or allow females to still "work" but maybe gain 1/2 the XP they normally would.

Since our villagers are "stone age" types... can we have some hunting/gathering??? And how bout some animal husbandry?

Interaction between the villages... it could start trade.. intermarriage... they could have a contest to see who gets stuck with the GG for a year lol.

Tribal councils and contests. Definitely we need a chief and a spiritual leader ie shaman.

I love the idea of changes in the weather... it will give the villagers more things to dislike/like and add to their personality... ie dislikes rainy days... villager won't work but will go off to sulk etc.

Teaching... when a villager teaches the children should get a wee boost in the same skill as the teacher ie an adapt builder would give the kids a building skill boost.

More personality for the villagers... not every one likes everyone else... so how bout villagers who won't mate with each other... villagers who refuse to work with others etc

If VV3 is going to start off fresh as VV2 did... then how bout incorporating all the puzzles from VV1 and 2? Or just make a patch or an addon so we can go from vv1 to 2 to 3.

Skill subtypes. Id like to see different skills being added. ie under building we can have villagers specialize in woodworking or masonry. Parenting can be childcare and breeding (speaking of which theres an old saying "it takes a village to raise a child" so why don't our villages do that?)

Lastly I would like a new skill added.. Artisan... that could be a range of things from pottery to music to art to woodwork and masonry.

LOL ok theres my VV3 wish list... ty in adavance for VV3 and ty for vv1 and vv2.... my favourite way of avoiding work
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#73548 - 05/23/07 06:40 PM Re: Suggestions for VV3 [Re: kimmar]
Keza132 Offline
Forum Games Enthusiast

Registered: 04/04/07
Posts: 1157
Loc: England, U.K
Nice big wish list!
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#73573 - 05/23/07 07:32 PM Re: Suggestions for VV3 [Re: kimmar]
MochaJew Offline
Fan Fiction Enthusiast

Registered: 12/26/06
Posts: 2016
Loc: Anywhere but here
I love your list. I would like to see the return of the village laying to rest the dead. There is something special about the seeing off the departed.
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#73801 - 05/26/07 06:15 PM Re: Suggestions for VV3 [Re: Jaruna]
babytee Offline
Adviser

Registered: 01/16/07
Posts: 80
Hello readers; I would like to see a a better make out spot, other than the love shack, how about a lovers lane? Also let them say more then no, and the other little annoying sounds they make when they refuse to work. I would also like to hear the kids talk to one another, when they are lonely.
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#73804 - 05/26/07 07:15 PM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: Marty]
kellyjustine Offline
Newbie

Registered: 05/26/07
Posts: 2
Loc: kentucky
drag a trainee parrent to a young child and they read a story drag an adept or master parrent to a child and they do teach the children and it does get them out of the way so you can see what is happening lol

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#74159 - 06/02/07 09:50 AM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: Marty]
jero Offline
Newbie

Registered: 05/27/07
Posts: 3
Loc: Philippines
they should probably keep the collectibles and maybe add some use to it like what they did on the gong. It's preety cool after you finished collecting the collectibles, for example the butterflies, if you complete them they'll bring good health or extend the life expectancy of the villagers something like that, cause it's preety boring after completing all the collectibles and nothing happens.

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#74172 - 06/02/07 12:10 PM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: jero]
PurrfectPeach Offline
Adviser

Registered: 03/11/07
Posts: 82
Loc: USA
I would love to see the elder totems back again. They really give one a sense of accomplishment, give you something to do (re-arranging) when you've "beaten" the game, and make the village look lovely.

Here's my million-dollar idea: It would be really cool if we could toggle a "hard/soft" totem option (say, by right clicking). This option, when turned to "hard," would not allow villagers to walk right through the totems as they usually do. The "soft" option (the current format) would allow for times when they're just decorative, and you don't need the villagers bumping into stuff left and right.

In addition to being somewhat more realistic, this option would allow us to actually *use* the totems. Imagine being able to "block in" the scientists at the table, so they were forced to do work instead of laundry! We've all had times where we needed to "round up" or isolate a group of villagers. Wouldn't it be great to be able to corral them with a circle of totems and keep them from wandering off?

Pretty please? *bats eyelashes*
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#74191 - 06/02/07 05:10 PM Re: Suggestions for VV3 [Re: Jaruna]
jayco Offline
Newbie

Registered: 05/29/07
Posts: 6
Loc: Ind
very good ideal

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