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Bruh, why is there AI in LDW games.
by lorsieab2
11/25/25 06:10 AM
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#110180 - 11/18/07 04:05 PM Re: Suggestions for VV3 [Re: Jenni]
Jenni Offline
Newbie

Registered: 08/12/06
Posts: 20
Loc: Orlando FL
also I was thinking kids should get some skill for getting mushrooms...like if one collects a certain amount say 50 they get a farming skill. Not alot just a lil..helps them prepare for the "working world" lol
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#110354 - 11/19/07 04:57 PM Re: Suggestions for VV3 [Re: Jenni]
wyby Offline
Trainee

Registered: 09/03/07
Posts: 32
I think it'snow sow long advising make a title and make a game.
so we can play it

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#110751 - 11/21/07 09:50 PM Re: Suggestions for VV3 [Re: wyby]
Isolagirl Offline
Newbie

Registered: 11/21/07
Posts: 2
I love to play vv1 and vv2 ( but vv2 better ) and i am actually waiting to buy it so lets say i just buy vv2 and then vv3 comes out and its WAY better that would stink so im just sitting here waiting for it to come out. So Hurry Up PLZ!!! \:8

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#111234 - 11/24/07 04:34 PM Re: Suggestions for VV3 [Re: Jaruna]
lildvl91 Offline
Newbie

Registered: 09/05/06
Posts: 5
Loc: down south
Originally Posted By: Jaruna
It would be nice to see villagers (farmers) to breed some animals e.g. hens (chickens). Children could pic up eggs likewise mushrooms. The eggs also could be color, small or big, magic and could be used to preparing some new stews.


I think it is a great idea to have farm animals as well as the food that they grow.

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#111235 - 11/24/07 04:35 PM Re: Suggestions for VV3 [Re: lildvl91]
Robert1220 Offline
Forum Games Enthusiast

Registered: 08/22/07
Posts: 819
Loc: At the SB.
seasonal village!

seasons
Summer
winter
spring
fall
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LDW Hall of Hatched Eggs!

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#111238 - 11/24/07 05:20 PM Re: Suggestions for VV3 [Re: Robert1220]
colourmehappy Offline
Master

Registered: 03/18/07
Posts: 602
Loc: Portugal
How about having a childrens sewing shop as well. And a shoe shop for sandles. Different kinds of fruit growing on the island.Please make benches for the nursing mums as well. Maybe it could rain sometimes and the children can go in a school room to play. Basicaly the game is quite good as it is, with just a few modifications to it to make a change. Forgot to say the island should be slightly bigger and show more fishing area.


Edited by colourmehappy (11/24/07 05:21 PM)
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#111240 - 11/24/07 05:23 PM Re: Suggestions for VV3 [Re: Jenni]
colourmehappy Offline
Master

Registered: 03/18/07
Posts: 602
Loc: Portugal
Great idea, that would help with farming skills.
_________________________
Take care of the pennies, and the pounds take care of themselves.
I'm a female \:\) \:\) \:\)

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#111265 - 11/24/07 09:01 PM Re: Suggestions for VV3 [Re: sparklefairy]
RuthieJo Offline
Expert

Registered: 11/15/07
Posts: 119
Loc: Texas, USA
I agree on the parenting skills, I've never been able to get a mother to master much of any thing. Several of them are always with child again, as soon as the last one turns two.

I've never even been able to get a male to master out parenting skills.
-----------------------

We need more buildings, my last tribe I was down to repairing huts and it would literally take me hours to get one worker to become a builder trainee. Even with uncovering the ancient ruins, I only had one become a Master Builder and finally an Esteemed Elder.

I like the idea of bathrooms and how about outdoor shower stalls.
Docks and small boats or even rafts are a good idea too. Anything to further the building skills faster.

Research and Farming are mastered pretty quick.

I also think we need to have the collectibles come a bit faster.

It would also be nice if the kids could collect things on their own, I lose too much, because I don't find them, or when I do find them, they disappear before I can get a kid over to them.

I agree with MochaJew, older children should be able to baby sit, but not the 14 year old, who can work, but the 13 year old. Also if these children baby sit, it should give them some of the parenting skills early.

I don't agree with the bars over the heads for what a person does, but how about when you click on them, you get ALL of their skills, not just the one they're working on at present. This was we would know which ones need to have more skills to advance them to EE.

We don't need snow, we're on a tropical island, but we could use some rain once in a while, to make the crops grow faster. Their time from planting to harvesting, is much too long, at least in the beginning, the tribes need the food faster to begin with.

I agree with animals and chickens. Children need milk, so they need a few cows.

Before I retired my last tribe and started a new one today, I had thirty children under the age of 10 running around. My EE was the father to most of them, but he never became a Master in Parenting. I was lucky, to have a lot of men able to carry on the work when the mothers were nursing for two years. Because I had 25 mothers out of commission at one time. (This all happened over night believe me).

We have a school, why can't the children go into it and get out of the way.

I know one thing, when I started over, I have one female adult (the one who came down the waterfall) and one 6 year old girl and a total of 5 males. That means, I can't start breeding until this 6 year old turns 18, other wish I won't have enough workers. I think we should be able to start with six kids, three boys and three girls, and one of the girls should be at least 17, so she can start being a mother as soon as the hut is built.

I also like the idea of more natural disasters, but ones that do not kill people.

In my last tribe, I had to go in and change names a lot. I'd wind up with two or three people with the same name at the same time. That was real confusing. Then too, I didn't want anyone to have the same name as my orginal bunch. I just kept most of the names as they were, changing the last letter to an "i", "u" or "e". Now I keep a list of each person, what they're training for, and will add what they master, that way I can see who can become EE. Last time I had six totems, and lots of people almost mastering their third skill, which was always building. With all the building finished, all left to do, was repair huts, which doesn't bring up the building skill very fast. It took a long time, several of my hours to get one or two people to trainee builders, just repairing the huts.

VV2 has coconuts for food, why not add some bananas and other tropical fruit. Even on "Suvivor" they have tropic fruit and nuts.

I agree with the hunting, people need more than just fish for protein.

How about having an area that can be opened up, about halfway into the game, and maybe be a big field where family huts could be built. And then another place, open up for the hunting. Both of these could be puzzles.

Let the children have a monkey or two for pets and maybe a parrot or two.

I think there should be more skills to master, that way, when we get to EE faster. I don't see how people on the leader board have 50 totems.

We could also have more tech things to get, but not be as expensive.
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RuthieJo

http://dragcave.net/user/GreenDragonMama

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#111268 - 11/24/07 09:10 PM Re: Suggestions for VV3 [Re: lildvl91]
HelloWorld! Offline
Consigliere

Registered: 10/02/07
Posts: 274
Loc: My Dragon Cave and Isola.
I think that the children should be able to have relationships..I also think that there should be a skill for the adults:If the adults are masters or adepts at 3 things,they should be teachers to the children.
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#111514 - 11/26/07 06:34 PM Re: Suggestions for VV3 [Re: HelloWorld!]
wyby Offline
Trainee

Registered: 09/03/07
Posts: 32
i agree with you they should be able to have relationships and i think they need to get a litle bit of parenting skills in return

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