Reading through everyone's suggestions, there are some I am very excited about and would like to add my support for.

1.) A greater variety of food would be fantastic. I already said I would like to see different kinds of "sea" food, like lobsters, different colored fish, jellyfish, etc that are worth different amounts of food points. I like the idea of catching birds or scavenging for eggs. The coconut trees were great in VV2, but why don't they ever regrow (like the berry bush in VV1)? Or maybe a stew concoction that takes away appetite so that the villagers don't starve early in the game when food accumulates slowly.

2.) I really, really, really hope the game makers will triple the amount of island events that pop up, because they add spice to the game. However I have noticed that often, in VV2, no matter which of the options you choose, nothing interesting results (e.g., the love letter). It is so disappointing to see that, and I hope that changes.

3.) Please do away with the laundry washing. It's such a time waster and doesn't make any difference - that is, nothing is accomplished by the villagers doing laundry.

4.) I do not think that kids should be made to automatically collect mushrooms and collectibles. I like the "thrill of the hunt" that you get when an item all of a sudden pops up and you have to scramble to find a kid to pick it up.

5.) Please please please make the area of play larger. More places to explore - an offshore island, perhaps, that requires building a boat first to get to.

6.) The MOST important improvement that could be made to the VV series is to extend the longevity of the game. When you play as avidly as many of us do, there is a huge letdown once you've solved all the puzzles. I understand it may not be possible to have more than 16 puzzles, but please focus on ways to keep the mystery, challenge, and excitement of the game going once these are solved. I really like the others' suggestions of secondary games that can be played, to keep it entertaining. Perhaps these might include baseball or treasure hunts, etc.

7.) Increase the diversity of things you can do with "tech points" once all the levels have been purchased. The sewing hut was a good start. How about the ability to purchase rare collectibles, special foods, jewelry, or entertainment items. If the game makers do end up introducing pets to the game (which I hope they do!) you could also make pet-related items for "sale" to be purchased with tech points.

I keep holding my breath for VV3 to come out!! Can't wait!!


Edited by shindy77 (08/04/07 08:38 AM)