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Bruh, why is there AI in LDW games.
by lorsieab2
11/25/25 06:10 AM
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#75718 - 06/11/07 10:56 PM Re: Suggestions for VV3 [Re: GreatGuidingHand]
tess Offline
Adviser

Registered: 10/20/06
Posts: 59
Loc: West Coast
I haven't read through all of these so my apologies if someone else has come up with this. How about if after you've solved all the puzzles, you could buy collectables with tech points? Say 100K points for each? That could allow people to get their rare collectables and consider themselves "complete" even when they've got hundreds and hundreds of hours in but just can't keep staring at the screen.

Tess

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#75771 - 06/12/07 10:07 AM Re: Suggestions for VV3 [Re: eyeshigh]
arnie Offline
Master of Meditation

Registered: 09/13/06
Posts: 4896
Loc: London, UK
How do you play the game, full-screen or windowed? If the latter, you can always take the focus from the window by clicking elsewhere on your screen and the sound will be muted. If you particularly want to listen to some music in your browser or media player just click on that application to take the focus from VV. If you bring the focus back to the game the sound will start again, though.
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#75798 - 06/12/07 04:41 PM Re: Suggestions for VV3 [Re: arnie]
eyeshigh Offline
Senior Uber-Member

Registered: 09/22/06
Posts: 1709
Loc: Houston, TX
i know \:\) i'm not quite *that* technologically challenged (although its close LOL) i've never really liked playing full screen for some reason, i even play FT windowed... probably my ADHD nature

when i'm doing other things, its fine

but if i want to listen to music on the computer while i search for collectables, i have to have the game active, thus the music

i've actually wanted a volume on/off swtitch for some time, i just never said anything because i'm generally one of those out of sight, out of mind people... plus until recently i enjoyed listening to the radio (which means i jsut turned all computer sound off), but i have come to loathe the DJs and their selections on the only decent station in town, so i prefer yahoo music now, be my own DJ (VJ even!!)
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Why is it that if someone tells you that there are 1 billion stars in the universe you will believe them,
but if they tell you a wall has wet paint you will have to touch it to be sure?

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#75809 - 06/12/07 05:00 PM Re: Suggestions for VV3 [Re: eyeshigh]
TheVillageIdiot Offline
Sage

Registered: 04/13/05
Posts: 2638
Loc: Island of Isola
I'm with your eyeshigh. I don't care to play full screen. Now if we were able to see more of the island on full screen, then I would, but you don't, so what advantage is there running in full screen? Zero. \:\)
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#75979 - 06/13/07 07:30 AM Re: Suggestions for VV3 [Re: TheVillageIdiot]
Alex5692 Offline
Newbie

Registered: 04/12/07
Posts: 3
Sorry to re irritate but i think that the communicating is a good option, and it could be with other villages that belong to other people

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#76024 - 06/13/07 03:23 PM Re: Suggestions for VV3 [Re: Alex5692]
Amaya's village Offline
Trainee

Registered: 06/12/07
Posts: 38
Loc: PA
I am new to virtual villagers 2 and my granddaughter who is 3 years old and I love to play it. Unfortunately we upgraded our computer and have a problem opening the game. I am presently working with the tech people to solve the problem. Amaya and I look forward to playing the game again. Since I had some time I looked at the forum, I love many of the suggestions for V V 3 especially more puzzles, fruit tress, children pick up collectable instead of walking over them, cattle and chicken, dogs -cats any type of pet for kids,no fighting or army please. mothers can be pregnant and after the birth teach the children and earn these skills toward parenting (dad be involved too)I like the marriage idea also. Love the elder village idea and more huts to build. (anything more for builders) what about a rain storm or hurricane that damages the hut and the builders can rebuid (this would happen in a tropical island) No death please. I like the holiday ideas as an option. I notice someone said they would not pruchase if holidays included so make it an option. Amaya loves naming the kids and watching them play -more games for kids and a school - she goes to daycare and wants a school.

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#76261 - 06/14/07 07:26 PM Re: Suggestions for VV3 [Re: Amaya's village]
anasha Offline
Newbie

Registered: 06/14/07
Posts: 4
Loc: Davey Jones Locker
I read most but not all the thread so I hope I didn't repeat an idea.

What if they make the school more affective, like have teachers as a professon? That would help alot, and more choices for customizing characters? And what if they had a like a sister island? You know like they have boats and you could go to another island to expand? That would be pretty awesome ^^ I also think the mom should only nurse for 1 year and the dad for another. It takes 2 to tango so that would be better. If the dad nurses the kid could learn a little from him. Like MochaJew said they could carry the baby in a sling. Dunno just an idea \:\)

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#76266 - 06/14/07 07:40 PM Re: Suggestions for VV3 [Re: Berry]
eyeshigh Offline
Senior Uber-Member

Registered: 09/22/06
Posts: 1709
Loc: Houston, TX
I'm not sure I like the idea of physically visiting another island, but i do remember the events from vv1 where someone came to the island in a boat and exchanged things with tem, giving them a boost in technology (going competely from my very bad memory here)

what if thosecame back in vv3, wth some new choices and outcomes???

Natives from other islands can come on boats and there choices can sometimes be to A) greet them, or B) hide. The consequences of greeting themcould range from one of your villagers deciding to go back with them, to getting new technology and adding points, or getting food that poisons the village! Hiding could mean they just go away, or they steal tech points or food.

The other neighbor type of event could be that they come to trade. Once example could read "The villagers on the neighboring island had a bountiful harvest! They would like to trade food for artifacts. a) Do not trade with them B) Trade 5000 tech points C) Trade 50,000 tech points" and the outcomes can be varied, or set in stone. They could also come to trade artifacts, and you give them food to get more tech points, etc.

If they are on the ocean, the villagers might need to construct a pier before neighbors can come visit. With the right number of events and outcomes, the pier could take the place of the Gong from VV2.

Just an idea.
_________________________
Why is it that if someone tells you that there are 1 billion stars in the universe you will believe them,
but if they tell you a wall has wet paint you will have to touch it to be sure?

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#76696 - 06/19/07 02:14 AM Re: Suggestions for VV3 [Re: eyeshigh]
Tmac Offline
Master

Registered: 02/15/07
Posts: 597
bring back the pink girls and the pink outfits from vv1!!!!!
we miss them!!!!!!!!!!!!!

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#76739 - 06/19/07 04:38 PM Re: Suggestions for VV3 [Re: eyeshigh]
MochaJew Offline
Fan Fiction Enthusiast

Registered: 12/26/06
Posts: 2016
Loc: Anywhere but here
I was watching a program about an african tribe over the weekend. The young men and women when they reach the age of, say 13 or 14 aren't just welcome into the communty. But there are rituals they must go through. If they pass they are deed adults. If they don't pass, they remain children forever, never permitted to marry or have children. A young man must prove that he is worthy of the woman he wishes to take as wife. Why not make the coming of manhood (womanhood) part of the game? This could be also amoung the Tech points. You could make the challenges events or options.
Example; when a child reaches the age of four-teen, let them jump into the pond (lagoon, beach, some body of water) You could have as a challenge a relay race about the beach. Or the young men going on a hunting party and bringing back game. Even the building of a canoe.
It gives the villagers more to do as well as skills that build up Tech points.

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Life is hard. So put on your big girl panties and deal with it.

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