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#74334 - 06/03/07 11:28 PM Relationships and mating
Seagull Offline
Trainee

Registered: 05/21/07
Posts: 36
The way the village is set up in VV can lead to really weird sexual relationships. Yes, I'm thinking of all the possible cases of incest.

Does it bother you? Or do you try to make sure that people don't mate within their immediate families?

Sometimes it's hard to control because the villagers do things behind your back. But I try as hard as possible not to have someone mate with their parent. It's harder to control between siblings and half-siblings, especially when you don't have a diverse gene pool to start off with.

Also, short of writing down names on a separate sheet of paper, you can't really encode all the lineage information in the name (unless you give them names like Lapita-Kokopu instead of a given name, since it's not all gonna fit on the line. And what would you call this person's child?). In some games I give them a Icelandic-style patronymic, like if the child of Okau is called Mali, I'd rename him to Mali Kokopuson/Kokopudottir (depends on the gender of the child).

That lets me know who are siblings and whose father is whom. But it doesn't help me prevent someone mating with his mother (the name "Mali Okauson" doesn't tell me who his mother is). And I can't fit the mother's name in the line (I tried using the mother's initial as a middle initial, but there are too many duplicate initials!).

So, in the next game, I decided to name the kids after the parent of the opposite sex. So, if Lapita and Kokopu had a son called Kayak and a daughter called Kissa, the son would be called Kayak Lapitason and the daughter Kissa Kokopudottir. This way I know that Kayak can't mate with Lapita and Kissa can't mate with Kokopu. I thought I was very clever.

Then I realised that I couldn't keep track of who are full siblings. >_>

Now I just pretend I don't see it when siblings mate. (I still try to break up people with the same hair colour, though, because that could be an indicator that they're closely related.)

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#74340 - 06/04/07 12:26 AM Re: Relationships and mating [Re: Seagull]
MochaJew Offline
Fan Fiction Enthusiast

Registered: 12/26/06
Posts: 2016
Loc: Anywhere but here
Shalom;

I know that this is a survivor game, but frankly it is my main beef with VV 1& 2. I do have a major problem with parnets/siblings mating.
I do take much control of the game; I use 1/2 speed much of the time and pause if I am going to be away awhile. There have been a few times I'd forgotten to pause, with interesting results.
I keep notebooks with family history, birth, marriage and death records. For many this is work; for me, it makes the game more interesting. And until the game mode itself changes, that is how I play it.
And there have been a few times, dispite my best efforts, I'd had a few 'take a liking' to each other and hae to come up with an interesting storyline.
Like the one I have going on on "The Song of Spice
."



Edited by MochaJew (06/04/07 12:26 AM)
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#74354 - 06/04/07 02:46 AM Re: Relationships and mating [Re: MochaJew]
EsteemedElder Offline
Trainee

Registered: 05/30/07
Posts: 48
Loc: Jersey Girl in Pittsburgh
I had one village where I kept a family tree in PowerPoint using the org chart feature. It got really, really complicated, but I prevented incest for the early days of the tribe. Since there were more women than men in the beginning and I wanted to grow my population, I had one male tribe member who was "married" to a female and he also had a mistress. I kept track of all the "illegitimate" children in the family tree org chart too. It was a fun little project.

Then, as the tribe progressed and they began to waste time doing laundry and enjoying the pond, I noticed that, while I wasn't keeping watch, my men were spreading their seed to females within their own family. I tried, at first, to keep track of that too in my family tree org chart, but it became too difficult. I decided that it was impossible to prevent incest.

It is my #1 beef with VV 1 & 2 also.

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#74365 - 06/04/07 05:48 AM Re: Relationships and mating [Re: EsteemedElder]
kimmar Offline
Expert

Registered: 01/24/06
Posts: 115
Loc: Mississauga, Ontario, Canada
I give the kids last names... first 2 letters of each parents name... then I dont let anyone mate with anyone who has any similarity in the first or last name. ie Ema 's father is Kayak and her mother is Banga.. last name is KaBa. Ema isn't allowed to mate with anyone who's name begins Ka or has Ka or Ba in their last name. No mating with your parents or siblings that way. Cousins is another thing tho lol
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#74369 - 06/04/07 07:02 AM Re: Relationships and mating [Re: kimmar]
Seagull Offline
Trainee

Registered: 05/21/07
Posts: 36
It actually didn't bother me that much in VV1, probably because the parent's info don't show up for the kids (so I can pretend I forget who's parents are who). My villagers in VV2 tend to be fairly well-behaved when I'm looking, but once I caught someone "going out" with his mother. I literally yelled "stop that!" at them and broke them up and sent each of them to work in a different corner of the village. I was so angry (yeah I know it's just a game)!

I think I can turn a blind eye to siblings who try to mate with each other. I draw the line at parent/child, though. Even though I know these are just pixels with some strings of 1's and 0's attached to them, the whole idea just disgusts me so much. I guess there are lots of creation stories in different cultures were the first siblings had to mate with each other, but going with your parents seems to be universally considered a bad thing.

I think when I get bored with just running the village, I might try the notebook/spreadsheet method (I was thinking more along the lines of Excel or Access; didn't think of using PowerPoint! Then again, I hate Ppt with a passion so I don't think about it when I don't have to...lol).

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#74373 - 06/04/07 09:44 AM Re: Relationships and mating [Re: Seagull]
kimmar Offline
Expert

Registered: 01/24/06
Posts: 115
Loc: Mississauga, Ontario, Canada
LOL if you want an interesting creation story go google how the Ancient Egyptians believe the world came into being... makes virtual villagers dating their parents look tame.
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It's not my planet monkeyboy!

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#74374 - 06/04/07 10:33 AM Re: Relationships and mating [Re: kimmar]
arnie Offline
Master of Meditation

Registered: 09/13/06
Posts: 4896
Loc: London, UK
When I first started playing VV1 I decided to ignore all matters of inter-family mating. It was just too difficult, maybe impossible, to keep track. I was pleased to see the addition of the parents' names and pictures in a child's details for VV2, although it didn't matter that much to me.

I know that lots of players enjoy making geneological charts of their villagers, but that's not for me.
_________________________
To err is human; to arr is pirate.

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#74380 - 06/04/07 01:58 PM Re: Relationships and mating [Re: kimmar]
MochaJew Offline
Fan Fiction Enthusiast

Registered: 12/26/06
Posts: 2016
Loc: Anywhere but here
Ditto on the cousins. I do the same with the last names as well for the children.
_________________________
Life is hard. So put on your big girl panties and deal with it.

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#74381 - 06/04/07 01:59 PM Re: Relationships and mating [Re: kimmar]
MochaJew Offline
Fan Fiction Enthusiast

Registered: 12/26/06
Posts: 2016
Loc: Anywhere but here
Originally Posted By: kimmar
LOL if you want an interesting creation story go google how the Ancient Egyptians believe the world came into being... makes virtual villagers dating their parents look tame.


I am going to check that out! Thanks for the inform 8\)
_________________________
Life is hard. So put on your big girl panties and deal with it.

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#74383 - 06/04/07 02:06 PM Re: Relationships and mating [Re: arnie]
Phantom_Flame Offline
Trainee

Registered: 04/20/07
Posts: 38
I kind of wish LDW would have programmed an anti-incest measure into the villagers' AI. It's really hard to keep track of who's related to who(though it would help if the images of the parents didn't dissappear when the villagers turn 18!). I suppose we could request a 'family tree' that keeps track of who's related to who and keeps them from mating with each other. Or at least ask that the pictures of the parents didn't dissappear.

I try to keep track of who's kid is who, but I usually focus on trying to breed parents with a high level (Master or close to it) of certain skills so I'll have kids who will inherit that skill and go to work on it automatically at age 14. Sadly, a lot of the time this puts me in the awkward position of figuring out how to continue the 'bloodlines' without having to resort to inbreeding. >.> Usually, if two parents -say, a pair of scientists- have a child who is born with no 'innate' skills, I'll use his/her likes and dislikes (if they have any) to determine what I want them to go into. Often I end up throwing them into something other than what their parents do and voila! New blood for another skill line.
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