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#74314 - 06/03/07 09:56 PM
Re: The BIG Event
[Re: kimmar]
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Newbie
Registered: 06/01/07
Posts: 8
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Hmmmmm.... If I were asked to submit ideas for new events, how about one where if a villager were stupid and stood still doing nothing in one place for too long, vines would grow up around the person and imprison them? That'd be a good way to get rid of villagers who do nothing but use up food... Or villagers who go swimming too much could drown. Can you tell I have a lazy one in my bunch?  Or with collectibles, what if the child were permitted to choose between giving it to the scientists to benefit the village vs keeping it in a private collection to enhance their own research skills when they reach adulthood?
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#74366 - 06/04/07 05:53 AM
Re: The BIG Event
[Re: Jazzo]
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Expert
Registered: 01/24/06
Posts: 115
Loc: Mississauga, Ontario, Canada
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There we go peeps thats what I had in mind.
The Medical Cactus Gone Mad Event
One day a villager notices a strange new plant growing by the science hut. It's a very familiar looking cactus. (Familiar to those who play VV1)
Option: Eat the cactus
Effect: Instant master healer
Option: Don't eat the cactus
Effect: Villager develops a pathological hatred/fear of herbs, plants and healers.
_________________________
It's not my planet monkeyboy!
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#74496 - 06/05/07 05:15 AM
Re: The BIG Event
[Re: kimmar]
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Fan Fiction Enthusiast
Registered: 05/03/07
Posts: 2889
Loc: The 'Merica
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Here's mine:
The Beautiful Song (Villager) is walking on the beach and hears someone singing the most beautiful song. It is coming from further up the beach than anyone normally goes. (Villager) is unsure what to do. Should he/she:
Choice: Follow the song. Effect: Villager finds a mermaid sitting on a rock. He/she is entranced by the song, and follows the mermaid when she dives into the water. Walks out into the water a short distance and stops at a drop-off. Sudden he/she is pulled over the edge by the ankle and is never seen again.
Choice: Stay in the village. Effect: Villager stays in the village where it is safe, but everyone's morale goes up from the song and they are more productive in their work. (i.e. more tech points, more food points per time a villager brings food to the bin, more work gets done on building projects...you get the idea)
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And what if it makes you laugh now but you cry as you fall asleep?
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#74538 - 06/05/07 08:19 PM
Re: The BIG Event
[Re: Krystal]
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Senior Uber-Member
Registered: 12/31/05
Posts: 2188
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I actually prefer events that aren't clear-cut which are the better choices.
i.e. in your song event these effects could also result:
Choice: Follow the song. Effect: Villager finds a mermaid sitting on a rock. He/she is entranced by the song, and follows the mermaid when she dives into the water. Walks out into the water a short distance and stops at a drop-off. The mermaid teaches the villager how to swim like a mermaid and tricks to catching fish. (Villager gains Farming skills as well as adding "ocean" and "swimming" to his/her likes.)
Choice: Stay in the village. Effect: Villager stays in the village where it is safe, but pines for the song. Villager now dislikes work and likes relaxing.
Sometimes good or bad results could happen no matter what the choice the player/villager made.
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Red Sox--2007 World Champions! Celtics--2008 NBA Champions!
Isola is a magic island! All sorts of strange things can happen, and often do happen. -- arnie
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#74542 - 06/05/07 08:32 PM
Re: The BIG Event
[Re: sfrose]
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Adviser
Registered: 06/04/07
Posts: 97
Loc: .
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hi im new
here's one of mine
The snake
#villager# finds a snake sleeping in the food basket while going to eat.
1.get a stick and lift the snake off
effect#1 the villager tries to lift the snake but it breaks and the snake bites him/her and kills them or makes them sick also dislikes eating effect#2 the villager sucsesfuly gets the snake of and eats but then becomes poisoned and dies
2.leave it alone
effect#1 the snake leaves and some birds come to eat the food but they die from poison -500 food
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#74682 - 06/06/07 11:43 PM
Re: The BIG Event
[Re: Keza132]
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Newbie
Registered: 06/01/07
Posts: 8
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There's a lot of water around, so how about events for water? The sea could flood up the coast and wipe out a single growth of coconuts or crops. Or there could be a lot of rain upstream from the waterfall, causing the lagoon to flood, which could temporarially make all the available land into farmland that can be planted.
Those would make more difference early in the game than late, but still be interesting.
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#74730 - 06/07/07 12:42 PM
Re: The BIG Event
[Re: DianeS]
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Sage
Registered: 04/13/05
Posts: 2638
Loc: Island of Isola
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I think there is one like that in which it affects the food, but taking your ideal a good one might be to flood the mosaic and destroying it. Then the villagers would have to clear it again. Or it could destroy one of the shacks and the villagers would have to repair or re-build it.
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The VI
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