My apologies if any of this is duplicated to what was already suggested, but I haven't had time to read the entire threads.

One of the things I like most about VV2 vs. VV1 is that while some things are the same or have a shiny new coat, there is so much that was brand new and that made the game more exciting. Likewise, I main suggestion for VV3 is to continue with the fresh ideas, new puzzles, new goals, etc.

(most of the ideas below are based on VV1 & VV2, just because it is easier to see the current games and know what will improve it.)

But I would also like VV3 to be a bit harder than VV1 & VV2. The puzzles should require more things to figure out than just buying the right tech(s) and placing the correct villiger at a certain area of the village. (Yes, I prefer the difficult Sudoku also!)

But once a puzzle is completed, then that should help with the villagers lives. i.e. it says that completing the hospital means that the villagers heal faster and don't get sick as often, but it should also be a place where the doctors can gain healing skills (without making a bad stew...)

Some puzzles should revert back and the player/villagers need to keep at the task to keep it in a "completed" mode. VV2 examples would be: briars & vines growing back, algae returning to the sea, mosaic getting covered without upkeep, etc.

Likes and Dislikes should have more of an impact in how well (or not) a villager does at certain tasks.

Villagers should gain some skill at doing common tasks like rebuilding the fire or making a stew. Or kids could help with some of these tasks (getting herbs, dry grass...)

Food sources should replenish at different cycles. i.e. VV1 & VV2 example: the Berry Bush or Coconut Trees should have more resources available twice as often as the crops, or at the half-way point of the crops.

Kids should be able to gain skills. VV2 example: collecting mushrooms gain Farming, collectibles gain Science, watching construction gain Building, being "taught" gains some random knowledge of the teacher. Plus more games for the kids!

Adults should be able to work on skills multiple ways without micro-managing. VV2 example: Doctors continue to train at herbs and hospital; Parents will sometimes teach children on their own instead of always finding someone to bring to the love shack.

If a special food source is "created", then that will be used instead of the "background" feedings.

Goofing off/worry about food thresholds are a function of the population size.

Gameplay enhancements:

A village "log" that is visible from a screen button. It would contain headlines of important village items like events, births/weanings, master levels, elder levels, deaths.

The ability to change tribe names and have the name be visible on a village flag/sign.

Internet stats should be based on something that doesn't max out and/or get reset each month (to give more players a chance to get on the board, at least for a short time.

Tech purchases should have an option to cancel if bought by mistake.
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