This'll probably be long and rambling, and I apologize ahead of time.

It occurred to me that there are three zones still left on Isola for future gameplay - (1) the north shore, (2) the eastern shore, and (3) the island interior. I'll be detailing my most extensive idea of how VV3 could work, which is probably too expansive but what the hey, I say.

(1) The North Shore - VV3 could act as a standalone game with this section. The southern and western villages build boats, trade with each other, travel, fish, and generally have some back story as an excuse for a small boat of people traveling from one village to the other to get blown off course in a storm and land on the north shore. The north shore will be much like the southern and western shores at the beginning of their games - a partly built village with a scientist's table, food bin, one building, etc. It's the starting point for people just starting out playing these games who may have never even seen VV1 and VV2, plus the continuation (and possible ending) of the storyline of the original inhabitants of Isola and their magical artifacts.

Why are they on the north shore? The anti-magic parents of the western shore abandoned their children a good long while before the couple from the south shore fell in. As evidence, I present the overgrown gong display, the vines grown over their message, and the bedraggled children. Tofo had been gone for a while and they had started to run out of food and even forget what happened to their parents (only "one child" remembers something vaguely about what happened, as per the message when you first get a parent to tell a story in VV2). They had plenty of time to go south and find that village, but they didn't, as evidenced by the couple not knowing a thing about it. They were going after that village, but perhaps didn't know where exactly they were and sailed north.

(2) This can be a continuation of part 1 and/or an expansion of VV1 and VV2. Remember the boats? Some people might want to settle the eastern end and now they can sail around there. In the first two games, at a certain point (after all the puzzles are completed, perhaps) the villagers could use their now bored builders and their piling tech points to build a dock and boats. [To keep the villages from meeting early, they can only go to another village with a dock. That way you can't be cheap and send over twenty masters and a pile of food to the starting other village.] Some villagers, a pile of food, maybe even a pile of tech points (when you lose tools in events, you lose tech points, so if you take tools you should be able to take the points), and a boat or two to go east.

Here's what I would think would be cool for the eastern shore: there's nothing there. Yes, there's a beach and trees and maybe a stream, but there's no village. No food bin, no hut, no research table, nothing. EVERYTHING has to be built from the ground up, like a real colony. In Easy mode, they could receive periodic shipments of food and maybe new people. In Hard mode, they're surviving by their wits alone. On the other hand, it would mean that you could pick where you wanted everything. Place the huts, the food bin, decide where you're going to reroute the stream to irrigate land for crops, and whatever else they have. Even if you don't have VV1 or VV2, the village of the north shore could send a boat down.

I'll split off the last part into a new post.