Virtual Villagers Tips & Tricks, Walkthroughs, Guides, Hints and HelpLast Day of Work Official Forums: Virtual Families, Virtual Villagers, Fish Tycoon
1. I agree that it’s too difficult to get Master Doctor. I never did make one despite hours of dropping my villager on the “rare rose.” The “Healing” skill should be more integrated into village life. If you leave a villager set on “Healing,” I like the idea of doing research at the hospital, bringing herbs back to the table to study, and healing the sick.
2. Along the same lines, it should take different amounts of time to heal someone who is “Sick,” “Very Sick,” “Extremely Sick,” or “Injured.” It’s too easy to just cure them in 5 seconds. An adept doctor would heal faster than a trainee. And a master doctor would heal faster than an adept. Also only a master doctor could heal villagers hit with certain serious illnesses or “Extremely Injured” villagers. Another option would be to make Elderly villagers walk faster bought with a lot of tech points and a Master Doctor.
Survival
1. I love the idea of having to chop lumber or continue to collect firewood for a bit to keep the fire going. This could be important not only in reducing sickness, but also for light during the night-time cycles, or for the Night-watch Villagers who keep the wild animals away with fire, spears, or by putting up fences (that get damaged and require fixing over time). This would add a much-needed dimension to the game since after you have enough Farming Tech and a few Master Farmers, the game starts to get too one-dimensional as you just rack up tech points and solve the rest of the puzzles.
2. Someone mentioned sending villagers into the woods to hunt and returning with food, returning injured, or not returning at all. Along those lines, I’d like to suggest a sign in the village center that lists all the “Missing Villagers” from hunting or island events. They could even get injured or go missing while swimming/fishing from sting rays, sharks, getting caught in the marine vegetation, or getting injured by the rough waves.
3. Shooting those annoying birds with bow and arrow could be another food source. Just make it look like they’re shooting, the bird flips upside-down, and they go pick it up with the same crouching motion they use for everything else.
4. I second the natural disasters (rain, storms, etc.) that damage the huts substantially so builders can develop their skill. If the huts get too damaged, the villagers now get sick from inadequate shelter. Similarly, the builders should also be able to upgrade the huts and make them slightly bigger as the population grows. This adds yet another dimension of survival on the island.
Parenting
1. I love the idea of showing who the mom and dad are, but I think you should keep it up even into adulthood. I like seeing who the parents are. I don’t think too many restrictions should be implemented with regard to breeding (with the exception of parent and child) b/c it can be really difficult to make more babies when you get 4 boys in a row.
2. I second the idea of dropping the mom onto the dad and "giving the baby to dad" so that the mom is free to do some work or teach the kids. Likewise, you could "give the baby to back to mom." I don’t think nursing time should be shortened too much (maybe by 1/3 at most with the daycare center) b/c it’s rewarding to see a child running around after waiting so long for the mom to “drop the baby.”
3. The “Parenting” with “Breeding” active or inactive button is a good idea. The blue/pink blanket on the baby depending on the gender idea is also top-notch!
Children
1. I think the children should ONLY auto-pick mushrooms or collectibles after about 15 or so of the same type (you can even add a gauge for this). That way, we still have to actively keep an eye out for them. But at the same time, this also solves the idea of giving the children a “skill/reward” for all the collecting that they do.
2. Children should be born with a bit of skill if both their parents were skilled.
3. If the children are taught by an “Esteemed Elder” or a “Teacher” at the school, then they should only improve up to some “Apprentice” level. I don’t want to make the game easy and have a bunch of 14 year-old Esteemed Elders walking around.
4. Children could be dropped in the schoolyard/garden to keep them in one place for a time before they start to run around again.
Miscellaneous
1. Label the villagers as "Lead” scientist or “Lead” farmer for the villager who does the most in that particular skill. That way, there will be a sort of mini-competition that we could check up on every now and then for fun to see who is currently doing the most.
2. Have the YELLOW check to make the villager prefer a certain skill, but also a RED check to make the villager REALLY prefer a skill (activated with another click). That way a villager could be set to farming 2/3 of the time and building 1/3 of the time for example.
3. Make sure all the signs that reference our villagers reflect their names even if we decide to change them. For example, in VV2 the names on the totems don't reflect the names of the villagers if you change their name from their original one.
4. There should be an option to scroll with the arrow keys on the keyboard. Dragging and pulling the screen gets annoying on the bigger VV2 map, especially when you are searching for mushrooms b/c your villagers are starving.
5. Likewise, there should be an option to scroll through the different villagers on the "Detail" screen with the arrow keys on the keyboard.
6. Instead of pausing the game when an island event occurs, just let the villagers continue and have the events queued up so we can choose what to do when we load the game back up.
7. Don't pause what is happening in one game just b/c someone else on the same computer is currently playing on their own tribe's game.
8. I love Sharon's idea about branching the “Tech” tree.
9. Don't make the coconuts just regenerate with each harvest. Have them growing back slowly over time like the berry bush from VV1.
10. Putting more villagers on planting/watering the crops should actually increase the harvest or decrease the time b/w harvests. As is, I get 800 crops no matter what I do or how many people I put working the field.