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#69380 - 04/11/07 05:43 PM
Re: Suggestions for VV3
[Re: FishyFrances]
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Trainee
Registered: 01/02/07
Posts: 49
Loc: Nebraska, US
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OK, here are my ideas...
1. I think the skills now are fairly even as they progress, and I have found that it takes between 17-20 years to master a discipline. The idea is not (in my mind) the problem of how quickly they learn, but the fact that they can't even start until they get to age 14. If one of the tasks you had to perform is to drag a teacher/parent over to a school and drop him/her on it, at which time all the children in the village would run into the school for classes, and every 5 years the kids gained skill in a selected discipline, they could either be trainees right out of school at 14 or they could be slightly trained in several disciplines, which would make it easier to create elders. IRL students have some skill in alot of areas and further whichever skill they prefer. 2. Instead of just finding pots and pans or other metal items, I LOVE the idea of a blacksmith's shop. It would give builders an opportunity to do something besides fix a hut. 3. Thinking about builders again, it would be nice for builders to build the little grass huts they build now, and then as technology in the village increases, blacksmiths could fashion hammers and nails similar to how the scientists in VV2 make the spears and you could drop a master builder onto a hut to begin an UPGRADE to a hut to make it more like a modern house, with siding and everything. 4. Doctors need a research table of their own at the hospital to firther their medical skill instead of wandering around studying plants. Perhaps drop a doctor on the hospital and he gathers several slips of the herbs and takes them to the hospital to research their use. 5. As the games stand now, there is one game to choose from with 3 different difficulty levels and 16 puzzles to solve. Once you have played the game once through, and you want to start a 2nd game, it's the same process over again. What would be nice if you had something similar to "story mode" and "arcade mode" where in story mode you would have about 20 puzzles to solve and the game would play like it plays now. In arcade mode, you could choose to play a shorter game with maybe 5 puzzles to solve, and when the puzzles were solved, the time would expire and the game would be over. Differences on the arcade style would be that it would take considerably less tech points to acquire tech advances. The games would be short, but diverse.
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#69381 - 04/11/07 06:35 PM
Re: Suggestions for VV3
[Re: huskergolfer]
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Expert
Registered: 08/23/06
Posts: 192
Loc: Somewhere in the Alpha Quadran...
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I LOVE the idea of a blacksmith's shop. It would give builders an opportunity to do something besides fix a hut. Thinking about builders again, it would be nice for builders to build the little grass huts they build now, and then as technology in the village increases, blacksmiths could fashion hammers and nails similar to how the scientists in VV2 make the spears and you could drop a master builder onto a hut to begin an UPGRADE to a hut to make it more like a modern house, with siding and everything. Doctors need a research table of their own at the hospital to firther their medical skill instead of wandering around studying plants. Perhaps drop a doctor on the hospital and he gathers several slips of the herbs and takes them to the hospital to research their use. Excellent Ideas.
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#70414 - 04/21/07 11:16 PM
Re: [CONTAINS SPOILERS] Suggestions for VV3
[Re: poottersmama]
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Master
Registered: 03/18/07
Posts: 602
Loc: Portugal
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I'm sure the programers are trying to please us all. But it's not easy writing games. The concept is good, but they don't hold appeal, after the puzzles are solved. A lot of people have put in some great ideas, I just hope they get used.
_________________________
Take care of the pennies, and the pounds take care of themselves. I'm a female
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#70424 - 04/22/07 02:45 AM
Re: Suggestions for VV3
[Re: Jaruna]
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Newbie
Registered: 04/22/07
Posts: 3
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i agree that nursing mums should get extra points but id like to know how to make a master builder once all construction complete it might also be nice if i knew what the rest of my collections looked like maybe there could be some kind of note to say who is nearly an elder and there must be some way of using 6 million tech points
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#70425 - 04/22/07 02:58 AM
Re: Suggestions for VV3
[Re: Maiden]
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Newbie
Registered: 04/22/07
Posts: 3
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how do you get them to teach i havnt seen any of mine teach tell storys ok
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#70426 - 04/22/07 03:22 AM
Re: Suggestions for VV3
[Re: mingemania]
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Newbie
Registered: 04/22/07
Posts: 3
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would be nice too if while playing we could reach this site without having to close down and go through all rigmarole to get any info or see whats going on here
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#70587 - 04/23/07 08:06 PM
Re: Suggestions for VV3
[Re: mingemania]
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Senior Uber-Member
Registered: 09/22/06
Posts: 1709
Loc: Houston, TX
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would be nice too if while playing we could reach this site without having to close down and go through all rigmarole to get any info or see whats going on here take the game off full screen then you can flip back and forth between the message boards and the game i do it all the itme
_________________________
Why is it that if someone tells you that there are 1 billion stars in the universe you will believe them, but if they tell you a wall has wet paint you will have to touch it to be sure?
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