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#70745 - 04/25/07 12:08 AM Boring Builders!
Tanya Offline
Newbie

Registered: 07/21/06
Posts: 21
Fixing huts is boring for my builders. They would like to request, for the next installment of VV, a workbench where they can make utensils. The scientists get to go into their special hut and bring out all sorts of interesting things, and have fun stuff on their work table. Doesn't the Guiding Hand know that builders just like to play with tools and stuff? The huts should only need to be fixed when they visibly show some need for repairs.

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#70747 - 04/25/07 12:32 AM Re: Boring Builders! [Re: Tanya]
Borg Offline
Brilliant Programmer

Registered: 01/27/07
Posts: 678
Loc: Maryland, USA
What about doctors? Level 3 Medicine I would like to see a hospital with an MRI scanner, an OB ward for delivering babies, an orthopedic clinic for the builders who hurt themselves with Tanya's power tools, a psychiatry ward to help those poor souls who live on an island yet are afraid of the ocean, and maybe an Emergency Room.

-Borg \:\)

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#70748 - 04/25/07 12:41 AM Re: Boring Builders! [Re: Borg]
Pinkfish Offline
Expert

Registered: 02/20/07
Posts: 155
Loc: Liverpool
maybe the huts should deteriorate and even when all building projects are complete you can still gain building skills further in the game, i know you get skills from fixing an undamaged hut, but it would give the player another incentive to monitor the huts and status and get them repaired , in fact a hut in disrepair would lead to illness so all in all its good game play to get master builder and doctor skill...hopes you are reading this LDOW PEEPS!!!
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#70749 - 04/25/07 12:44 AM Re: Boring Builders! [Re: Tanya]
mrsbeast Offline
Trainee

Registered: 04/20/07
Posts: 36
i agree, i guess that's gonna make the game more playable. additionally, the huts may show percentage of deterioration that builders can work on. i just find it difficult to train builders when all the puzzles have been solved.

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#70766 - 04/25/07 03:45 AM Re: Boring Builders! [Re: Borg]
Cecelia Offline
Adviser

Registered: 11/06/06
Posts: 54
Loc: Florida
Gee, I'd love to have that hosptial closer than an hour away from where I live. I we get it in VV3, I'm moving to the island!


Edited by Cecelia (04/25/07 03:47 AM)

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#70791 - 04/25/07 09:46 AM Re: Boring Builders! [Re: Cecelia]
arnie Offline
Master of Meditation

Registered: 09/13/06
Posts: 4896
Loc: London, UK
Apart from fishing (which is not really farming) all the farmers do is harvest boring old vegetable or pick coconuts. How about having them look after herds of cows or flocks of sheep? Perhaps we could have chickens running around the middle of the village with the children collecting their eggs? Maybe ducks on the pond by the waterfall?
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#70889 - 04/26/07 06:02 AM Re: Boring Builders! [Re: arnie]
Tanya Offline
Newbie

Registered: 07/21/06
Posts: 21


Sorry, I didn't mean to suggest something outrageous or anything... I was thinking more along the lines of simple hand tools and simple utensils, like what you'd expect marooned islanders would come up with using raw materials at hand, just for show, sort of along the lines of what we have at the scientists' table, which is so much nicer than the previous version.

I like the hospital the way it is \:\) If only the doctors wouldn't get stuck in back of it. \:D

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#70890 - 04/26/07 06:06 AM Re: Boring Builders! [Re: mrsbeast]
Tanya Offline
Newbie

Registered: 07/21/06
Posts: 21
Originally Posted By: mrsbeast
... i just find it difficult to train builders when all the puzzles have been solved.


Yes, that's why I say my villagers are bored with fixing huts. They keep walking away from them, or they find the hut is in good repair. I have managed to get several master builders, but it just seems easier and a little less tedious to work the other jobs.

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#70905 - 04/26/07 12:29 PM Re: Boring Builders! [Re: Tanya]
bajantara Offline
Senior Uber-Member

Registered: 12/27/05
Posts: 1762
Loc: Barbados
Some in another thread made an excellent suggestion: that the vines should grow back from time to time and need to be cut again

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#70911 - 04/26/07 02:58 PM Re: Boring Builders! [Re: bajantara]
eyeshigh Offline
Senior Uber-Member

Registered: 09/22/06
Posts: 1709
Loc: Houston, TX
maybe in the third one, one of the food sources could be domesticating wild birds

engioneering could be required to build a pen, a higher science level could be needed as well

then the children could have to capture a certain number of birds to comlpete the puzzle

villagers could collect eggs for food

ocassionally the pen structure could deteriorate and the birds will escape and have to be recaptured if it is not repaired

the fire is on a count down timer, maybe this could have a similar mechanism, except that instead of completely refilling the timer bar it could be a percentage gague that goes up 1/2 a percent every time they work on it, and a whole percent everytime they got get rocks or wood to use to fix it

the farmers could collect eggs, and also have to feed the birds small quantities of theier own food supply, both adding to skill levels

if they are not fed, the deterioration rate of the pen could multiply 10x so that they escape
_________________________
Why is it that if someone tells you that there are 1 billion stars in the universe you will believe them,
but if they tell you a wall has wet paint you will have to touch it to be sure?

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#71066 - 04/28/07 11:25 PM Re: Boring Builders! [Re: eyeshigh]
cjw Offline
Master

Registered: 06/09/05
Posts: 534
Loc: Cambridge, UK
How about a full working dairy farm? And if the villagers grew wheat and potatoes as well, they could open up their own McDonalds and serve cheeseburgers and fries which would make a change from vegetables, coconuts and fish. I am a bit concerned about the low-carb diet the vilagers are following!

(Of course, all this would have to be after an Island Event in which a bottle of cola was washed up onto the shore...)

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#71067 - 04/28/07 11:36 PM Re: Boring Builders! [Re: cjw]
Kasey323.ink Offline
Plant Tycoon Millionaire

Registered: 10/28/06
Posts: 1331
I love the McDonalds idea, cjw. Oh gosh... I'm hungry now..

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#71071 - 04/28/07 11:56 PM Re: Boring Builders! [Re: eyeshigh]
Tiger Offline
Newbie

Registered: 04/23/07
Posts: 21
The next VV3 must must must have more effective ways for builders, healers, and parents to practice their skills. As things stand, these three skills are not easily mastered. Parenting can be mastered only after population max or on women who are past childbearing age. come on! I know some great parents who haven't had 50 kids.

Farming and Researching comes like a breeze, but the other skills are not nearly as developed. Researchers can go to the table anytime... Farmers can water crops anytime...
so, why can't builders, healers, and parents, do things like that to improve their skills without us watching them like hawks?

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#72682 - 05/14/07 10:27 AM Re: Boring Builders! [Re: Tiger]
zippie Offline
Expert

Registered: 09/23/06
Posts: 152
Well, in VV1 it was easy to get Master Doctors. But, once everything is built, there is no need for builders at all, in either game. So why even bother?

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#72701 - 05/14/07 05:23 PM Re: Boring Builders! [Re: zippie]
bajantara Offline
Senior Uber-Member

Registered: 12/27/05
Posts: 1762
Loc: Barbados
Somehad had a pretty good suggestion in another thread.. that the vines and briars could grow back, as they would in real life

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