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#70419 - 04/22/07 01:25 AM
No Children
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Newbie
Registered: 03/26/07
Posts: 14
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I am doing really well w/game plenty of food and have just about re-dressed everyone but now I have run into a problem...no children..I am at the max(115) pop and my youngest villager is 14 the oldest is 64 and going strong.healthy/active(still fishes/farms/repairs)even goes after the ladies when given the opportunity . I cannot count on an event as I have only had 3 events in the entire game(leave the game on 1/2 speed and mostly play in the late evening to which no events have presented themselves). Have any suggestions?
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#70423 - 04/22/07 02:40 AM
Re: No Children
[Re: tbug53]
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Expert
Registered: 09/21/06
Posts: 169
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Well, if your eldest is 64, then he could die in anywhere from another 10 to 30 years, and if the 14 year old is female then she'll still have time to have a few kids.
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#70427 - 04/22/07 03:26 AM
Re: No Children
[Re: Tzigone]
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Trainee
Registered: 04/20/07
Posts: 36
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choose a villager that you would prefer to die, and make them eat a stew that would make them sick and tired. don't heal them and wait for them to die due to the illness.
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#70460 - 04/22/07 01:18 PM
Re: No Children
[Re: Borg]
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Senior Uber-Member
Registered: 12/27/05
Posts: 1762
Loc: Barbados
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I got the distinct impression that LDW values highly its E-rating (for Everyone) for its games. I would expect to see the loophole stew that allows the deliberate killing of villagers to be addressed. Be difficult to see a continued E-rating otherwise
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#70462 - 04/22/07 01:58 PM
Re: No Children
[Re: bajantara]
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Brilliant Programmer
Registered: 01/27/07
Posts: 678
Loc: Maryland, USA
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...LDW...E-rating...loophole...killing villagers and there is sex in the game too, and players are encouraged to engage their villagers in sexual activity. not to mention incest. but sex and violence is not what vv is about. vv is about guiding a village to grow, thrive, and prosper. and to do that you need to be able to add and subtract villagers as you see fit. the stew is the other side of the coin from mating. if one is a loophole, then both are.
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#70464 - 04/22/07 02:44 PM
Re: No Children
[Re: Borg]
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Senior Uber-Member
Registered: 12/27/05
Posts: 1762
Loc: Barbados
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the question of having babies - which is natural - is handled tastefully... and I think anyone understanding a game that starts with few adults can accept the limitations that puts on the parameters. That is very different to players being able to take deliberate decisions to kill any amount of villagers they choose.
Also, VV1 villages thrived very successfully, thank you, without the option of murdering ones villagers -- and for that matter, many of us managed to nurture successful tribes in VV2 without killing people who have a hard enough time scratching out a living.
And since when is killling a villager who happens to be a little slow at learning, been a critical factor in having a successful village.
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#70471 - 04/22/07 04:29 PM
Re: No Children
[Re: bajantara]
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Trainee
Registered: 04/20/07
Posts: 36
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killing a villager is only last option. the whole tribe will cease and decease anyway if they can no longer produce babies for the next generations, since there is a limit in population and since in vv2, there is a limitation on the breedable age in women (in vv1, there was no limitation). the most important thing is continuity of the village from generation to generation. killing any one villager is only the last resort,if not doing so would mean death of the village, and not just an individual villager, if you would end up will all skeletons and no villager at all. a little sacrifice is worth it i guess. but again, it is only if you don't have any other option, subject to your evaluation as their god.
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#70476 - 04/22/07 05:13 PM
Re: No Children
[Re: melrod]
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Senior Uber-Member
Registered: 12/27/05
Posts: 1762
Loc: Barbados
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wow someone sure knows how to suck the fun out of a game. If your comment was intended for me, melrod, then I will let it stand without further comment. It speaks volumes for itself.
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#70477 - 04/22/07 06:06 PM
Re: No Children
[Re: bajantara]
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Adviser
Registered: 03/20/07
Posts: 31
Loc: Scotland
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Chill out everyone....
_________________________
Harry210
Keep on playin.....
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#70503 - 04/23/07 12:28 AM
Re: No Children
[Re: Tanya]
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Trainee
Registered: 04/20/07
Posts: 36
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it only has to be done if you didn't realize in the beginning that females can only breed up to 50 years old and you breed in bulk in the beginning and didn't pay so much attention with age intervals. because at your estimate, by the time the oldest villager dies by old age, your female villagers (even the youngest one) may be too old to make babies by then. no children, no next generation, the tribe get wiped out eventually. i'm glad i didn't have to do that with mine because i found out early in the game, before i maximize my population, that female villagers have that 50-year-old limitation. so i am able to plan out my villagers age intervals very carefully. it just feels good that the game provides an option, a way to save the tribe when circumstances like the one i mentioned above happens. it may rarely happen though.
i don't think tbug53 has a lot to worry right now. maybe his oldest villager will die in his 70's by old age (mine does). so there's still gonna be plenty of time to make babies with his 14-year-old females, who's going to be in their 20's by then.
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#70661 - 04/24/07 03:11 AM
Re: No Children
[Re: bajantara]
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Newbie
Registered: 03/26/07
Posts: 14
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"Holy Kaurumba" Batman, I didn't mean to get a "holy war" started. No, I could never kill no matter what the reason..still one of those who believes things happen for a reason even if it is a game. I was just wondering if there was a loophole somewhere that had not been addressed.. As my youngest sister always say's when the chips are down"it will all come out in the wash"
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#70684 - 04/24/07 10:39 AM
Re: No Children
[Re: tbug53]
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Master of Meditation
Registered: 09/13/06
Posts: 4896
Loc: London, UK
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Part of the problem is that when the game has been off and the game catches up it decides that a certain number of babies have been born. Often these are all given the arbitrary age of six (and often all have the same mother!). That means that there are certain periods when a good proportion of the villagers are all the same age. I've seen this happen with a couple of my longer-lasting villages.
The answer, as so often in this game, is patience. Eventually the older villagers will start to die of old age and the younger villagers will be able to start having babies again. The only problem would be if your villagers were all aged in a narrow band that meant the youngest was aged over 50 by the time they started to die.
_________________________
To err is human; to arr is pirate.
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#70744 - 04/25/07 12:03 AM
Re: No Children
[Re: arnie]
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Trainee
Registered: 04/20/07
Posts: 36
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you are right, sometimes it can be very frustrating what they're doing behind your back.
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#70788 - 04/25/07 05:49 AM
Re: No Children
[Re: bajantara]
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Newbie
Registered: 04/23/07
Posts: 21
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I might just be stating the obvious here... but, why don't you just not get in a situation where you have to kill a villager in the first place? It's stinkin' easy to monitor your villages population and generation gaps. Just pop in a couple times a day and make babies, but only do it at that time.
Sheesh, I'd never think of killing a villager.
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#70840 - 04/25/07 10:03 PM
Re: No Children
[Re: Tiger]
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Trainee
Registered: 04/24/07
Posts: 26
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I might just be stating the obvious here... but, why don't you just not get in a situation where you have to kill a villager in the first place? It's stinkin' easy to monitor your villages population and generation gaps. Just pop in a couple times a day and make babies, but only do it at that time.
Sheesh, I'd never think of killing a villager. That is what I do. I keep the population to about 50-60 and control who has babies and how many. That way if I am away for a long stretch and there are no children to search for collectables, then I have the option of breeding a few, since I haven't maxed out the population. I have never intentionally killed a villager either - there is one island event that killed one but now that I know the outcome of that decision box, I know not to click that when it comes up again. Sharon
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#71136 - 04/30/07 04:31 AM
Re: No Children
[Re: SharonG]
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Newbie
Registered: 03/26/07
Posts: 14
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UPDATE:
Well this is let you all know that nature took it's course by way of Elders passing(age 81) and I started trying to play the game for at least a few mins during the day which lad to an event where several villagers left the island. Now my age span is workable again..I have 5 babies(age 2-5) 4 children(age 8-11) 3 teens(14, & 2-17 yr olds) then going to age 45 and up...game is running very smooth now
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#78957 - 07/09/07 05:10 AM
Re: No Children
[Re: Diversity]
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Senior Uber-Member
Registered: 09/22/06
Posts: 1709
Loc: Houston, TX
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they won't come eat the sick stew on their own, so no worries about that
_________________________
Why is it that if someone tells you that there are 1 billion stars in the universe you will believe them, but if they tell you a wall has wet paint you will have to touch it to be sure?
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