IN GENERAL:
I loved the concept of puzzles that require multiple builders to solve - put more of these in future releases please
On the main screen when a villager is selected please add an icon showing their preferred skill and a small indicator of progress - perhaps color coded circles - Builders could be brown, Farmers could be green, Parents could be yellow, Healers could be blue and Researchers could be red - the more of the circle that is filled in with color (clock style) the greater their skill - at a glance you can see what they are working on and how far they have gotten
Show personal totem progression on the detail screen of each villager - the villager masters one skill and you pick the color totem they get (or the color is based on what they master first - see colors above), the villager masters a second skill and you pick the carving (or it is based on what they master second), the villager masters the third skill and the totem gets a finish of some kind (colored base the totem sits on or a decorative finial of some kind) and becomes visible on the map
VILLAGERS:
I love the idea of a Specialist - perhaps a villager who has fully mastered one skill but with no experience in anything else - the antithesis of Esteemed Elder - if they are 100% trained as a Farmer they become a Specialist Farmer (above Master) but if they then begin learning anything else they lose the Specialist rank - make a Specialist, or multiple Specialists, required for completing puzzles
Twins are cool, but I want to see dad help out - when twins are born dad has to sit out the two years as well - this would also let male Parents earn skill without impregnating the entire village - to preserve early ability of village to sustain itself twins would have to be possible only after a tech upgrade - triplets would either be eliminated, double up on one of the Parents or require the help of another Parent (Specialist Parent?) acting as a nanny
PURCHASES:
Ability to buy fancier headstones - a way of spending those extra points late in the game
Ability to buy deconstruction - clear away some of the headstones to make way for others - could also allow builders a way of earning experience, but this would need to be player controlled so they do not level everything to the ground
ACTIVITIES:
Someone should be able to make stew spontaneously - perhaps only Esteemed Elders or Specialist Healers - perhaps giving them the instruction to make stew by dragging them onto the cauldron, but not being able to tell them what kind of stew to make (would add random element to the game)
I like the idea of letting some children collect things on their own, but still want to preserve the you-have-to-work-for-it thrill that doing it yourself affords - what about only letting some children self-collect - the child of two Esteemed Elders or the Child of two Specialists or a child who has collecting as one if their likes or perhaps only a child born with a propensity for a skill can self collect something related to it - a child born gifted in Parenting could only self collect butterflies, a child gifted in Healing could collect mushrooms, a child gifted in Farming could collect beetles, a child gifted in Research could collect shells and a child gifted in Building could collect stones - you could still drag and drop any child on to a collectable, but a few children could do it on their own - maybe one puzzle could be related to unlocking the ability for children to self-collect or have it tied to a tech upgrade - maybe only older children could do this
Gaining skill late in the game for Parents, Healers and Builders can be a challenge because the population has maxed out, the medical staff has wondered off and the huts have all been built - a number of good ideas have been suggested like building a nursery and letting Parents gain skill working there (perhaps children 2-6 could spend most of their time in the nursery playing games, hearing stories and interacting with Parents); Builders can rebuild storm damaged buildings and work in a workshop, they might also sharpen tools, repair totems and headstones, and make toys for children (that constantly break and need to be replaced); Healers could man a hospital where they experiment with stews, teach school (older kids 7-13 range) and fix injuries (broken arms from kids playing or adults who are hurt working - this would also mean some down time in the hospital for the sick or injured)
PUZZLES:
One Specialists in each of the five skills might be needed solve a puzzle
A puzzle involving a flower garden might be fun - Farmers who have advanced past a small patch (to a larger one after a tech upgrade?) could convert the small patch to a flower garden and Healers who have advanced past the initial studying of flowers (after a tech upgrade?) might then plant flower seeds that bloom into flowers children can pick or Parents can give to each other before Going Indoors
A late in the game puzzle involving the totems would be fun - what about clearing an area in one puzzle (Builders), uncovering hidden instructions in another puzzle (Researchers) then placing a number of totems in the right place (per hidden instructions) in order to unlock a totem display area - this might allow for an area, like the grave yard, for totems to be displayed and revered - perhaps the young children in the nursery could be led there by a Parent so they can leave flowers from the garden and/or the older kids led there by a Healer could learn while on a school outing
END OF GAME PLAY:
Lastly - and my most favorite - a final puzzle for when all others are done - something to keep the finished game interesting and random: build a final and very large hut (maybe after tearing down initial huts that are no longer needed?). This hut is then the location of a village wide party that everyone contributes to. Builders decorate it based on the theme of the party, then Farmers stock it with food and drinks, then everyone comes to the hut for the party, Researchers entertain the masses with fireworks (the more Researchers the more fireworks) and Healers remove those who have over done it at the party (down time in the hospital again) and then when it is all over the Parents clean up the mess (life like huh?). After an interval the Builders decorate it again with a different theme and so on. Might be player controlled by buying a party with all those extra tech points (make it expensive!!) - player might pick the theme or it could be random (Halloween, Christmas, Elder day, Ancestor day, Festival of the Children, etc)