I liked FT also. But after figuring out the math behind the breeding and making all 441 fish and having bought everything and have level 3 of everything, and having a significant bankroll, everything that can be done had been done. maybe start over and play the game from scratch a few more times. Maybe write a program to breed the magic fish from the fish you start with in the fewest moves. But after that it is gathering dust on the shelf so to speak. most of the fun was in figuring out the breeding puzzle.
If a FT2 came out I would buy it because I liked FT1, but for the life of me, I can't think of anything left to do that was not already done in FT1. Rename the 21 fish bodies and 21 fish fins? Make 100 bodies and 100 fins? Add more tanks or levels needed for rare fish? I don't see how any of that would make it fun for folks that finished FT1.
I think a new version of a game can't just have more tanks or more fish, it has to have something to make it interesting and unique to set it apart from the original to be successful.
I agree with your sentiment though 100%. It was a lot of fun, and it got me hooked on LDW games such as VV1, and VV2.
Perhaps if we all put on our thinking caps and come up with some interesting twist for FT2....
Ideas for FT2 (or crazy ramblings of an old man, your choice):
Backdrop is a coral reef not a village. "Villagers" are fish. The magic fishies are like the GC and you need them along with brainpower to solve puzzles. Maybe the reef is not too healthy or dying, and solving a puzzle fixes the reef (more housing). Maybe the water is polluted with algae or industrial waste or both. Maybe there is a food chain (predators to avoid, krill could be like mushrooms in VV) or a guy in a boat is fishing and taking your
villagers fish who need to learn not to eat worms hanging on hooks. Maybe a radioactive rod from a nuclear sub mutates some fish making them smarter and able to do research.
I'm old and half senile. If any of you younger and less senile people would like to see a FT2 maybe think what you would like to see and give the authors something to mull over.
