Okay...I 'finished' my first full game. Though I have started another I still interact with the first...just to keep it going out of curiousity. The suggestions I have already posted still apply but for this 'after' time what would be nice, and seemingly easy to do, is :
Let those selected for parenting spontaneously teach the children also. They spontaneously embrace but must be manually selected to teach or tell stories or otherwise interact with the kids. (For one this would help with the problem of parentings slow build of points and also I think it is more realistic that parenting skill is aquired by other means after the little ones are mobile.)
Also, same idea with healers/doctors, they should spontaneously study plants when not actively healing someone. The idea of a research table near the hospital for doctors was a good one. (Again this helps with the slow build of skill points and, I hope, is more realistic that doctors seek to improve skills by other means than actual treatment.)
Another suggestion is to actually have a use for the hospital. I have never had even one villager lay in the cot.
And this would help for those like me who are done solving the game but not done playing the game, please, please let us change the kids clothes. I have over 7 million tech points and nothing to spend it on. Boo-hoo.
Finally, my villagers found a sack of cogs and springs but never built anything. Why not? I lost one villager to strange voices. Where'd he go? And after all my playing I never found out who the parents were, where'd they go, where Biggles came from or who Tofu is. Did I miss something or will we find out in VV3? When will VV3 come out by the way? I'm anxiously awaiting.
