Virtual Villagers Tips & Tricks, Walkthroughs, Guides, Hints and HelpLast Day of Work Official Forums: Virtual Families, Virtual Villagers, Fish Tycoon
1. I think the skills now are fairly even as they progress, and I have found that it takes between 17-20 years to master a discipline. The idea is not (in my mind) the problem of how quickly they learn, but the fact that they can't even start until they get to age 14. If one of the tasks you had to perform is to drag a teacher/parent over to a school and drop him/her on it, at which time all the children in the village would run into the school for classes, and every 5 years the kids gained skill in a selected discipline, they could either be trainees right out of school at 14 or they could be slightly trained in several disciplines, which would make it easier to create elders. IRL students have some skill in alot of areas and further whichever skill they prefer. 2. Instead of just finding pots and pans or other metal items, I LOVE the idea of a blacksmith's shop. It would give builders an opportunity to do something besides fix a hut. 3. Thinking about builders again, it would be nice for builders to build the little grass huts they build now, and then as technology in the village increases, blacksmiths could fashion hammers and nails similar to how the scientists in VV2 make the spears and you could drop a master builder onto a hut to begin an UPGRADE to a hut to make it more like a modern house, with siding and everything. 4. Doctors need a research table of their own at the hospital to firther their medical skill instead of wandering around studying plants. Perhaps drop a doctor on the hospital and he gathers several slips of the herbs and takes them to the hospital to research their use. 5. As the games stand now, there is one game to choose from with 3 different difficulty levels and 16 puzzles to solve. Once you have played the game once through, and you want to start a 2nd game, it's the same process over again. What would be nice if you had something similar to "story mode" and "arcade mode" where in story mode you would have about 20 puzzles to solve and the game would play like it plays now. In arcade mode, you could choose to play a shorter game with maybe 5 puzzles to solve, and when the puzzles were solved, the time would expire and the game would be over. Differences on the arcade style would be that it would take considerably less tech points to acquire tech advances. The games would be short, but diverse.