A lot of the suggestions that I have seen are really good ones, but there are also some that don't make any sense. Rain is a good idea...but having to build more huts for shelter is unrealistic. It already takes too long to build the huts, which are built as the demand rises anyway. If your builders don't have building to do, and you don't want them standing around, make them learn a new skill and keep contributing. You can always set them back to building when needed. As far as the kids: They should be "in school" for part of the day, maybe 15 minutes real-time per hour, which should be a skill-building activity. Parents and children should acknowledge each other accordingly (as should mates and other villagers). Children should also be doing some kind of work before age 14, such as tending the crops (not unrealistic). I like the idea of kids finding some of the items and mushrooms on their own, if they happen to come across them. The gender distribution needs to be more even...I currently have 7 kids ages 2-14, and only one is a boy. This makes populating the island a little tough if you are trying to avoid incest. Speaking of the breeding problem...there should be an option to turn monogamy on and off (depending on user preference and desperate situations). There should also be a restriction on breeding between siblings and parent/child. If two villagers have a parent in common, or are parent and child, breeding should not be allowed. If imbreeding and polygamy weren't an issue, I would be comfortable with leaving the game to run on its own, but I honestly control all of my villagers' breeding and keep track of it on a chart in Microsoft Word. I'm sure parents don't want to have to explain these things to their kids. And YES, nursing mothers should still be contributing somehow...it's supposed to be realistic, right?