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Bruh, why is there AI in LDW games.
by lorsieab2
11/25/25 06:10 AM
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#69380 - 04/11/07 05:43 PM Re: Suggestions for VV3 [Re: FishyFrances]
huskergolfer Offline
Trainee

Registered: 01/02/07
Posts: 49
Loc: Nebraska, US
OK, here are my ideas...

1. I think the skills now are fairly even as they progress, and I have found that it takes between 17-20 years to master a discipline. The idea is not (in my mind) the problem of how quickly they learn, but the fact that they can't even start until they get to age 14. If one of the tasks you had to perform is to drag a teacher/parent over to a school and drop him/her on it, at which time all the children in the village would run into the school for classes, and every 5 years the kids gained skill in a selected discipline, they could either be trainees right out of school at 14 or they could be slightly trained in several disciplines, which would make it easier to create elders. IRL students have some skill in alot of areas and further whichever skill they prefer.
2. Instead of just finding pots and pans or other metal items, I LOVE the idea of a blacksmith's shop. It would give builders an opportunity to do something besides fix a hut.
3. Thinking about builders again, it would be nice for builders to build the little grass huts they build now, and then as technology in the village increases, blacksmiths could fashion hammers and nails similar to how the scientists in VV2 make the spears and you could drop a master builder onto a hut to begin an UPGRADE to a hut to make it more like a modern house, with siding and everything.
4. Doctors need a research table of their own at the hospital to firther their medical skill instead of wandering around studying plants. Perhaps drop a doctor on the hospital and he gathers several slips of the herbs and takes them to the hospital to research their use.
5. As the games stand now, there is one game to choose from with 3 different difficulty levels and 16 puzzles to solve. Once you have played the game once through, and you want to start a 2nd game, it's the same process over again. What would be nice if you had something similar to "story mode" and "arcade mode" where in story mode you would have about 20 puzzles to solve and the game would play like it plays now. In arcade mode, you could choose to play a shorter game with maybe 5 puzzles to solve, and when the puzzles were solved, the time would expire and the game would be over. Differences on the arcade style would be that it would take considerably less tech points to acquire tech advances. The games would be short, but diverse.

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#69381 - 04/11/07 06:35 PM Re: Suggestions for VV3 [Re: huskergolfer]
Rand Offline
Expert

Registered: 08/23/06
Posts: 192
Loc: Somewhere in the Alpha Quadran...
Originally Posted By: huskergolfer
I LOVE the idea of a blacksmith's shop. It would give builders an opportunity to do something besides fix a hut. Thinking about builders again, it would be nice for builders to build the little grass huts they build now, and then as technology in the village increases, blacksmiths could fashion hammers and nails similar to how the scientists in VV2 make the spears and you could drop a master builder onto a hut to begin an UPGRADE to a hut to make it more like a modern house, with siding and everything. Doctors need a research table of their own at the hospital to firther their medical skill instead of wandering around studying plants. Perhaps drop a doctor on the hospital and he gathers several slips of the herbs and takes them to the hospital to research their use.



Excellent Ideas.
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#70270 - 04/20/07 02:08 AM Re: Suggestions for VV3 [Re: Rand]
Villager Girl Offline
Trainee

Registered: 04/12/07
Posts: 27
Loc: The desert
I think maybe there could be more puzzles after you solve the main puzzles, and this could be a choice. I don't have VV2 but in VV1 It's a bit boring after you solve them all, and even when you make a new tribe there's no major excitement when you finish the puzzles.

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#70293 - 04/20/07 09:09 AM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: Marty]
poottersmama Offline
Expert

Registered: 01/08/07
Posts: 99
Loc: San Diego, CA USA
I thought that they were going to answer a question or two when they put together VV2 but niether did they answer any of the questions VV1 left, it doesn't and not even VV2 has questions been answered. I will be much more leary about even purchasing VV3 I see a bad trend in the games........anyone else?

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#70414 - 04/21/07 11:16 PM Re: [CONTAINS SPOILERS] Suggestions for VV3 [Re: poottersmama]
colourmehappy Offline
Master

Registered: 03/18/07
Posts: 602
Loc: Portugal
I'm sure the programers are trying to please us all. But it's not easy writing games. The concept is good, but they don't hold appeal, after the puzzles are solved. A lot of people have put in some great ideas, I just hope they get used.
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#70424 - 04/22/07 02:45 AM Re: Suggestions for VV3 [Re: Jaruna]
mingemania Offline
Newbie

Registered: 04/22/07
Posts: 3
i agree that nursing mums should get extra points but id like to know how to make a master builder once all construction complete
it might also be nice if i knew what the rest of my collections looked like maybe there could be some kind of note to say who is nearly an elder and there must be some way of using 6 million tech points

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#70425 - 04/22/07 02:58 AM Re: Suggestions for VV3 [Re: Maiden]
mingemania Offline
Newbie

Registered: 04/22/07
Posts: 3
how do you get them to teach i havnt seen any of mine teach tell storys ok

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#70426 - 04/22/07 03:22 AM Re: Suggestions for VV3 [Re: mingemania]
mingemania Offline
Newbie

Registered: 04/22/07
Posts: 3
would be nice too if while playing we could reach this site without having to close down and go through all rigmarole to get any info or see whats going on here

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#70516 - 04/23/07 03:33 AM Re: Suggestions for VV3 [Re: mingemania]
bethlham Offline
Guru

Registered: 03/31/07
Posts: 885
If you set an adult on a child...the adult will tell a story while the child sits and listens to the story. If you set a master parent on a child...the parent will teach the child while the child stands and attends lessons.

During story telling a few other kids will come and listen too. During lessons, most of the village children will come to attend.

As far as reaching the site during play, you can go to the games option menu and turn the full-screen off. Then just reduce the game while you look thru the forums.

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#70587 - 04/23/07 08:06 PM Re: Suggestions for VV3 [Re: mingemania]
eyeshigh Offline
Senior Uber-Member

Registered: 09/22/06
Posts: 1709
Loc: Houston, TX
Originally Posted By: mingemania
would be nice too if while playing we could reach this site without having to close down and go through all rigmarole to get any info or see whats going on here


take the game off full screen

then you can flip back and forth between the message boards and the game

i do it all the itme
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