1) i totally agree with the children picking up mushrooms on their own. you help them pick like 3 or 4 then they can start hunting/picking them on their own.
2) i also agree with the school. but have them pick up random knowledge in a profession the more they go maybe? but we have to put them in school. ok so we build the school, level 2 engineering or something.. we pick up the kiddies and put them in school, they get a little knowledge in a random profession.
3) i think they should finish what you've told them to do. taking breaks i get, thats not fun when you're trying to get something built or food but understandable. but when you put them to build one thing, they shouldn't try to go off and build something else that you hadn't finished yet. Example: maybe you haven't finished the hut yet because you overfished, so now you've gotta finish that dam rather quickly (coconuts only go so far) so you put them to building the dam.. then after a few minutes they wanna go back to working on the hut.. finish the dam! lol
4) i've noticed nursing moms "do more" in vv2 compared to vv1.. they wash/change the baby and show it the ocean. i agree they should get some parenting skills for all this, i mean they are busy working anyway..
5) this is my doozy, and hopefully it hasn't been said yet

also i know the tech skills changed from 1 to 2 so i imagine they might again, but i used the tech skills available from 2 as a basis for this idea..
-- i understand the high tech points to buy a skill, but i don't like it (takes FOREVER!). maybe max those out at like 20 or 30 thousand.. Then after you've bought all those, AND completed ALL the puzzles (not the collections) you can "start over" with the tech skills.. levels 4, 5 and 6
my ideas on those levels: (and these you could price in the 100 thousands lol)
farming:
level 4 teaches hunting skills.. i mean we got fishing, farming crops, getting coconuts,. why not hunt too?
levels 5 & 6 make them better at it... they can carry more seems right now they average what about 4 of something.. maybe they can carry 8 then 12
medicine:
maybe teach them to be more careful on the job, since the scientists can get burned while researching... maybe even by level 6 they just don't get sick at all anymore unless an event causes it (gong would count towards that event)
exploration:
the adults can start picking up mushrooms/collectibles.. maybe even add a few new things to do on the map
engineering:
they can work/walk faster maybe.. (see culture on examples)
science:
ok so science i'm a little blank on at the moment lol
culture:
maybe increase the speed they learn.. like level 4 is 1/4 faster then level 5 could be 1/3 faster then 6 could be 1/2 faster
6) it's to bad you can't put something like in internal clock into it.. that way we CAN'T mess with the pc clock to foward the game ..like it starts up in a 12 hour cycle as soon as you install or start it up the first time (since our am/pm don't seem to effect anything) this way there would be no cheating

7) maybe take off the population cap as well when adding the 2nd set of tech skills.. maybe with this add that we can decide where to put the next huts? maybe after the (currently set) population cap a popup comes up says you must build more huts first, then a foundation comes up and you can move it to where you want to build at. then build it and continue to grow the population


oh and with either science or engineering maybe we could add a chapel and marry our folks ..have to drop them both on the chapel or something
ok well thats my 2 cents worth.. thanks for reading!!
