Virtual Villagers Tips & Tricks, Walkthroughs, Guides, Hints and HelpLast Day of Work Official Forums: Virtual Families, Virtual Villagers, Fish Tycoon
Given the nature of the exotic plants/herbs, it might be interesting to have one that if combined with certain foods or herbs produces some type of intoxicant, causing a villager to stumble around being obnoxious to the others. The Elder could then 'banish' the offender to a time limit solo existance where all other villagers avoid him/her and refuse to work/socialize with him, or to an unpleasant and demeaning task such as cleaning parrot poop from the totems, where all other villagers can see he/she is being punished for unacceptable behaviour. A couple of times, I have gotten the event where a child excells in building amazing stuctures with his toy blocks. After choosing to allow him to continue to play, it would have interesting to see him build something that would help and amaze the village, even if the scientists then had to do more research to enable the village to fully understand the function/purpose of the object. Please! dont make those kids play hide and seek in VV3. They do that now, everytime a red mushroom or a rare object shows up. They are no where to be found until its too late to collect the item! In both versions, they always choose one spot for the potty. Waste is the best fertilizer, could the ground area either not be used to produce something extreme, like one gigantic vegetable in the garden at random times, or a new fruit bearing plant someplace in the island, which then has to be researched or studied by the upcoming doctors to discover it perhaps gives the villager who eats it a one time instant master in one skill. *One time being no matter how many more times that same villager eats it, they risk losing a skill but will not gain another instant master*.. Or as an event like: Choose to eat it? chance of gaining a one time master skill, or losing one skill entirely?