A few ideas I have.....

1 ) Give the children the ability to learn to pick up collection items on their own. Most of us dont have time to just sit and watch for things to pop up.

2) Give the children the ability to start learning a trade from picking up collection items..... Example..
A. Picking up stones, gives education towards being a builder
B. Picking up butterflies....education towards parenting
C. SHells.....farming
D. Beetles.....scientist

3) ANother limited food source. Or a way to get tech points faster ( besides buying the next level )Having to get 90,000 tech points with so limited food, is really tough.

4) A second "level" within the game. Like the first game had the cave.......let it lead to another part of the island. Or perhaps have it lead to prior parts of the island from the first two games, so they are all connected.



More ideas to come as I remember what they were... Wink