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Bruh, why is there AI in LDW games.
by lorsieab2
02/11/26 12:10 AM
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#61189 - 03/02/07 06:00 PM What I miss from VVI and what I need for VV2
bridie Offline
Newbie

Registered: 02/26/07
Posts: 9
My first villager just died. Everyone just stood around and looked at the skeleton.Maybe they need a "that villager is dead" notation.

The children all need their eyes checked. Some please get them an eye doctor!

Also the children need to be able to swim. An island tribe where the children don't swim? Why couldn't there be a net or boundary set where the children can swim to a certain depth and play in the sand and build sand castles?

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#61221 - 03/02/07 07:27 PM Re: What I miss from VVI and what I need for VV2 [Re: bridie]
melian1965 Offline
Adviser

Registered: 10/20/06
Posts: 87
Loc: Sweden
Sounds funny. When my first villager died they picked him up and buried him. But maybe you need a certain level of research on some subject?

It sounds lovely to watch the children playing in and by the water. I guess it was too complex to design it. The program would probably be too big. They have to choose.

What about the childrens eyes? I'm sorry but I don't get it.

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#61224 - 03/02/07 07:29 PM Re: What I miss from VVI and what I need for VV2 [Re: melian1965]
eyeshigh Offline
Senior Uber-Member

Registered: 09/22/06
Posts: 1709
Loc: Houston, TX
i've only seen builders bury people
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#61229 - 03/02/07 07:46 PM Re: What I miss from VVI and what I need for VV2 [Re: eyeshigh]
blue_koka Offline
Consigliere

Registered: 09/03/06
Posts: 227
bridie What do you mean by the children needing thier eyes checked?
Children don't do anything until age 14. So if you mean picking up the dead they wouldn't normally do that because they are too young. They would be to small to carry a body anyway.
I guess that my villagers are doing great. Because they all bury the dead. The only ones that don't are the nursing mothers and the children.
I have had builders,farmers,doctors,researchers bury the dead.
Some computers could have a glitch somehow if they don't bury thier dead.
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#61254 - 03/02/07 09:20 PM Re: What I miss from VVI and what I need for VV2 [Re: blue_koka]
arnie Offline
Master of Meditation

Registered: 09/13/06
Posts: 4896
Loc: London, UK
I think bridie means that the children should be able to spot collectibles and mushrooms on their own.
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#61302 - 03/02/07 10:48 PM Re: What I miss from VVI and what I need for VV2 [Re: arnie]
bridie Offline
Newbie

Registered: 02/26/07
Posts: 9
Sorry, cabin fever hit and I didn't make sense. I can almost set a child on a collectible and they still don't see it.


I haven't had anyone die recently but I will be watching to see what trade does the burying. Suppose that I am too used to VVI and didn't think about that changing..

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#61304 - 03/02/07 10:51 PM Re: What I miss from VVI and what I need for VV2 [Re: bridie]
Nemyar Offline
Forum Games Enthusiast

Registered: 07/14/06
Posts: 768
I miss that Cactus in VV2
It's funny when a villagers talk to it,dancing to it and lot of thing.

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#61321 - 03/02/07 11:21 PM Re: What I miss from VVI and what I need for VV2 [Re: Nemyar]
Simsane Offline
Master

Registered: 02/17/07
Posts: 538
Loc: Washington State
I've had all my professions bury the dead, as long as they are adults, of course. And I agree that the kids need glasses! LOL!

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#61569 - 03/03/07 05:40 PM Re: What I miss from VVI and what I need for VV2 [Re: Simsane]
egallag Offline
Trainee

Registered: 12/30/06
Posts: 33
What I miss from VV1...semi intelligent villagers. Miss the fact that I could set a preference when they were children and they would more than likely learn it starting at 14. Now they just wander around aimlessly until you spend tons of time trying to teach them...this is not challenging or interesting, just annoying.

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#61571 - 03/03/07 05:46 PM Re: What I miss from VVI and what I need for VV2 [Re: Nemyar]
Anaksuel Offline
Consigliere

Registered: 08/10/06
Posts: 226
Loc: High Desert
Originally Posted By: Nemyar
I miss that Cactus in VV2
It's funny when a villagers talk to it,dancing to it and lot of thing.


Now they do that with the totems! LOL
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Get the facts first, you can distort them later.


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#61573 - 03/03/07 05:53 PM Re: What I miss from VVI and what I need for VV2 [Re: egallag]
Lythanda Offline
Adviser

Registered: 11/14/06
Posts: 70
In VV1, the Doctors won't start to learn until you put them on the cactus bush or one of the other herbs, then they'd learn all the way up to Master. But, unless I checked everyday, I'd find my young doctors with building or farming skills and nothing in healing or just wandering around the village center worried about housing.

In VV2, I decided to see how long it would take to make a Master Doctor if I didn't do anything except make sure they were on the herbs before I logged out. I finally got a Master doctor at age 53! He has no other skills, no dislikes to learning or herbs! This one won't make an Esteemed Elder!! I'm tempted to rename him to Doc Dodo! All my other Doctors are Adepts or Trainees.

I'm not making tons of Elders on purpose. I want to see just how long Building and Healing skills takes to Master without having to be right on top of them all the time.

Builders are another class that I can't seem to make any Masters on now that the puzzles are solved. Once they reach Adept they start wandering around to the pond or the beach. Everything and anything except fixing the huts!

The villagers in VV2 are a LOT harder to train then in VV1. The only skill that seems to be unaffected is Farming. Scientists are the opposite of VV1! I have a TON of them at the research table, all my little ones run to the research table as soon as they hit 14!
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#61575 - 03/03/07 05:57 PM Re: What I miss from VVI and what I need for VV2 [Re: Lythanda]
Anaksuel Offline
Consigliere

Registered: 08/10/06
Posts: 226
Loc: High Desert
I haven't had all the problems training doctors that everyone else has. At 14 I check that skill preference and then get them started and I have had 2 achieve master status by the time they were 20 and the rest are usually there by 34 or so. I think the builders are the hardest because they NEVER stay on task! But it does make it easier to dress them all the same so I can quickly get them back to work! LOL
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Get the facts first, you can distort them later.


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#61577 - 03/03/07 06:13 PM Re: What I miss from VVI and what I need for VV2 [Re: egallag]
melian1965 Offline
Adviser

Registered: 10/20/06
Posts: 87
Loc: Sweden
Originally Posted By: egallag
What I miss from VV1...semi intelligent villagers. Miss the fact that I could set a preference when they were children and they would more than likely learn it starting at 14. Now they just wander around aimlessly until you spend tons of time trying to teach them...this is not challenging or interesting, just annoying.


Some of mine 14-year-olds are doing just that - that is, start to learn the set preference by themselves. But that is only those who got some pre-knowledge in that specific area. It all depends upon where you are in the game (=how advanced you've become).

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#61638 - 03/03/07 09:07 PM Re: What I miss from VVI and what I need for VV2 [Re: melian1965]
Beckie Offline
Newbie

Registered: 02/23/07
Posts: 20
I haven't had any of my healers stay on task either. Very frustrating. Proficiency in healing and parenting seem to be the most difficult skills to acquire, so I hardly bother with them.

Regarding talking to the totems - - Is that a _bug_ or a feature? It seems pointless, especially when the totem's person is still alive!

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#61725 - 03/03/07 11:18 PM Re: What I miss from VVI and what I need for VV2 [Re: Beckie]
Charity322 Offline
Adviser

Registered: 08/06/06
Posts: 75
They will still bury the dead if you drop them on the body. I've only tested this with a master farmer though, my whole tribe died except her and two kids ... oops. \:\(

The kids are annoying with the collectibles sometimes. You have to get the drop just right. Other times you can miss by a mile and they still get it lol. It's only while one disappears while I was repositioning that I get really annoyed though. One of my kids is also an anti runner which means he moves like a snail and somehow he's always the one closest to a collectible when I spot it. Waiting for him to crawl back to the hut, especially when it's a new item I want to see ... Argh!

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