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#57319 - 02/22/07 01:13 PM Re: Population *possible spoiler* [Re: TheVillageIdiot]
villagermad Offline
Newbie

Registered: 11/08/06
Posts: 14
Whats FT?

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#57321 - 02/22/07 01:18 PM Re: Population *possible spoiler* [Re: villagermad]
TheVillageIdiot Offline
Sage

Registered: 04/13/05
Posts: 2638
Loc: Island of Isola
Sorry. Fish Tycoon.
_________________________
The VI

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#57325 - 02/22/07 01:28 PM Re: Population *possible spoiler* [Re: TheVillageIdiot]
bluemchen Offline
Adviser

Registered: 01/23/07
Posts: 60
thanks soooo much for the 50+ women --> finally I've got my first totem and "working" hard on the second one - these two guys were sooo close with their parting skills and still didn't seem to make any progress!!!

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#57353 - 02/22/07 02:36 PM Re: Population *possible spoiler* [Re: TheVillageIdiot]
Old Player Offline
Adviser

Registered: 02/19/07
Posts: 62
I apologize, but I am STILL a bit confused here. Am I to understand that the population cannot increase beyond 25 unless another one of the collections is completed (I already have completed the pebbles collection)? Initially, I figured it was because there was not enough housing, so I had them completed the only construction appearing, which turned out to be the sewing hut, and didn't make any difference (yeah, I know...call me 'dense!')

Can someone please lay it out for me here -- how the population progresses? I don't understand why this was not included in the rather lengthy strategy guide provided. I printed it out and use it as a handy guideline. Perhaps I am missing something?

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#57362 - 02/22/07 02:42 PM Re: Population *possible spoiler* [Re: Old Player]
villagermad Offline
Newbie

Registered: 11/08/06
Posts: 14
oldplayer- could you please tell me where u got ur strategy guide from. i had a great one for the first game but cant seem to find a good one for this game?

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#57371 - 02/22/07 02:53 PM Re: Population *possible spoiler* [Re: villagermad]
TheVillageIdiot Offline
Sage

Registered: 04/13/05
Posts: 2638
Loc: Island of Isola
The max population (with all huts constructed) without any collections completed is 90. If you have one collection completed it will increase to 95. Two collections completed it increases to 100, and so on. Hope this helps.
_________________________
The VI

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#57372 - 02/22/07 02:54 PM Re: Population *possible spoiler* [Re: villagermad]
TheVillageIdiot Offline
Sage

Registered: 04/13/05
Posts: 2638
Loc: Island of Isola
The guildes for TLC are here.
_________________________
The VI

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#57374 - 02/22/07 02:56 PM Re: Population *possible spoiler* [Re: Old Player]
LadyCFII Administrator Offline
Unicorn

Registered: 10/07/04
Posts: 17515
Loc: Colorado
Old Player, it can sometimes take many tries for a particular couple to produce a baby. If your villagers are of breeding age (18-49), then just keep trying. As long as you don't get a message that there isn't enough housing, you will eventually prevail and make baby villagers.

There are strategy, hint, spoilers, and stew guides here.
_________________________
Barbara
Unicorn
Last Day of Work

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#57376 - 02/22/07 02:57 PM Re: Population *possible spoiler* [Re: TheVillageIdiot]
bluemchen Offline
Adviser

Registered: 01/23/07
Posts: 60
i'm only at 17 so far and had a 2nd housing hut appear that could be built.

it's just south of the first one.
maybe you're too low on some tech stage or something similar.

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#57377 - 02/22/07 03:00 PM Re: Population *possible spoiler* [Re: bluemchen]
LadyCFII Administrator Offline
Unicorn

Registered: 10/07/04
Posts: 17515
Loc: Colorado
Housing is not affected by tech levels, only by population. \:\)
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Barbara
Unicorn
Last Day of Work

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