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#56223 - 02/21/07 12:15 AM Future: VV2 mods?
Xay Administrator Offline
Customer Support Director

Registered: 02/18/07
Posts: 2222
Loc: Colorado, US
Anyone know if there might be any mods (like the ones to VV1) in the near future for VV2?
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#56224 - 02/21/07 12:16 AM Re: Future: VV2 mods? [Re: Xay]
eyeshigh Offline
Senior Uber-Member

Registered: 09/22/06
Posts: 1709
Loc: Houston, TX
that would be VMs department
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Why is it that if someone tells you that there are 1 billion stars in the universe you will believe them,
but if they tell you a wall has wet paint you will have to touch it to be sure?

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#56247 - 02/21/07 12:42 AM Re: Future: VV2 mods? [Re: eyeshigh]
Arthur Administrator Offline
Lead Designer

Registered: 10/04/04
Posts: 2729
Loc: San Francisco
Make some. Then share them here.
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#56249 - 02/21/07 12:43 AM Re: Future: VV2 mods? [Re: Arthur]
Xay Administrator Offline
Customer Support Director

Registered: 02/18/07
Posts: 2222
Loc: Colorado, US
Hehe. I would if I knew how ;\)
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#56252 - 02/21/07 12:49 AM Re: Future: VV2 mods? [Re: Xay]
eyeshigh Offline
Senior Uber-Member

Registered: 09/22/06
Posts: 1709
Loc: Houston, TX
well, if i might be able to do halloween! goodness knows my "creations" would be horrific
_________________________
Why is it that if someone tells you that there are 1 billion stars in the universe you will believe them,
but if they tell you a wall has wet paint you will have to touch it to be sure?

Top
#56267 - 02/21/07 01:17 AM Re: Future: VV2 mods? [Re: eyeshigh]
Village_Monk Offline
Legend

Registered: 05/01/06
Posts: 1365
Loc: In The Cave...Watching You
Well see how much time i have. Now that my fiance is into VV 2 it might be a little easier to spend evenings on it while she plays :D.

Gotta finish my guide first though
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#56270 - 02/21/07 01:21 AM Re: Future: VV2 mods? [Re: eyeshigh]
Xay Administrator Offline
Customer Support Director

Registered: 02/18/07
Posts: 2222
Loc: Colorado, US
The reason I was asking, the brown mushrooms are fairly hard to see in my game (*sighs at bad eyes*) The reds aren't so bad, but the brown blend right in some places. A bright purple/pink or lime green would be great ;\)
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#56272 - 02/21/07 01:23 AM Re: Future: VV2 mods? [Re: Xay]
eyeshigh Offline
Senior Uber-Member

Registered: 09/22/06
Posts: 1709
Loc: Houston, TX
i'm sure mushroom mods will pop up rather quickly
_________________________
Why is it that if someone tells you that there are 1 billion stars in the universe you will believe them,
but if they tell you a wall has wet paint you will have to touch it to be sure?

Top
#56321 - 02/21/07 02:30 AM Re: Future: VV2 mods? [Re: eyeshigh]
Zylador Offline
Adviser

Registered: 11/29/06
Posts: 94
I find the mushrooms to be easier to see now because they sparkle; just look for sparkles and drop a child on them! Of course, if it's a puzzle item you need an adult, but you should have an inkling of what those are by now...

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#56327 - 02/21/07 02:39 AM Re: Future: VV2 mods? [Re: Zylador]
eyeshigh Offline
Senior Uber-Member

Registered: 09/22/06
Posts: 1709
Loc: Houston, TX
yup yup

i like the sparkles, its the only way i see things covered by the gravestones
_________________________
Why is it that if someone tells you that there are 1 billion stars in the universe you will believe them,
but if they tell you a wall has wet paint you will have to touch it to be sure?

Top
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