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#56223 - 02/21/07 12:15 AM Future: VV2 mods?
Xay Administrator Offline
Customer Support Director

Registered: 02/18/07
Posts: 2222
Loc: Colorado, US
Anyone know if there might be any mods (like the ones to VV1) in the near future for VV2?
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#56224 - 02/21/07 12:16 AM Re: Future: VV2 mods? [Re: Xay]
eyeshigh Offline
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Registered: 09/22/06
Posts: 1709
Loc: Houston, TX
that would be VMs department
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#56247 - 02/21/07 12:42 AM Re: Future: VV2 mods? [Re: eyeshigh]
Arthur Administrator Offline
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Registered: 10/04/04
Posts: 2729
Loc: San Francisco
Make some. Then share them here.
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#56249 - 02/21/07 12:43 AM Re: Future: VV2 mods? [Re: Arthur]
Xay Administrator Offline
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Registered: 02/18/07
Posts: 2222
Loc: Colorado, US
Hehe. I would if I knew how ;\)
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#56252 - 02/21/07 12:49 AM Re: Future: VV2 mods? [Re: Xay]
eyeshigh Offline
Senior Uber-Member

Registered: 09/22/06
Posts: 1709
Loc: Houston, TX
well, if i might be able to do halloween! goodness knows my "creations" would be horrific
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Why is it that if someone tells you that there are 1 billion stars in the universe you will believe them,
but if they tell you a wall has wet paint you will have to touch it to be sure?

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#56267 - 02/21/07 01:17 AM Re: Future: VV2 mods? [Re: eyeshigh]
Village_Monk Offline
Legend

Registered: 05/01/06
Posts: 1365
Loc: In The Cave...Watching You
Well see how much time i have. Now that my fiance is into VV 2 it might be a little easier to spend evenings on it while she plays :D.

Gotta finish my guide first though
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#56270 - 02/21/07 01:21 AM Re: Future: VV2 mods? [Re: eyeshigh]
Xay Administrator Offline
Customer Support Director

Registered: 02/18/07
Posts: 2222
Loc: Colorado, US
The reason I was asking, the brown mushrooms are fairly hard to see in my game (*sighs at bad eyes*) The reds aren't so bad, but the brown blend right in some places. A bright purple/pink or lime green would be great ;\)
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#56272 - 02/21/07 01:23 AM Re: Future: VV2 mods? [Re: Xay]
eyeshigh Offline
Senior Uber-Member

Registered: 09/22/06
Posts: 1709
Loc: Houston, TX
i'm sure mushroom mods will pop up rather quickly
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Why is it that if someone tells you that there are 1 billion stars in the universe you will believe them,
but if they tell you a wall has wet paint you will have to touch it to be sure?

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#56321 - 02/21/07 02:30 AM Re: Future: VV2 mods? [Re: eyeshigh]
Zylador Offline
Adviser

Registered: 11/29/06
Posts: 94
I find the mushrooms to be easier to see now because they sparkle; just look for sparkles and drop a child on them! Of course, if it's a puzzle item you need an adult, but you should have an inkling of what those are by now...

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#56327 - 02/21/07 02:39 AM Re: Future: VV2 mods? [Re: Zylador]
eyeshigh Offline
Senior Uber-Member

Registered: 09/22/06
Posts: 1709
Loc: Houston, TX
yup yup

i like the sparkles, its the only way i see things covered by the gravestones
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Why is it that if someone tells you that there are 1 billion stars in the universe you will believe them,
but if they tell you a wall has wet paint you will have to touch it to be sure?

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#56329 - 02/21/07 02:40 AM Re: Future: VV2 mods? [Re: Zylador]
Nemyar Offline
Forum Games Enthusiast

Registered: 07/14/06
Posts: 768
Copy it in the "Run" System
"C:\Program Files\Virtual Villagers - The Lost Children"

I think that mean it's possible to do a VV2 mod
*Look At Village Monk*

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#56330 - 02/21/07 02:41 AM Re: Future: VV2 mods? [Re: Nemyar]
eyeshigh Offline
Senior Uber-Member

Registered: 09/22/06
Posts: 1709
Loc: Houston, TX
ummm

the only mods eer done were image file changes
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Why is it that if someone tells you that there are 1 billion stars in the universe you will believe them,
but if they tell you a wall has wet paint you will have to touch it to be sure?

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#56391 - 02/21/07 04:46 AM Re: Future: VV2 mods? [Re: eyeshigh]
mappam Offline
Consigliere

Registered: 07/16/06
Posts: 209
Loc: Central Florida, USA
Arthur what kind of 'mods' are you looking for - suggestions or actual pictures?
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#56394 - 02/21/07 04:50 AM Re: Future: VV2 mods? [Re: mappam]
LadyCFII Administrator Offline
Unicorn

Registered: 10/07/04
Posts: 17515
Loc: Colorado
The mods are always user mods - which means that you create them. \:\)
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#56406 - 02/21/07 05:48 AM Re: Future: VV2 mods? [Re: LadyCFII]
Xay Administrator Offline
Customer Support Director

Registered: 02/18/07
Posts: 2222
Loc: Colorado, US
I would, if I could, however, I haven't the slightest idea on how to even start. *sniff*
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#56408 - 02/21/07 05:49 AM Re: Future: VV2 mods? [Re: eyeshigh]
Trunks Offline
Expert

Registered: 02/20/07
Posts: 106
Loc: East Coast
modding the mushrooms would be pretty easy. I could probably do it real quick if you'd like.

Now that it's been brought up, I have a quick question. Would I be allowed to make a website to host graphic mods I make. It would link back to Last Day of Work and Big Fish Games.

Right now I have modded my game so some of my villagers are just floating heads, and have a mod ready that would turn the entire village into floating heads.


Edited by Trunks (02/21/07 05:50 AM)
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#56411 - 02/21/07 05:58 AM Re: Future: VV2 mods? [Re: Trunks]
Xay Administrator Offline
Customer Support Director

Registered: 02/18/07
Posts: 2222
Loc: Colorado, US
I don't want to bother anyone with it, but if you'd like to do it that'd be great. All I really want are BRIGHT mushroom colors \:\)
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#56415 - 02/21/07 06:02 AM Re: Future: VV2 mods? [Re: Xay]
Trunks Offline
Expert

Registered: 02/20/07
Posts: 106
Loc: East Coast
ok, I'll try making it bright purple for you, green might cause it to just blend in with the grass.
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#56416 - 02/21/07 06:03 AM Re: Future: VV2 mods? [Re: Trunks]
Xay Administrator Offline
Customer Support Director

Registered: 02/18/07
Posts: 2222
Loc: Colorado, US
Thanks!!
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#56421 - 02/21/07 06:18 AM Re: Future: VV2 mods? [Re: Xay]
Trunks Offline
Expert

Registered: 02/20/07
Posts: 106
Loc: East Coast
OK, this should work.

Fist you should probably make a backup of the original file. Got to "my computer", then into your C drive, and find the programs folder. Inside there you should see your virtual villagers folder. Open that up, and go into the images folder. Find the file called collectible_images, and copy that somewhere else safe on your computer, then you can get rid of the original one. Then save this image over the old collectibles file.


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#56423 - 02/21/07 06:21 AM Re: Future: VV2 mods? [Re: Trunks]
Xay Administrator Offline
Customer Support Director

Registered: 02/18/07
Posts: 2222
Loc: Colorado, US
Thank you! *is going to do it now*
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#56425 - 02/21/07 06:23 AM Re: Future: VV2 mods? [Re: Xay]
Trunks Offline
Expert

Registered: 02/20/07
Posts: 106
Loc: East Coast
Lol ok, let me know if you have any trouble, I don't think I did the best job of explaining what to do.
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#56426 - 02/21/07 06:26 AM Re: Future: VV2 mods? [Re: Trunks]
Xay Administrator Offline
Customer Support Director

Registered: 02/18/07
Posts: 2222
Loc: Colorado, US
No, I got it easy enough, you did fine \:\) Now I just need to reopen my game and hope for a mushroom \:\)
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#56428 - 02/21/07 06:27 AM Re: Future: VV2 mods? [Re: Xay]
Trunks Offline
Expert

Registered: 02/20/07
Posts: 106
Loc: East Coast
Ok, just let me know if it works. It will probably turn back brown while the kids are carrying it, but should be purle for you on the ground.
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#56430 - 02/21/07 06:30 AM Re: Future: VV2 mods? [Re: Xay]
Xay Administrator Offline
Customer Support Director

Registered: 02/18/07
Posts: 2222
Loc: Colorado, US
OHHH It worked! I got a nice, pretty, VISIBLE purple mushroom! *hugs*!
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#56431 - 02/21/07 06:31 AM Re: Future: VV2 mods? [Re: Xay]
Trunks Offline
Expert

Registered: 02/20/07
Posts: 106
Loc: East Coast
Lol no problem. Now I'm off to bed. Night everyone.
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#56432 - 02/21/07 06:34 AM Re: Future: VV2 mods? [Re: Trunks]
Xay Administrator Offline
Customer Support Director

Registered: 02/18/07
Posts: 2222
Loc: Colorado, US
Night Trunks, and thanks!
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