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#56224 - 02/21/07 12:16 AM
Re: Future: VV2 mods?
[Re: Xay]
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Senior Uber-Member
Registered: 09/22/06
Posts: 1709
Loc: Houston, TX
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that would be VMs department
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Why is it that if someone tells you that there are 1 billion stars in the universe you will believe them, but if they tell you a wall has wet paint you will have to touch it to be sure?
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#56247 - 02/21/07 12:42 AM
Re: Future: VV2 mods?
[Re: eyeshigh]
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Lead Designer
Registered: 10/04/04
Posts: 2729
Loc: San Francisco
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Make some. Then share them here.
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Arthur Lead Designer Last Day of Work
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#56252 - 02/21/07 12:49 AM
Re: Future: VV2 mods?
[Re: Xay]
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Senior Uber-Member
Registered: 09/22/06
Posts: 1709
Loc: Houston, TX
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well, if i might be able to do halloween! goodness knows my "creations" would be horrific
_________________________
Why is it that if someone tells you that there are 1 billion stars in the universe you will believe them, but if they tell you a wall has wet paint you will have to touch it to be sure?
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#56267 - 02/21/07 01:17 AM
Re: Future: VV2 mods?
[Re: eyeshigh]
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Legend
Registered: 05/01/06
Posts: 1365
Loc: In The Cave...Watching You
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Well see how much time i have. Now that my fiance is into VV 2 it might be a little easier to spend evenings on it while she plays :D.
Gotta finish my guide first though
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Village Monk "There's no place like 127.0.0.1"
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#56272 - 02/21/07 01:23 AM
Re: Future: VV2 mods?
[Re: Xay]
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Senior Uber-Member
Registered: 09/22/06
Posts: 1709
Loc: Houston, TX
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i'm sure mushroom mods will pop up rather quickly
_________________________
Why is it that if someone tells you that there are 1 billion stars in the universe you will believe them, but if they tell you a wall has wet paint you will have to touch it to be sure?
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#56321 - 02/21/07 02:30 AM
Re: Future: VV2 mods?
[Re: eyeshigh]
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Adviser
Registered: 11/29/06
Posts: 94
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I find the mushrooms to be easier to see now because they sparkle; just look for sparkles and drop a child on them! Of course, if it's a puzzle item you need an adult, but you should have an inkling of what those are by now...
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#56327 - 02/21/07 02:39 AM
Re: Future: VV2 mods?
[Re: Zylador]
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Senior Uber-Member
Registered: 09/22/06
Posts: 1709
Loc: Houston, TX
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yup yup
i like the sparkles, its the only way i see things covered by the gravestones
_________________________
Why is it that if someone tells you that there are 1 billion stars in the universe you will believe them, but if they tell you a wall has wet paint you will have to touch it to be sure?
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#56329 - 02/21/07 02:40 AM
Re: Future: VV2 mods?
[Re: Zylador]
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Forum Games Enthusiast
Registered: 07/14/06
Posts: 768
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Copy it in the "Run" System "C:\Program Files\Virtual Villagers - The Lost Children"  I think that mean it's possible to do a VV2 mod *Look At Village Monk*
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#56330 - 02/21/07 02:41 AM
Re: Future: VV2 mods?
[Re: Nemyar]
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Senior Uber-Member
Registered: 09/22/06
Posts: 1709
Loc: Houston, TX
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ummm
the only mods eer done were image file changes
_________________________
Why is it that if someone tells you that there are 1 billion stars in the universe you will believe them, but if they tell you a wall has wet paint you will have to touch it to be sure?
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#56391 - 02/21/07 04:46 AM
Re: Future: VV2 mods?
[Re: eyeshigh]
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Consigliere
Registered: 07/16/06
Posts: 209
Loc: Central Florida, USA
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Arthur what kind of 'mods' are you looking for - suggestions or actual pictures?
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Huggies - Pam
I live in my own little world - I like it there - Everyone knows me.
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#56408 - 02/21/07 05:49 AM
Re: Future: VV2 mods?
[Re: eyeshigh]
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Expert
Registered: 02/20/07
Posts: 106
Loc: East Coast
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modding the mushrooms would be pretty easy. I could probably do it real quick if you'd like.
Now that it's been brought up, I have a quick question. Would I be allowed to make a website to host graphic mods I make. It would link back to Last Day of Work and Big Fish Games.
Right now I have modded my game so some of my villagers are just floating heads, and have a mod ready that would turn the entire village into floating heads.
Edited by Trunks (02/21/07 05:50 AM)
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#56415 - 02/21/07 06:02 AM
Re: Future: VV2 mods?
[Re: Xay]
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Expert
Registered: 02/20/07
Posts: 106
Loc: East Coast
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ok, I'll try making it bright purple for you, green might cause it to just blend in with the grass.
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#56416 - 02/21/07 06:03 AM
Re: Future: VV2 mods?
[Re: Trunks]
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Customer Support Director
Registered: 02/18/07
Posts: 2222
Loc: Colorado, US
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#56421 - 02/21/07 06:18 AM
Re: Future: VV2 mods?
[Re: Xay]
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Expert
Registered: 02/20/07
Posts: 106
Loc: East Coast
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OK, this should work. Fist you should probably make a backup of the original file. Got to "my computer", then into your C drive, and find the programs folder. Inside there you should see your virtual villagers folder. Open that up, and go into the images folder. Find the file called collectible_images, and copy that somewhere else safe on your computer, then you can get rid of the original one. Then save this image over the old collectibles file. 
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#56425 - 02/21/07 06:23 AM
Re: Future: VV2 mods?
[Re: Xay]
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Expert
Registered: 02/20/07
Posts: 106
Loc: East Coast
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Lol ok, let me know if you have any trouble, I don't think I did the best job of explaining what to do.
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#56428 - 02/21/07 06:27 AM
Re: Future: VV2 mods?
[Re: Xay]
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Expert
Registered: 02/20/07
Posts: 106
Loc: East Coast
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Ok, just let me know if it works. It will probably turn back brown while the kids are carrying it, but should be purle for you on the ground.
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#56431 - 02/21/07 06:31 AM
Re: Future: VV2 mods?
[Re: Xay]
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Expert
Registered: 02/20/07
Posts: 106
Loc: East Coast
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Lol no problem. Now I'm off to bed. Night everyone.
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