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#56141 - 02/20/07 09:49 PM
Re: Let.s see...what I want for V V 3...too early???
[Re: Xay]
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Expert
Registered: 08/30/06
Posts: 124
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This idea came to me after loosing one of my favorite villagers before she could become an esteemed elder. After being built can the huts 'age'. What I mean is maybe fall into need of repair so that you can still get building skill. One of the villagers I started with was a runner and she mastered two of three skills. However, she never made it to a master builder as there was nothing left for her to build. I tried and tried tossing her at the hut to repair, but she just kept telling me that it was still in good shape. She died before I could get to the next level and get more items for building. 
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#56704 - 02/21/07 05:08 PM
Re: Let.s see...what I want for V V 3...too early???
[Re: cyndi56]
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Newbie
Registered: 02/20/07
Posts: 10
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I think it would e really neat to have a sort of "coming of age" party when a child turns 14, al the other children would gathera round that person adn dance and sing songs or something, and then you wuld know htat there is another person who can work for you. one of the funniest things that has happened to me several times, I was trying to collect things, picked up a child (they made the child sounds) dropped them on an item , and it said only children can see collectables!! They had tuned 14 in my hand! Maybe the coming of age party would prevent that, it ouwld warn you a few momnts ahead of time that they're going to change. Another thing I was thinking about, I know this is a long way off, but maybe after the last one is out, there could be a mega game that allows you to travel between the areas of teh island and have a vilage in each area that each game was. You could start on the same beach as vv1, and travel to the others as soon as tyou have unlocked the way to get there or something. just a tribute to all of the virtual vilagers games. the people could travel between tribes, and share stories. And you could finaly see the whle map of the island of Isola. I don't know, maybe even throw in some places where the villagers have to breed fish or plants or something. Just my random thoughts.
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#56718 - 02/21/07 05:27 PM
Re: Let.s see...what I want for V V 3...too early???
[Re: water dragon]
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Adviser
Registered: 08/20/06
Posts: 52
Loc: Kansas
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Is there anyway to let us have more than just one or two Island events a day? It seems in VV1 Island events happened quite often, but in VV2 they are pretty scarce.
Another big request is could it be made that kids can't drop the things they are carrying? Especially when something happens and everyone runs to celebrate... so frustrating!
I agree that the kids need to be able to pick the mushrooms, collectibles etc on their own, maybe get some points in a skill for it? Or if they are already inclined to a particular skill from birth, make those the ones that can do some stuff on their own to help their village?
Keep up the great work!
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Chase
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#57063 - 02/22/07 12:45 AM
Re: Let.s see...what I want for V V 3...too early???
[Re: Terwish]
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Expert
Registered: 02/19/07
Posts: 103
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Can I beg for a notation on villagers personal skills progress bars to show the point at which "Mastery" is acheived? It would really help when trying to prioritise tasks etc
That's exactly what I was thinking. It is a pain to watch the bar not go up after hours of training. How about an experience system like in RPG's? Events should happen more as well. After 120 hours, I have seen maybe 5. Also, the mastery of skills needs to be balanced out a bit more. Seems like some are too easy to get and others are just a pain. One more would be maybe to have more puzzles and allow more interaction to get tech points. It takes much too long to get them and you basically just watch them research. Yawn.
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