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#55698 - 02/20/07 03:46 AM
Tech points and capitalism
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Expert
Registered: 02/20/07
Posts: 155
Loc: Liverpool
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Tech points = Capitalism
although I love the gave , I love point and click puzzle games , Like Syberia, A great game
what I am saying is:
I can see what needs to be done be in order to adavance I dont need brain power, I need Tech points, eg Money , surely this hunter gatherer society wouldn't have tech point , maybe they should barter in skils or speed.
but as I said cute game great concept , but as a player I dont wont to buy my way out I would rather find it... without tech points!!!
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I'm agnostic and that never hurt anyone , you cannot judge anyone you never met....
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#55700 - 02/20/07 03:47 AM
Re: Tech points and capitalism
[Re: Pinkfish]
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Senior Uber-Member
Registered: 09/22/06
Posts: 1709
Loc: Houston, TX
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tech points aren't money
it is more akin to knowledge
they learn how to do thing, how to make things
they advance their society by learning and doing research
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Why is it that if someone tells you that there are 1 billion stars in the universe you will believe them, but if they tell you a wall has wet paint you will have to touch it to be sure?
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#55705 - 02/20/07 03:55 AM
Re: Tech points and capitalism
[Re: eyeshigh]
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Expert
Registered: 02/20/07
Posts: 155
Loc: Liverpool
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but without enough of them there points you cannot move on , although YOU know what to do , just happens your researcher/s is pregnant... I knew I needed master builders and good farmers , what I am saying is: , I have 3 master builders , and one master researcher, if your gonna give out tech points for knowledge give it to the builders, and the farmers too!!
sorry a bit of a rant , but \i like to feel all in this society are equal and all have to survive, thus have a job to do , do a certain degree of this so called money , ok tech points should be given to those who reach master in another job
rant over!!
sorry
red faced and blushing now, ... second post ^ was my first up there
so Hi by the way , i'm 40 and probably should leave this game to the kids lol
Edited by Pinkfish (02/20/07 04:01 AM)
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I'm agnostic and that never hurt anyone , you cannot judge anyone you never met....
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#55710 - 02/20/07 04:06 AM
Re: Tech points and capitalism
[Re: Pinkfish]
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Senior Uber-Member
Registered: 09/22/06
Posts: 1709
Loc: Houston, TX
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lots of 40somethings play the game  welcome to the board! the builders and the farmers contribute in other ways to the society, so they don't get tech points the kids can get tech points for the society in vv2 tho
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Why is it that if someone tells you that there are 1 billion stars in the universe you will believe them, but if they tell you a wall has wet paint you will have to touch it to be sure?
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#55714 - 02/20/07 04:23 AM
Re: Tech points and capitalism
[Re: Pinkfish]
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Senior Uber-Member
Registered: 12/27/05
Posts: 1762
Loc: Barbados
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The tech points do go to the farmers and the builders, even if indirectly... it's how both of them get better technology
Note added: This analogy may not be historically correct, but it will serve the purpose. The research grants go to the scientist; the scientist develops the combine harvester but he's not the one who uses it—it's the farmer.
Edited by bajantara (02/20/07 04:31 AM)
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#55730 - 02/20/07 04:46 AM
Re: Tech points and capitalism
[Re: bajantara]
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Expert
Registered: 02/20/07
Posts: 155
Loc: Liverpool
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I know what you are saying , I am just stating a personal preference ... as I first said , : but as I said cute game great concept , but as a player I dont wont to buy my way out I would rather find it... without tech points!!!
I would like to use my brain to solve the puzzles, not once you have enough tech points the puzzles solve themselves, .. if you know what I mean
I mean no malice,
I actually like this game so much its 4 am and I am worried about my little Island friends I paused them to join this forum ... OMG I know and now I must sleep!
thanks for the replies
pinky going to bed!
Edited by Pinkfish (02/20/07 04:47 AM)
_________________________
I'm agnostic and that never hurt anyone , you cannot judge anyone you never met....
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#55735 - 02/20/07 04:50 AM
Re: Tech points and capitalism
[Re: Pinkfish]
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Master
Registered: 04/12/06
Posts: 596
Loc: New England
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I like to think of that part of the game as a puzzle itself -- how to keep your villagers fed and your village growing while you gather enough tech points to learn something new. Sometimes that part is harder than solving the puzzles the first time through -- jen
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#55743 - 02/20/07 05:04 AM
Re: Tech points and capitalism
[Re: squawky]
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Brilliant Programmer
Registered: 01/27/07
Posts: 678
Loc: Maryland, USA
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It takes a certain amount of effort to develop new farming methods or new ways to construct buildings. The technology points just keep track of how much effort has been expended. I think the reason you object to the current system is that it certainly appears as though they are just doing generic research on nothing in particular, and this generic effort can then potentially be spent on any specific technology, but once it is spent it is used up and cannot be applied to anything else. This system does not seem realistic. So instead, just pretend that you told the scientists before they did any research that you want them to work on advances in farming. When you have enough tech points to advance your farming technology and you buy it, just pretend you now tell your scientists to work on engineering. On the other hand, one might argue successfully that people who are expert medical researchers are generally not qualified to be expert architects or farmers and vice-versa. It is at this point someone should stop me and say "It is only a game!!" 
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#55745 - 02/20/07 05:08 AM
Re: Tech points and capitalism
[Re: Pinkfish]
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Adviser
Registered: 11/14/06
Posts: 70
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Nice concept, but you won't solve the puzzles without tech points, Pinky. Face it, would you be able to make tools without some level of learning? The caveman developed tools after years of learning and experimentation. Tech points represent this type of learning.
Most puzzles require a certain level of Tech (learning) before you can solve them. They do not solve themselves as soon as you have the tech. You will still have to figure out how to solve the puzzles even when you have all the tech levels. Some puzzles require other puzzles to be solved first also.
The tech points in the game are not money, it represents how hard the islanders worked to learn their environment in order to work their way through the problems facing them. Except when it comes to new outfits for the villagers, that's vanity and it should cost something to indulge that.
Don't worry, masters are required in other areas also to solve some puzzles. It takes teamwork and community effort to survive the island. No one 'buys' their way out of it unless they cheat.
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2X Intel Pentium4 CPUs, 3.40 GHz 2 GB RAM 232GB-NTFS & 180GB-FAT32 Windows XP Home SP2 DirectX 9.0c (4.09.0000.0904) NVIDIA GeForce 7600 GS 512.0 MB Realtek AC97 Audio
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#55746 - 02/20/07 05:09 AM
Re: Tech points and capitalism
[Re: Borg]
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Newbie
Registered: 01/05/07
Posts: 15
Loc: Florida, USA
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Stop. It is only a game! rofl
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#55751 - 02/20/07 05:24 AM
Re: Tech points and capitalism
[Re: Kirioth]
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Senior Uber-Member
Registered: 12/27/05
Posts: 1762
Loc: Barbados
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True.. but that doesn't stop it generating an interesting discussion.. lol
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#55755 - 02/20/07 05:28 AM
Re: Tech points and capitalism
[Re: bajantara]
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Newbie
Registered: 01/05/07
Posts: 15
Loc: Florida, USA
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LOL, yup, but I was just doing as Borg requested lol.
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#55818 - 02/20/07 11:57 AM
Re: Tech points and capitalism
[Re: Kirioth]
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Expert
Registered: 02/14/07
Posts: 182
Loc: London, England.
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Pinkfish, I, and at least one other that I know agree with you completely on the tech points.  I wrote a post about it somewhere. Parts on that touch on what you said: http://www.ldwforums.com/ubbthreads/ubbthreads.php?ubb=showflat&Number=53622&page=0&fpart=1I think it's a big (and quite a dull part) flaw of the game You're not alone in your thoughts!  But you're also right in saying how cute and the additive the game is  There are heaps of good things about it and it is hard to stay away from your Little Village. Gmaes like this a way ahead of any Match 3 game and as I also mentioned in the above post, Arthur and LDW really set a high bar for the quality of internet games!! 
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I play Virtual Villagers because Sims is too hard.
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#55825 - 02/20/07 12:30 PM
Re: Tech points and capitalism
[Re: Pinkfish]
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Newbie
Registered: 12/21/06
Posts: 6
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>>so Hi by the way , i'm 40 and probably should leave this game to the kids lol<<
I'm 52 and love this game. I don't plan on quitting. LOL!!
Diane
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#55894 - 02/20/07 03:25 PM
Re: Tech points and capitalism
[Re: Brinlee]
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Trainee
Registered: 02/15/07
Posts: 25
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I am facing the big four- zero soon, and I love playing these games! And I totally agree on the fact that in vv2 you rather buy your way to the solution through tech points than solve puzzles. From the very beginning on, while I exactly knew what to do next, I just had to wait like 1 and 1/2 days in order to get the tech level to procede with my puzzles. This *is* lengthy. But on the other hand, the game would get too short since the puzzle are just repetitive (at least 3 are the same as in vv1). Having said that, I do realize that the vv2 players do vary in age greatly and that the developers needed to compromise on the level of difficulty concerning the puzzles: what is easily solved by an almost 40 year old, might make a 10 year old player think for a while (at least I hope so  ) I am not quite sure if this compromise is a lucky one though, or, in other words, if you can please all of the players. The current solution was not sufficient for me, I was very disappointed with the puzzles and especially the fact they they relied again almost merely on tech points. But I do think that in further sequels the customers' age range should be narrowed down when the next game is planned. You just cannot make everyone happy.
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#56258 - 02/21/07 01:02 AM
Re: Tech points and capitalism
[Re: Lythanda]
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Expert
Registered: 02/14/07
Posts: 182
Loc: London, England.
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Waiting for tech points is so boring lalalallalalalalalalalala
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I play Virtual Villagers because Sims is too hard.
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#56263 - 02/21/07 01:10 AM
Re: Tech points and capitalism
[Re: Lady Emz]
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Senior Uber-Member
Registered: 09/22/06
Posts: 1709
Loc: Houston, TX
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if you search for collectibles while you wait, time will seem to go faster AND your tech points will go up faster!
if that is too much, shut the proggie down and wander off for an hour or so
_________________________
Why is it that if someone tells you that there are 1 billion stars in the universe you will believe them, but if they tell you a wall has wet paint you will have to touch it to be sure?
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#56343 - 02/21/07 02:56 AM
Re: Tech points and capitalism
[Re: eyeshigh]
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Expert
Registered: 02/20/07
Posts: 155
Loc: Liverpool
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I wrote a mini blog on my first impressions and thus now I have started game allover again , now realising that even a stranded village works on Capitalism
here is my blog ... sorry if I shout I was a bit miffed!
1... looked everywhere and saw the possibilities.... using my own brain... of course
then got the herb puzzle by accident ... see my history of playing point and click , nancy drew type games paid off!!
so then I looked what I had and allocated them jobs, and even stayed for hours with the kids to catch the butterflies,
I saw the kids wanting to try to climb for coconuts, so I thought there must be a way to learn this,
I went back to the vines thinking , maybe I can learn to climb here , BUT NO , YOU HAVE TO BUY THE SKILL !!
yes in most cases you buy it
well I may as well save up and buy my son his degree, buy myself a peerage, easy done if you have the money then you can all call me Lady Pinkfish!
I am determined to enjoy this game.. new start new people,.....here here to a new start!
_________________________
I'm agnostic and that never hurt anyone , you cannot judge anyone you never met....
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#56346 - 02/21/07 02:58 AM
Re: Tech points and capitalism
[Re: Pinkfish]
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Senior Uber-Member
Registered: 09/22/06
Posts: 1709
Loc: Houston, TX
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i'll drink to that!
welcome to the forums new Lady Pinkfish
_________________________
Why is it that if someone tells you that there are 1 billion stars in the universe you will believe them, but if they tell you a wall has wet paint you will have to touch it to be sure?
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#60539 - 03/01/07 02:22 AM
Re: Tech points and capitalism
[Re: Borg]
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Newbie
Registered: 02/26/07
Posts: 12
Loc: Oklahoma
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It takes a certain amount of effort to develop new farming methods or new ways to construct buildings. The technology points just keep track of how much effort has been expended. I think the reason you object to the current system is that it certainly appears as though they are just doing generic research on nothing in particular, and this generic effort can then potentially be spent on any specific technology, but once it is spent it is used up and cannot be applied to anything else. This system does not seem realistic. So instead, just pretend that you told the scientists before they did any research that you want them to work on advances in farming. When you have enough tech points to advance your farming technology and you buy it, just pretend you now tell your scientists to work on engineering. On the other hand, one might argue successfully that people who are expert medical researchers are generally not qualified to be expert architects or farmers and vice-versa. It is at this point someone should stop me and say "It is only a game!!" I'll gladly oblige, Borg.  *Grabs you by the shirt and slaps you around a few times while telling you it's only a game*
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