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Bruh, why is there AI in LDW games.
by lorsieab2
02/11/26 12:10 AM
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#55190 - 02/19/07 01:56 PM Re: Wish List - possible spoilers?? [Re: LadyCFII]
Lady Emz Offline
Expert

Registered: 02/14/07
Posts: 182
Loc: London, England.
Cool \:\) Thanks for that info Lady C. Especially since they haven't made any new bras too burn yet \:D
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I play Virtual Villagers because Sims is too hard.

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#55195 - 02/19/07 02:06 PM Re: Wish List - possible spoilers?? [Re: LadyCFII]
mappam Offline
Consigliere

Registered: 07/16/06
Posts: 209
Loc: Central Florida, USA
Graceworks - that is Just Down Right MEAN!!


Teasing LOL - "....go find it"
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I live in my own little world - I like it there - Everyone knows me.

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#55200 - 02/19/07 02:18 PM Re: Wish List - possible spoilers?? [Re: Rayhne]
Kayluv Offline
Newbie

Registered: 02/17/07
Posts: 18
~I think the children should find the mushrooms all by themselves, and gain farming experience from it. Maybe after you show them how ___ many times (just like farming for adults) But that they shouldn't find the collectables alone. Since you get tech points from the duplicates, it should take a little work!
~I like the idea of them being able to gather herbs and storing them....that would be pretty cool. Who knows...maybe you'd be able to use the extra spices as currency...to buy clothing, or medicine for the sick....or higher education (be able to purchase getting your ability a little quicker)
~Being able to build an outhouse would be pretty cool. Maybe even able to build 2 or 3....maybe disease/sickness would spread quicker if you had too many people per outhouse.
~Being able to clean....houses need to be cleaned, the outhouse would need to be cleaned....it could be another job people could have!
But I love the game just as it is and will keep playing!! :-D

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#58528 - 02/24/07 02:42 PM Re: Wish List - possible spoilers?? [Re: Kayluv]
Lady Emz Offline
Expert

Registered: 02/14/07
Posts: 182
Loc: London, England.
I'd like to see more island events inspired by what the villagers see and do.
For example, while training your doctor for the umpteeth time on herbs, s/he sees a _bug_ trapped in a web on one or wonders about the leaves or something and up pops an island event saying:

Doctor finds a _bug_ trapped in web, let it go or not?
Let it go: bites and kills doctors. Not: Spider eats _bug_ and the Doctor find out it's Charlotte and wins the next spelling bee.

Doctor wonders if the leaves will have medicinal purposes:
Doctor eat leaves, has an experience and viola, an intiation/totem animal to adulthood ritul starts and culture points are increased.
The doctor decides it's too dangerous and is never known as the next Louie Pasteur while his/her upstart apprentice eats the leaves becoming the island's most sucessful doctor and firing the wimpy doctor.

There's heaps of island events that could happen AS the village actually do things (like a coconut dropping on the farmer's head) Or they DO actually find a bag on the beach and then up pops an event.

Or maybe there could be moral choices too.

Do you decide to parent with the woman that just gave your brother children or not?
There are heaps of implications here.
Disease or duelling to name a couple.

Kayluv, I love all your above ideas. One thing with the collectibles though, it would be cool if they gain tech on the double ups \:\) Also, I'd like to see more tech points for the more rare collectibles.
For example uncommon gives 150 while a rare gives 200.

I'd also like more ways of customing your game rather than having the difficulty levels.
For instance, you can choose (to a point) how many villagers you start out with, 5,6,7,8,9 or even 10.
And you could choose what gender and what your intial villagers looked like if you wanted.
You could choose if you want a high number of resources or a low number.
If you wanted a lot of island events or a few.
You could more time speeds available, say 5x and 10x and 20x.

It would make the game playing a lot more individual and would result in quite different games. It would also mean you could find a style more suited to you.

Now that would be cool.


Edited by Lady Emz (02/24/07 03:11 PM)
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I play Virtual Villagers because Sims is too hard.

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#58532 - 02/24/07 02:50 PM Re: Wish List - possible spoilers?? *DELETED* [Re: Rayhne]
Lady Emz Offline
Expert

Registered: 02/14/07
Posts: 182
Loc: London, England.
Post deleted by Lady Emz
_________________________
I play Virtual Villagers because Sims is too hard.

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#58537 - 02/24/07 03:00 PM Re: Wish List - possible spoilers?? [Re: Lady Emz]
Beckie Offline
Newbie

Registered: 02/23/07
Posts: 20
My most desired change would be to have the main menu page be the FIRST THING you see when the game loads. We need the ability to change our "tribe" or player BEFORE jumping straight into the game. Even if it was just an option that had to be set (I guess that would require universal options instead of only options tied to each tribe). My husband and I both play the game, and it's really frustrating to try to coordinate who's going to be playing the game next, so whose tribe should it be set on, etc. Not to mention the awkwardness of having to play the other person's game when a choice window or event window pops up (because you can't get to the menu to change the tribe without answering the choice or clicking "OK").

Lots of games similar to VV go straight to a main screen that enables you to choose your player prior to playing the game, so I've been puzzled ever since VV1 why this wasn't the case. I was sure it would be addressed for VV2.

Thanks for listening.

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#58545 - 02/24/07 03:26 PM Re: Wish List - possible spoilers?? [Re: Beckie]
Jami Offline
Master

Registered: 02/06/06
Posts: 406
Loc: California
I'd like to see them take the shortest route in the farm. It also would be nice if they could make snares that would catch those darn parrots to use as food. The first or second level of farming should be enough to make snares.

And moms should be able to do work. In the real world a woman wouldn't be allowed to just sit around and "care for the baby." She'd be expected practically from the birth of the child to strap them to their back and work at farming and other things. The little kids should also have simple chores that help them gain skill points.
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#58554 - 02/24/07 03:42 PM Re: Wish List - possible spoilers?? [Re: Rayhne]
Lady Emz Offline
Expert

Registered: 02/14/07
Posts: 182
Loc: London, England.
Someone else mentioned that they'd like o see a progree bar for trainee, adept and master. This would be great epecially if you could tell from the detail screen who was a master in what.
Especially as your village increases in size.
_________________________
I play Virtual Villagers because Sims is too hard.

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#62530 - 03/05/07 06:41 AM Re: Wish List - possible spoilers?? [Re: Lady Emz]
Grann Offline
Adviser

Registered: 01/31/07
Posts: 59
Loc: Arizona
Just thought of some new things the kids can do. I find my children stopping and gathering around a mother with baby. They could "stop to see the baby" and sometimes if an older adult is sitting in the grass "lonely" one of my children will go and sit by them....it is nice, they could be "visiting with grandparent"
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The beauty of life does not depend on how happy you are but on how happy others can be because of you.

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#62534 - 03/05/07 07:08 AM Re: Wish List - possible spoilers?? [Re: mappam]
pcic57 Offline
Trainee

Registered: 07/31/06
Posts: 39
Loc: Virginia Beach USA
Great suggestions.
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