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#54582 - 02/18/07 02:35 PM
It's about time. (Game Speed)
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Adviser
Registered: 10/19/06
Posts: 89
Loc: New Mexico
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First, let me say that this has NOTHING to do with changing computer clocks to make time pass at different rates in a Village. It is about changing the game speed option.
In the original VV (Let's callit VV1) I found that there were ways that you could manipulate the game speed to your advantage.
Are they similar or perhaps identical in this version (callit VV2)?
Let me give some examples of stuff I deduced in VV1 and how it could be used to give a player and edge.
First, I found that certain things were tied to real (computer clock) time and others to Villager years. To do this, I had to first discover, by using test Villages, how long a Villager year was. This turned out to be 100 minutes and 1/2 speed, 60 minutes at normal speed and 30 minutes at 2x speed.
Then I noted that per capita food consumption was related to Villager years, not to computer clock.
Work, however, was related to computer clock, not Villager years. For example, a given number of more or less equivalent Villagers could clear away the blockage in "n" minutes of computer time, regardless of the game speed chosen.
So, if a task was to be done with a short food supply, it was often adventageous to switch to 1/2 speed to complete the task with as little food consumption as possible.
While in VV2 the advantage may not be quite as much (or at least not as straightforward to calculate) since food values differ with games speed. That is, a coconut gathered in 1/2 time is not equal in Food points to one harvested in 2x time.
My question is, has anyone taken the time and effort (which is considerable) to get data relating to the game speed - villager years - food consumption - computer clock - work done?
If so, I don't want to reinvent things, but would appreciate your sharing any data you might have gathered.
On a related note, I found that villager years and all work stopped once an event was announced, which required operator acknowledgement. Conversely, "Real Hours Played" statistic showed total cumulative time without regard to such interruptions. Is this the same on VV2?
Thanks, Jer
Edited by Jer (02/18/07 02:38 PM)
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#54606 - 02/18/07 03:53 PM
Re: It's about time. (Game Speed)
[Re: Jer]
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Senior Uber-Member
Registered: 12/27/05
Posts: 1762
Loc: Barbados
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Jer
That anomoaly that existed in VV1, where at 1/2 speed villagers aged and ate more slowly, but research points accumulated at the normal speed has been fixed
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#54615 - 02/18/07 04:21 PM
Re: It's about time. (Game Speed)
[Re: Jer]
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Senior Uber-Member
Registered: 12/27/05
Posts: 1762
Loc: Barbados
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No I didn't say aging slower was cured.. I said the anomaly between that and the rate of food picked and research points was fixed...
in other words at 1/2 speed they will age at 1/2 the rate of normal, food intake will be half the rate, but so too will the accumulation of tech points and the amount of food harvested per cycle. In the case of the coconuts you can see it immediately.. in the case of the food bin, as far as I understand, the calculations go on in the background
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#54653 - 02/18/07 05:13 PM
Re: It's about time. (Game Speed)
[Re: Jer]
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Senior Uber-Member
Registered: 12/27/05
Posts: 1762
Loc: Barbados
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Okay.... I'll do a cuppla test villages on this to get some idea. First quick look sez that food in bin and food in garden remain the same if game speed is switched. You may need to check your log files in conjunction with seeing the food harvested..
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