First, let me say that this has NOTHING to do with changing computer clocks to make time pass at different rates in a Village. It is about changing the game speed option.

In the original VV (Let's callit VV1) I found that there were ways that you could manipulate the game speed to your advantage.

Are they similar or perhaps identical in this version (callit VV2)?

Let me give some examples of stuff I deduced in VV1 and how it could be used to give a player and edge.

First, I found that certain things were tied to real (computer clock) time and others to Villager years. To do this, I had to first discover, by using test Villages, how long a Villager year was. This turned out to be 100 minutes and 1/2 speed, 60 minutes at normal speed and 30 minutes at 2x speed.

Then I noted that per capita food consumption was related to Villager years, not to computer clock.

Work, however, was related to computer clock, not Villager years. For example, a given number of more or less equivalent Villagers could clear away the blockage in "n" minutes of computer time, regardless of the game speed chosen.

So, if a task was to be done with a short food supply, it was often adventageous to switch to 1/2 speed to complete the task with as little food consumption as possible.

While in VV2 the advantage may not be quite as much (or at least not as straightforward to calculate) since food values differ with games speed. That is, a coconut gathered in 1/2 time is not equal in Food points to one harvested in 2x time.

My question is, has anyone taken the time and effort (which is considerable) to get data relating to the game speed - villager years - food consumption - computer clock - work done?

If so, I don't want to reinvent things, but would appreciate your sharing any data you might have gathered.

On a related note, I found that villager years and all work stopped once an event was announced, which required operator acknowledgement. Conversely, "Real Hours Played" statistic showed total cumulative time without regard to such interruptions. Is this the same on VV2?


Thanks,
Jer


Edited by Jer (02/18/07 02:38 PM)