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#54582 - 02/18/07 02:35 PM It's about time. (Game Speed)
Jer Offline
Adviser

Registered: 10/19/06
Posts: 89
Loc: New Mexico
First, let me say that this has NOTHING to do with changing computer clocks to make time pass at different rates in a Village. It is about changing the game speed option.

In the original VV (Let's callit VV1) I found that there were ways that you could manipulate the game speed to your advantage.

Are they similar or perhaps identical in this version (callit VV2)?

Let me give some examples of stuff I deduced in VV1 and how it could be used to give a player and edge.

First, I found that certain things were tied to real (computer clock) time and others to Villager years. To do this, I had to first discover, by using test Villages, how long a Villager year was. This turned out to be 100 minutes and 1/2 speed, 60 minutes at normal speed and 30 minutes at 2x speed.

Then I noted that per capita food consumption was related to Villager years, not to computer clock.

Work, however, was related to computer clock, not Villager years. For example, a given number of more or less equivalent Villagers could clear away the blockage in "n" minutes of computer time, regardless of the game speed chosen.

So, if a task was to be done with a short food supply, it was often adventageous to switch to 1/2 speed to complete the task with as little food consumption as possible.

While in VV2 the advantage may not be quite as much (or at least not as straightforward to calculate) since food values differ with games speed. That is, a coconut gathered in 1/2 time is not equal in Food points to one harvested in 2x time.

My question is, has anyone taken the time and effort (which is considerable) to get data relating to the game speed - villager years - food consumption - computer clock - work done?

If so, I don't want to reinvent things, but would appreciate your sharing any data you might have gathered.

On a related note, I found that villager years and all work stopped once an event was announced, which required operator acknowledgement. Conversely, "Real Hours Played" statistic showed total cumulative time without regard to such interruptions. Is this the same on VV2?


Thanks,
Jer


Edited by Jer (02/18/07 02:38 PM)

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#54606 - 02/18/07 03:53 PM Re: It's about time. (Game Speed) [Re: Jer]
bajantara Offline
Senior Uber-Member

Registered: 12/27/05
Posts: 1762
Loc: Barbados
Jer

That anomoaly that existed in VV1, where at 1/2 speed villagers aged and ate more slowly, but research points accumulated at the normal speed has been fixed

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#54607 - 02/18/07 03:56 PM Re: It's about time. (Game Speed) [Re: bajantara]
Jer Offline
Adviser

Registered: 10/19/06
Posts: 89
Loc: New Mexico
I wasn't thinking so much about research points, but about tasks, such as building the dam, etc. But it's interesting that aging slower at 1/2 time might have been "cured". If that is so, what is the purpose of the various speeds?

Jer

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#54610 - 02/18/07 04:03 PM Re: It's about time. (Game Speed) [Re: Jer]
Jer Offline
Adviser

Registered: 10/19/06
Posts: 89
Loc: New Mexico
One bit on my question(s) is solved.... the Statistic for Real Hours Played continues to increase even when the game is paused.

And the fire burns at a faster rate, consuming more wood, at 2x speed than it does at normal speed.

Jer

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#54615 - 02/18/07 04:21 PM Re: It's about time. (Game Speed) [Re: Jer]
bajantara Offline
Senior Uber-Member

Registered: 12/27/05
Posts: 1762
Loc: Barbados
No I didn't say aging slower was cured.. I said the anomaly between that and the rate of food picked and research points was fixed...

in other words at 1/2 speed they will age at 1/2 the rate of normal, food intake will be half the rate, but so too will the accumulation of tech points and the amount of food harvested per cycle. In the case of the coconuts you can see it immediately.. in the case of the food bin, as far as I understand, the calculations go on in the background

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#54617 - 02/18/07 04:23 PM Re: It's about time. (Game Speed) [Re: bajantara]
Jer Offline
Adviser

Registered: 10/19/06
Posts: 89
Loc: New Mexico
Okay.... I understand now. Thanks.

Wait... I THINK I understand... but, what if I harvest, let's say coconuts, at 2x speed, when they are worth more food points, and then consume them at 1/2 speed, when the consumption is less? hmmmmmmmmm

Jer


Edited by Jer (02/18/07 04:27 PM)

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#54634 - 02/18/07 04:43 PM Re: It's about time. (Game Speed) [Re: Jer]
bajantara Offline
Senior Uber-Member

Registered: 12/27/05
Posts: 1762
Loc: Barbados
haha... I'm not even going to attempt that one.. I'll leave it to Arthur \:\)

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#54642 - 02/18/07 04:54 PM Re: It's about time. (Game Speed) [Re: bajantara]
Jer Offline
Adviser

Registered: 10/19/06
Posts: 89
Loc: New Mexico
Okay.... I'll do a cuppla test villages on this to get some idea. First quick look sez that food in bin and food in garden remain the same if game speed is switched. Now to see if production rate as measured by computer time varies with game speed. Will take your word for it about Tech points being gained more or less slowly in accodance with the food consumption rate, however. I was not able to quantify that in VV1 because of the variables like a Master Scientist seeming to gain points faster than one who is untrained.

Jer

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#54653 - 02/18/07 05:13 PM Re: It's about time. (Game Speed) [Re: Jer]
bajantara Offline
Senior Uber-Member

Registered: 12/27/05
Posts: 1762
Loc: Barbados
Originally Posted By: Jer
Okay.... I'll do a cuppla test villages on this to get some idea. First quick look sez that food in bin and food in garden remain the same if game speed is switched.

You may need to check your log files in conjunction with seeing the food harvested..

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#54659 - 02/18/07 05:19 PM Re: It's about time. (Game Speed) [Re: bajantara]
Anji Offline
Master

Registered: 09/21/06
Posts: 513
Loc: Dundee, Scotland
I think thats part of the game strategy Jer.

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#54913 - 02/19/07 12:19 AM Re: It's about time. (Game Speed) [Re: Jer]
Jer Offline
Adviser

Registered: 10/19/06
Posts: 89
Loc: New Mexico
I've gleaned a few things related to game speed that might be helpful to some.

Food values at the three speeds are noted below:

Veggies - 7 @ 1x; 10 @ 2x. Not observed at 1/2x speed
Coconuts - 2 @ 1/2x; 4 @ 1x; 8 @ 2x
Fish - 5 @ 1/2x; 8 @ 1x; 11 @ 2x
Br. Mush. - 6 @ all speeds
Red Mush. - 35 @ 1/2X. Not observed at other speeds

The jury is still out on villager aging rates at various speeds, due to some events that evidently stopped things while I was not directly observing the villages.

Jer

I still miss my ex-wife, but my aim is getting better...


Edited by Jer (02/19/07 12:20 AM)

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