0 registered (),
724
Guests and
3
Spiders online. |
Key:
Admin,
Global Mod,
Mod
|
|
30757 Members
78 Forums
19410 Topics
187013 Posts
Max Online: 1155 @ 08/29/25 01:48 AM
|
|
|
#40950 - 12/26/06 05:26 PM
[SPOILERS] Newbie Questions: beyond the basics
|
Newbie
Registered: 12/24/06
Posts: 18
|
Here's some basic questions I've not seen answered anywhere yet:
VILLAGER SKILL AREAS PROPERTIES: When a villager has a skill level in an area that you don't currently have checked as a work preference, I've noticed that they'll nonethless occasionally initiate work in this area. My questions have to do with whether they get the full benefit of their other skills areas if that area isn't currently checked as their work preference.
QUESTION 1: If a master farmer is set to research and takes a fishing break, can he still catch a crab even though his preferences aren't set to farming and his description reads "adept scientist" instead of "master farmer"?
QUESTION 2: If a villager is an adept or trainee doctor, but their work preference is set to one of their other skill areas, will they initiate healing if one of your VV's gets sick while you're away from the computer? Or must they have healing checked as their work preference to initiate healing?
QUESTION 3: If you don't have breeding checked but they've got experience (trainee parent) will they take initiative in this area and head for the love shack when they're supposed to be researching / farming?
QUESTION 4: It seems like Master Scientists earn tech points faster than Adept or Trainee, but they all get the same number of points per "research unit" only Masters earn them faster, or do they earn more points per "research" the higher the level? With farmers, it seems like each food basket is worth the same amount, but master farmers are a little faster in gathering. Adepts don't seem faster than trainees but seem less likely to goof off. Is this perception correct and is this how it works?
TECH LEVELS PROPERTIES:
QUESTION 1: Level 2 and Level 3 Science enable them to earn tech points faster. How MUCH faster and how does that work? I've not noticed much of a difference in how much faster they earn points now that I've got level 2. Do they just complete each "research unit" faster in level 2 and faster still in level 3, or do they actually get more points at the higher level. If so, how many points do they get at #2 and #3?
QUESTION 2: Does Level 2 Spirituality have any impact whatsoever other than enabling them to bury their dead and being an interim step toward getting Level 3 which is apparently needed for the temple & idol? (am not there yet)
QUESTION 3: Does the Fertility Fish enable the VV's to have twins & triplets or is that only possible w/ Fertility level #3?
QUESTION 4: Medicine and Longevity. Okay, when I only had Level 1 medicine, people got Elderly at 50. Then I bought Level 2, and my 50 year old went back to "healthy" and others who have turned 50 didn't get Elderly. But the guy who had been elderly at 50 has reverted to Elderly status at age 58. (eek!) although his red "life / health" bar is at the max. I'm guessing this is because he'd already been "elderly" once? What's the normal age for "Elderly" at level 2 medicine vs level 3 medicine? Does this also affect how old a woman can be and still breed?
QUESTION 5: Re: Medicine again. Do you have to have Level 3 medicine before anybody can become a Master Doctor?
That's it for now. Will probably think of a few more when I go back to the game. Anybody got answers for any of the above?
Thanks,
Kathryn C. (aka "makalapa" cuz I used to live there)
Edited by LadyCFII (12/26/06 05:37 PM)
|
Top
|
|
|
|
#40953 - 12/26/06 06:10 PM
Re: [SPOILERS] Newbie Questions: beyond the basics
[Re: Makalapa]
|
Plant Tycoon Millionaire
Registered: 10/28/06
Posts: 1331
|
Here's some basic questions I've not seen answered anywhere yet:
VILLAGER SKILL AREAS PROPERTIES: When a villager has a skill level in an area that you don't currently have checked as a work preference, I've noticed that they'll nonethless occasionally initiate work in this area. My questions have to do with whether they get the full benefit of their other skills areas if that area isn't currently checked as their work preference.
QUESTION 1: If a master farmer is set to research and takes a fishing break, can he still catch a crab even though his preferences aren't set to farming and his description reads "adept scientist" instead of "master farmer"?
A. Yes, he can!
QUESTION 2: If a villager is an adept or trainee doctor, but their work preference is set to one of their other skill areas, will they initiate healing if one of your VV's gets sick while you're away from the computer? Or must they have healing checked as their work preference to initiate healing?
No, they don't need it checked, but it makes them less likely not to do it if it isn't checked.
QUESTION 3: If you don't have breeding checked but they've got experience (trainee parent) will they take initiative in this area and head for the love shack when they're supposed to be researching / farming?
Sometimes.
QUESTION 4: It seems like Master Scientists earn tech points faster than Adept or Trainee, but they all get the same number of points per "research unit" only Masters earn them faster, or do they earn more points per "research" the higher the level? With farmers, it seems like each food basket is worth the same amount, but master farmers are a little faster in gathering. Adepts don't seem faster than trainees but seem less likely to goof off. Is this perception correct and is this how it works?
Good question, masters i think can earn 30, i really wouldn't know. You've lost me!!
TECH LEVELS PROPERTIES:
QUESTION 1: Level 2 and Level 3 Science enable them to earn tech points faster. How MUCH faster and how does that work? I've not noticed much of a difference in how much faster they earn points now that I've got level 2. Do they just complete each "research unit" faster in level 2 and faster still in level 3, or do they actually get more points at the higher level. If so, how many points do they get at #2 and #3?
well i know a master sientist, can earn 33 points per go, if he fully understands reasearch.
QUESTION 2: Does Level 2 Spirituality have any impact whatsoever other than enabling them to bury their dead and being an interim step toward getting Level 3 which is apparently needed for the temple & idol? (am not there yet)
Not that i know of.
QUESTION 3: Does the Fertility Fish enable the VV's to have twins & triplets or is that only possible w/ Fertility level #3?
I don't think it really effects the villagers.
QUESTION 4: Medicine and Longevity. Okay, when I only had Level 1 medicine, people got Elderly at 50. Then I bought Level 2, and my 50 year old went back to "healthy" and others who have turned 50 didn't get Elderly. But the guy who had been elderly at 50 has reverted to Elderly status at age 58. (eek!) although his red "life / health" bar is at the max. I'm guessing this is because he'd already been "elderly" once? What's the normal age for "Elderly" at level 2 medicine vs level 3 medicine? Does this also affect how old a woman can be and still breed?
I think 60 or 55 is for levle 2 medi, levle 3 is an age of 66.
QUESTION 5: Re: Medicine again. Do you have to have Level 3 medicine before anybody can become a Master Doctor?
Nope!!
That's it for now. Will probably think of a few more when I go back to the game. Anybody got answers for any of the above?
Thanks,
Kathryn C. (aka "makalapa" cuz I used to live there)
|
Top
|
|
|
|
#40955 - 12/26/06 06:36 PM
Re: [SPOILERS] Newbie Questions: beyond the basics
[Re: Makalapa]
|
Senior Uber-Member
Registered: 12/31/05
Posts: 2188
|
Here's some basic questions I've not seen answered anywhere yet: Wow! Lots of questions! Some of these have been answered, but there are so many threads in this forum it's sometimes hard to find all the answers you want. I'll see if I can help out here. (It seemed easier to quote and answer each question, perhaps this post can eventually turn into a VV FAQ.)VILLAGER SKILL AREAS PROPERTIES: When a villager has a skill level in an area that you don't currently have checked as a work preference, I've noticed that they'll nonethless occasionally initiate work in this area. My questions have to do with whether they get the full benefit of their other skills areas if that area isn't currently checked as their work preference. Yes, if the task they are doing is a skill increasing task, they'll get credit whether it is their preferred task or not. QUESTION 1: If a master farmer is set to research and takes a fishing break, can he still catch a crab even though his preferences aren't set to farming and his description reads "adept scientist" instead of "master farmer"? Yes, he'll still occasionally catch crabs (Master Farmers don't always catch crabs, but they are the only ones who can.) In addition, if a villager is a Master level Farmer, he can solve one of the puzzles, whether he is set to that preference or not. QUESTION 2: If a villager is an adept or trainee doctor, but their work preference is set to one of their other skill areas, will they initiate healing if one of your VV's gets sick while you're away from the computer? Or must they have healing checked as their work preference to initiate healing? Yes, they will, but the probabilites are higher if the villager is set to have Healing as a preference. QUESTION 3: If you don't have breeding checked but they've got experience (trainee parent) will they take initiative in this area and head for the love shack when they're supposed to be researching / farming? Sometimes they will. But I've only seen it for adept or master level. The probabilities go down if you have him/her set to something else. QUESTION 4: It seems like Master Scientists earn tech points faster than Adept or Trainee, but they all get the same number of points per "research unit" only Masters earn them faster, or do they earn more points per "research" the higher the level? As a scientist gain more skill, they earn more points per research unit. The first few lessons increase the quickest, then it slows down how many lessons they need before they earn more points. Also, Masters "pass" their lessons more frequently than Adept, and Adept more frequently than Trainee, so that may be what you are seeing for "earning them faster." With farmers, it seems like each food basket is worth the same amount, but master farmers are a little faster in gathering. Adepts don't seem faster than trainees but seem less likely to goof off. Is this perception correct and is this how it works? Each crop is always worth 7 points, each fish is worth 9 and crab 55 (IRRC, I don't have the game on this computer.) Berries are worth a different amount depending on how many berries are on the bush when they get to the food bin (not what was there when they were picked!) They are all picked at the same speed (except if you have a runner on the job), but like the Scientists, the higher the skill, the more likely they will complete the task. TECH LEVELS PROPERTIES:
QUESTION 1: Level 2 and Level 3 Science enable them to earn tech points faster. How MUCH faster and how does that work? I've not noticed much of a difference in how much faster they earn points now that I've got level 2. Do they just complete each "research unit" faster in level 2 and faster still in level 3, or do they actually get more points at the higher level. If so, how many points do they get at #2 and #3? More points at the higher levels. A maxed-out Master Scientist will earn 20 points per research session at Level 2 and 33 points at Level 3. (I forget what the maximum is for Level 1 since I usually upgrade my Science Tech before they reach the maximum...) QUESTION 2: Does Level 2 Spirituality have any impact whatsoever other than enabling them to bury their dead and being an interim step toward getting Level 3 which is apparently needed for the temple & idol? (am not there yet) Not that I noticed. QUESTION 3: Does the Fertility Fish enable the VV's to have twins & triplets or is that only possible w/ Fertility level #3? Interesting question. I haven't noticed any impact one way or another. In a game I just completed, I opted to not get Level 3 Farming, so the one puzzle I'm missing is the Fertility Fish. I'll report back if I get any twins or triplets. But I suspect that the probability increases with each level of fertility or the puzzle completion. QUESTION 4: Medicine and Longevity. Okay, when I only had Level 1 medicine, people got Elderly at 50. Then I bought Level 2, and my 50 year old went back to "healthy" and others who have turned 50 didn't get Elderly. But the guy who had been elderly at 50 has reverted to Elderly status at age 58. (eek!) although his red "life / health" bar is at the max. I'm guessing this is because he'd already been "elderly" once? What's the normal age for "Elderly" at level 2 medicine vs level 3 medicine? Does this also affect how old a woman can be and still breed? Each level of Medicine raises the life expectancy of when a villagers reaches "Elderly." As you noticed, this changed from 50 to 58 with Level 2 Medicine. With Level 3, they don't reach Elderly until 66. A woman can breed until she dies. However, if she dies whil caring for a baby, the baby will die also.  QUESTION 5: Re: Medicine again. Do you have to have Level 3 medicine before anybody can become a Master Doctor? No, they can gain medicine skills by studying the medicine plants (they are more likely to stay at the cactus), curing sick villagers, or certain events. I've had the event show up when a kid gets maxed out on healing. It shows as "Apprentice" until he/she turns 14. That's it for now. Will probably think of a few more when I go back to the game. Anybody got answers for any of the above?
Thanks,
Kathryn C. (aka "makalapa" cuz I used to live there)
How'd I do? Please post again with more questions.
_________________________
Red Sox--2007 World Champions! Celtics--2008 NBA Champions!
Isola is a magic island! All sorts of strange things can happen, and often do happen. -- arnie
|
Top
|
|
|
|
#40956 - 12/26/06 06:36 PM
Re: [SPOILERS] Newbie Questions: beyond the basics
[Re: Kasey323.ink]
|
Adviser
Registered: 11/29/06
Posts: 94
|
A few clarifications on what Charley posted... QUESTION 3: If you don't have breeding checked but they've got experience (trainee parent) will they take initiative in this area and head for the love shack when they're supposed to be researching / farming? Sometimes. Yes they do... and usually at the most inopportune times! -_- QUESTION 4: It seems like Master Scientists earn tech points faster than Adept or Trainee, but they all get the same number of points per "research unit" only Masters earn them faster, or do they earn more points per "research" the higher the level? With farmers, it seems like each food basket is worth the same amount, but master farmers are a little faster in gathering. Adepts don't seem faster than trainees but seem less likely to goof off. Is this perception correct and is this how it works? Good question, masters i think can earn 30, i really wouldn't know. You've lost me!! At level 1 Science, Untrained scientists learn 1, 2, and then 3 on their first three successful researches. At that point they turn into Trainees where they earn from 4 to about 8 points. Adepts learn from 8 to 12 points, and Masters can learn up to 15 points at max skill. TECH LEVELS PROPERTIES: QUESTION 1: Level 2 and Level 3 Science enable them to earn tech points faster. How MUCH faster and how does that work? I've not noticed much of a difference in how much faster they earn points now that I've got level 2. Do they just complete each "research unit" faster in level 2 and faster still in level 3, or do they actually get more points at the higher level. If so, how many points do they get at #2 and #3? well i know a master sientist, can earn 33 points per go, if he fully understands reasearch. At level 2 an Untrained scientist will get one extra point per successful research. A Master scientist will get 20 max. And yes, at level 3 a Master scientist will get 33 points max per stint at the table. QUESTION 3: Does the Fertility Fish enable the VV's to have twins & triplets or is that only possible w/ Fertility level #3? I don't think it really effects the villagers. The fish just makes their breeding attempts more successful. I think twins are possible with Fertility level 2, and triplets possible with Fertility level 3. QUESTION 4: Medicine and Longevity. Okay, when I only had Level 1 medicine, people got Elderly at 50. Then I bought Level 2, and my 50 year old went back to "healthy" and others who have turned 50 didn't get Elderly. But the guy who had been elderly at 50 has reverted to Elderly status at age 58. (eek!) although his red "life / health" bar is at the max. I'm guessing this is because he'd already been "elderly" once? What's the normal age for "Elderly" at level 2 medicine vs level 3 medicine? Does this also affect how old a woman can be and still breed? I think 60 or 55 is for levle 2 medi, levle 3 is an age of 66. Your numbers are right... it's 50 for level 1, 58 for level 2, and 66 for level 3. Villagers can breed at any age, but if they're elderly the chances of them surviving for the baby to start running around are lessened. QUESTION 5: Re: Medicine again. Do you have to have Level 3 medicine before anybody can become a Master Doctor? Nope!! And special events can turn your farmers, builders, or whatever into Master doctors at the tip of a... well, flask of potion!
|
Top
|
|
|
|
#40964 - 12/26/06 07:42 PM
Re: [SPOILERS] Newbie Questions: beyond the basics
[Re: Zylador]
|
Newbie
Registered: 12/24/06
Posts: 18
|
Thanks! This is all very helpful. Am on my 2nd game, trying it with a slightly different strategy. Didn't get to finish game #1, as it was on my laptop that died on Christmas eve (aarrgghh!)On this game, I've been trying to rack up research points and food. Didn't both trying to get the beach cleaned, for example, until I was halfway to having enough points for level 3 farming so we could fish. Have decided to try not doing the lagoon until I need it as a step toward the next puzzles. (No, you DONT get to do laundry! live with it!)
Have been very prudent with breeding (IPPA -- Isola Planned Parenthood Assn) but may have outsmarted myself in this area as I'm now in that awkward stage where everybody is either getting elderly, or is too young to breed, with only 2 males and 2 females in the young breeding age category and I really need to be growing the next generation of master farmers, builders and healers.
Worried about overworking my newly elderly types or putting them at tasks that cause injury. At the moment, as we desparately need hut 2, I decided to go for it and let all the elderly work on it, but let them goof off when they want, not only eating/ drinking but also with new, old-folk behaviors like "relaxing", "arguing" and "exercising" as that seems to have a good impact on their health. (the others I drag them back to work!)
This is a great game - so many nuances.
|
Top
|
|
|
|
#40967 - 12/26/06 07:49 PM
Re: [SPOILERS] Newbie Questions: beyond the basic
[Re: Makalapa]
|
Senior Uber-Member
Registered: 12/27/05
Posts: 1762
Loc: Barbados
|
Question 2: I've seen an "unchecked" master doctor go off on his own to heal a sick person; never seen it happen with a trainee or adept doctor though.
Question 3: Master farmers are the only level farmer that can catch crabs, worth more food points.
Tech Levels: Question 1: Each higher level of science tech gains research points faster. Not sure how much points per tech level per personal level.
Question 2: Villagers with level 2 medicine become elderly at 58
|
Top
|
|
|
|
#40968 - 12/26/06 07:59 PM
Re: [SPOILERS] Newbie Questions: beyond the basic
[Re: Makalapa]
|
Senior Uber-Member
Registered: 12/27/05
Posts: 1762
Loc: Barbados
|
Have been very prudent with breeding (IPPA -- Isola Planned Parenthood Assn) but may have outsmarted myself in this area Don't give up on the IPPA... you will just need to experiment to get the pacing right 
|
Top
|
|
|
|
#40969 - 12/26/06 08:02 PM
Re: [SPOILERS] Newbie Questions: beyond the basics
[Re: Makalapa]
|
Senior Uber-Member
Registered: 12/31/05
Posts: 2188
|
You're welcome!
You're picking things up very quickly! I don't clear the lagoon until late in the game, but it took several games before I started that strategy.
I've also been bringing my villagers to the IPPA, especially in hard games with certain goals. In my most recent game I started with 2 adult males, 2 adult females, and 1 female kid. Then the first 3 kids born were all female. Finally I got a couple of males, and another female before my first two males died. (Otherwise, I would have been wishing for the barrel of kids!) As it was, there was a long wait until the eldest boy was old enough to breed.
I'm not sure that overworking the elderly brings an earlier death, except that they are more likely to get injured on the job. I'll usually set their preferences to Farming, Healing, or none at all and let them do what they want. If an adult female's health bar is very low (but not practically gone) I'll sometimes set her as a parent, since she'll heal while caring for the baby.
_________________________
Red Sox--2007 World Champions! Celtics--2008 NBA Champions!
Isola is a magic island! All sorts of strange things can happen, and often do happen. -- arnie
|
Top
|
|
|
|
#41008 - 12/27/06 07:15 PM
Re: [SPOILERS] Newbie Questions: beyond the basics
[Re: sfrose]
|
Newbie
Registered: 12/24/06
Posts: 18
|
THANKS for all the responses.
OK here's another one. About the log file. In reading through the forums, a past post referred to a mating that happened "off watch" and being able to find out who the father was from looking at the log file.
My copy of the program isn't logging births / parents. Nor is it logging deaths. The only thing it gives me is (1) fishing / farming points racked up, with villager name listed (2) research points awarded (anonymously), (3) who got sick or injured and if they got healed and the resulting percentage on their health bar.
Am I doing something wrong? Is there something I have to do to configure the program to log births/conceptions?
-- Kathryn C
PS I've got this 55 year old Adept Doctor / Master Scientist who has already gotten 2 women preggers unplanned, one when he was supposed to be "healing" her and one when I dropped him on the research table and inadvertently bumped him into a fellow researcher. OOPS. Recently, he's been pausing frequently to "wait for someone", so the the old horn-dog is clearly up to something.
|
Top
|
|
|
|
#41010 - 12/27/06 07:28 PM
Re: [SPOILERS] Newbie Questions: beyond the basics
[Re: Makalapa]
|
Unicorn
Registered: 10/07/04
Posts: 17515
Loc: Colorado
|
The log file doesn't record actual births, but it does record matings. If you have a nursing mom in your village, the father is the last one who mated with her. You'll see entries in the log file that look like this: Lala mated with Kali You have to remember that the information in the log file is replaced each time you launch the game, so it must be examined or preserved (by moving or renaming the file) before you launch the game again. 
_________________________
Barbara Unicorn Last Day of Work
|
Top
|
|
|
|
|
|