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#40913 - 12/24/06 08:01 PM Virtual Villager s people
poofy Offline
Expert

Registered: 03/08/08
Posts: 115
Loc: Kentucky
I have played this over and over. When I first downloaded the game you ave 7 villagers and 1 is a child. But now everytime I start the game over I only have 6 villagers with one a child. Does anyone out there have this same problem. Do you now how I can get the lost one back.

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#40914 - 12/24/06 08:05 PM Re: Virtual Villager s people [Re: ]
Kasey323.ink Offline
Plant Tycoon Millionaire

Registered: 10/28/06
Posts: 1331
Originally Posted By: sharon315
I have played this over and over. When I first downloaded the game you ave 7 villagers and 1 is a child. But now everytime I start the game over I only have 6 villagers with one a child. Does anyone out there have this same problem. Do you now how I can get the lost one back.


If you start on meduim difficulty you'll start with six villagers, 7 villagers for easy and 5 for hard. ;\)

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#40915 - 12/24/06 08:08 PM Re: Virtual Villager s people [Re: Kasey323.ink]
poofy Offline
Expert

Registered: 03/08/08
Posts: 115
Loc: Kentucky
thank you. I have been asking all ove for the answer but no one told me. Thank you I do appreciate it. Do you just keep playing continuous or do you start over after all 16 are done.

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#40916 - 12/24/06 08:11 PM Re: Virtual Villager s people [Re: ]
Kasey323.ink Offline
Plant Tycoon Millionaire

Registered: 10/28/06
Posts: 1331
Originally Posted By: sharon315
thank you. I have been asking all ove for the answer but no one told me. Thank you I do appreciate it. Do you just keep playing continuous or do you start over after all 16 are done.


Most members usaly start goales after they've completed the game. ;\) For example, try to get a high score. But there's loads more!!

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#40932 - 12/25/06 08:46 PM Re: Virtual Villager s people [Re: Kasey323.ink]
sfrose Offline
Senior Uber-Member

Registered: 12/31/05
Posts: 2188
Yeah, I have one game that I started over to see if I can get all of the puzzles solved (except for the fish of fertility) without getting Level 3 Framing. And do this in hard mode.

I'm almost there! I just need to get enough tech points for Level 3 Fertility, and then switch my villagers to building to easily complete the garden and treasure.

Other villages I just keep in maintenance mode. My first to survive, a village that lost its GC, and another that I train all of the villagers in Farming, Building and Healing, and then let them do what they want.
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Isola is a magic island! All sorts of strange things can happen, and often do happen. -- arnie

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#40939 - 12/26/06 12:27 AM Re: Virtual Villager s people [Re: ]
bajantara Offline
Senior Uber-Member

Registered: 12/27/05
Posts: 1762
Loc: Barbados
Or you could try to solve all the puzzles without losing a villager, leaving only the graveyard as the last one to be completed eventually

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#40985 - 12/27/06 03:12 AM Re: Virtual Villager s people [Re: bajantara]
Amanda1681 Offline
Adviser

Registered: 12/26/06
Posts: 88
Loc: Northern Michigan
Originally Posted By: bajantara
Or you could try to solve all the puzzles without losing a villager, leaving only the graveyard as the last one to be completed eventually


Is that even possible? I mean, they get old so quickly... :|
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#40989 - 12/27/06 04:10 AM Re: Virtual Villager s people [Re: Amanda1681]
LadyCFII Administrator Offline
Unicorn

Registered: 10/07/04
Posts: 17515
Loc: Colorado
It's not only possible, I've done it many times. \:\)
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#41002 - 12/27/06 03:39 PM Re: Virtual Villager s people [Re: LadyCFII]
bajantara Offline
Senior Uber-Member

Registered: 12/27/05
Posts: 1762
Loc: Barbados
I haven't lost a villager since my first game. In fact, I have to fess up to an aversion to completing the graveyard puzzle, so when I've finished a game up to that point, I save the file somewhere else and start another game. Maybe one day I'll go back and visit the village; but then again, maybe I won't... I'll just be satisfied knowing my Isolans are alive and well somewhere... lol

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#41009 - 12/27/06 07:19 PM Re: Virtual Villager s people [Re: bajantara]
poofy Offline
Expert

Registered: 03/08/08
Posts: 115
Loc: Kentucky
If you sve the file say to my documents will the game continue if you start another one. How can you make the mushooms come up more frequent rom the beginning of the game. Also if you alow the game to continue eve after all puzzles are completed how many island events pop up. also is there alot more if you go to hard mode instead of the others. I tied to continue the game for awhile but I hav 90 people and nothing ever comes up after reaching all 16 puzzles.


Edited by sharon315 (12/27/06 07:23 PM)

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#41012 - 12/27/06 07:37 PM Re: Virtual Villager s people [Re: ]
LadyCFII Administrator Offline
Unicorn

Registered: 10/07/04
Posts: 17515
Loc: Colorado
Virtual Villagers allows you to have 5 games at a time using the Change Player function on the main menu. If you want to have more than that, you can accomplish that by moving the savegame files between different folders. If you do that, though, you have to be careful to keep track of which ones are which and avoid overwriting them, since the files will have the same set of names.

The mushrooms and Island Events are basically random, and are not player controllable. They also are independent of game speed or difficulty. The Island Events generally occur about once a day after the first few, but if you don't check on your games very often, they will happen much less frequently. I have games that have been running since July and I still get Island Events in those games.
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#41020 - 12/27/06 09:46 PM Re: Virtual Villager s people [Re: LadyCFII]
poofy Offline
Expert

Registered: 03/08/08
Posts: 115
Loc: Kentucky
Anothe website had the walkthrough and on it it sai you can change the time on your computer to make the time go faster. And it does. What I am wondering is by doing this are you missing all the events. Because I have only had 10 at the most and that is playing normal mode. When I played easy mode the most was 6. Any sugestions. There isnt much you can do except sit and watch the villagers. If you change the clock that the game moves quicker.

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#41022 - 12/27/06 10:17 PM Re: Virtual Villager s people [Re: ]
LadyCFII Administrator Offline
Unicorn

Registered: 10/07/04
Posts: 17515
Loc: Colorado
While some people do adjust their computer's system clock to make the game go faster, we don't recommend that. Not only can it cause significant problems with the game's real-time engine, it can cause potentially serious problems with the operating system, file system and other applications on a computer (such as security and anti-virus software). If you're willing to risk problems by adjusting the clock, that's certainly your choice.

Adjusting the clock doesn't directly affect the frequency of Island Events in the game. They will occur randomly as determined by the event scheduler in the game, approximately once a day under the best conditions.

If you're bored with your current village, you might want to start a new game and set some challenges for yourself - such as trying to finish all the puzzles except the graveyard with no villagers dying, or finishing puzzle 15 before you start on puzzles 3 and beyond (yes, it can be done).
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Barbara
Unicorn
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#41024 - 12/27/06 10:31 PM Re: Virtual Villager s people [Re: LadyCFII]
TheVillageIdiot Offline
Sage

Registered: 04/13/05
Posts: 2638
Loc: Island of Isola
If you do use the system clock adjustment, it will give you less events. That is unless you are only forwarding a few hours a day. If you adjust your clock forward more then 24 hours you will get less. That is because you will only get one event at a time. So if you advance your clock three days you will still only get one event. But if you don’t advance it you will get (on average) one event for each of those three days. Does that make sense?
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#41028 - 12/27/06 11:17 PM Re: Virtual Villager s people [Re: TheVillageIdiot]
LadyCFII Administrator Offline
Unicorn

Registered: 10/07/04
Posts: 17515
Loc: Colorado
The same is true if you only check your game every 3 days. The best that you can hope for is to see an event about every day. If you want to maximize the number of events you see, you'll check the game log every time you get an event and note when the next one is supposed to occur, then check the game at exactly that time.
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Barbara
Unicorn
Last Day of Work

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#41029 - 12/27/06 11:23 PM Re: Virtual Villager s people [Re: LadyCFII]
TheVillageIdiot Offline
Sage

Registered: 04/13/05
Posts: 2638
Loc: Island of Isola
That's a true fact there Mrs. LadyCFII!!
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The VI

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#41067 - 12/28/06 06:00 PM Re: Virtual Villager s people [Re: LadyCFII]
poofy Offline
Expert

Registered: 03/08/08
Posts: 115
Loc: Kentucky
How do you save the games in different files. I tried it but it didnt work.

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#41070 - 12/28/06 09:11 PM Re: Virtual Villager s people [Re: ]
LadyCFII Administrator Offline
Unicorn

Registered: 10/07/04
Posts: 17515
Loc: Colorado
Using Windows Explorer, go to the directory where Virtual Villagers is installed and look for files named Isola**.ldw (where ** is a number). There may be up to 11 of those files. The single-digit numbers are your "primary" savegame files and are numbered 1-5 (corresponding to the player slots). The two-digit numbers are the "backup" savegame files, and are numbered 21-25. There is also a file Isola0.ldw which contains settings. If you move the savegame files to another folder (it can even be a subfolder in the Virtual Villagers directory), you can start 5 new games. Time will continue to pass in the games that you moved unless you pause them. As I said before, you need to be comfortable with keeping track of your files, or you run the risk of messing up your games.
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Barbara
Unicorn
Last Day of Work

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