I do like the little guy. I keep a LOW population so that about 14 adults have done all the work necessary to complete the puzzles. By the time I bring the little guy in, I WANT my villagers to have fun. I've worked them to "death" and no, they're not real, but hey, whatever years (hours) they have left, I don't want them to have to work again. Plus, if I do want to train a 14 yr old on a task, the parties allow me to grab the villager and train in peace. The rest are dancing and leaving me alone to train on either healing or farming. I don't "need" them to learn these things, but the kid says he/she is bored, it gives them something else to do. Besides, farming and healing NEVER affects a villager's health - no matter how many HOURS you force them to train, their health line is always 100% (except for when you FIRST start a game). The only time you have to worry about the health line is when they do research or they are on a building project. But, if you've bought everything with tech points.. why stress your villagers out to do research? If you've completed all the puzzles - you've built everything you can - fixing huts should not affect a villager's health line. Guess I don't understand how a villager's health line goes down after the G.C. comes into play. Then again, I've never had him heal. Half the villagers are Master Docs - the G.C. doesn't have to. I guess it's the way you play, if you still want research points for.. you got me, you don't need 'em, but whatever... anyway, if you still force villagers to research, YEP... eventually their health will drop. Keep forcing the issue, and it'll take a nosedive.

Original point .. like IBteri, when I bring the g.c. in, work is done, it's time to party.