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#35856 - 09/27/06 09:41 PM
Mini Game Ideas
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Consigliere
Registered: 03/18/06
Posts: 314
Loc: Central Valley, CA
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I was playing Fish Tycoon this morning and I thought, well, this is a really good game, but it gets kind of boring. I mean, this is a real-time game, so you basically do what you want for five or ten minutes then go off and do something else. I, for one, would love to have a kind of "mini game" embedded into the game so that we can have a little bit of fun while we're waiting for the fish to grow up.
LDW could include them in the next expansion pack or sequel. Here are my ideas for a mini game. Please add your ideas - hopefully, LDW will pick one!!
I was thinking of something that could help the main game.
Perhaps you could go dive in the Isola Lagoon for oysters, and sell them - oysters with pearls could sell for more money, which could then be used in the main game.
Another dive idea - let's say the store has a seaweed farm in the lagoon or on the shore. You have to go diving every now and then to harvest them and take them back to the store to sell. Perhaps have a few different kinds of seaweed that sell for different amounts. Possibly even have young/midaged/adult plants that sell for different amounts bsaed on age. You could maybe even have a mini tycoon - plant certain types for better monetary yield.
This idea is more of a hunting one: You go treasure hunting! Take a pickaxe and start digging on the beach for old coins, jewelry, etc. Perhaps, in the sequel, you could have a new facet to the Fish Tycoon game: Dive Research (like Environmental Research, Food Research, etc). Level one = you get a pickaxe and go digging on the beach. Level two = Snorkel and nearshore diving (find oysters, rare nearshore fish, and maybe treasure boxes). Level three = full scuba gear and deepwater diving (treasure boxes, oddball creatures, treasures from sunken ships, etc.)
Another idea: You could maybe do this fun minigame where you do literal research. It'd be like a little lab or something, you pick two flasks of certain chemicals and mix them up. Maybe you get something new, maybe you don't. You could create new medicines, food, and tonics to use or sell in the store.
Anybody else care to pitch in with more ideas?
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Rainbowfish ~LDW Games addict.
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#35858 - 10/02/06 07:35 AM
Re: Mini Game Ideas
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Newbie
Registered: 10/02/06
Posts: 2
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they are great ideas i agree i love the game but it does tend to get a bit boring after awhile so a mini game or even a couple would be a great idea it would make the game more interesting. i also wish they would put it on shelves in australian shops lol
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#35863 - 10/10/06 07:35 PM
Re: Mini Game Ideas
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Senior Uber-Member
Registered: 09/22/06
Posts: 1709
Loc: Houston, TX
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I was thinking that especially for kids it would be neat to have a jigsaw puzzle using fish scenes, with different degrees of difficulty. They could have scenes of real fish or screenshots from the game.
I was also thinking of a memory type game, with cards that had the different perfect fish and magic fish on them, face down, and you try to flip them for a match.
And I may be weird on this next one, but I love chance type games, where you roll dice or flip a coin,, and then have to guess what the outcome will be. The longer you are right, the bigger the reward. Maybe like a "Millionaire" type structure, where at certain levels you automatically get to keep a certain amount, even if you lose later on. It could be as simple as guessing fish heads or fish tails before a random coin flip. Stastically its 50/50, so the longer you guess correct, the easier it is. Or a dice rolling and guessing evens or odds. Or it could be 3 imaginary doors, and you have to guess which one the prize is in. As I said - I maybe be weird about enjoying those things.
The game coule be playing tic-tac-toe vs the computer, or dots (where the object is to connect the dots to make more boxes than your opponent).
The problem with mini games is that they do have to be mini. The games cannot get too complicated because the coding gets too complex and the file gets to large. Minigames do not have to be big, complex ideas, just time killers.
Any minigames they add have to be pretty simple, which is why I didn't like the idea of getting to keep fish or plants collected in the minigames - it would be too easy to get all your fish that way. But if the point of the games is just to take up some time while waiting for fish to sell, or to speed up the process, then little rewards like saving up points for Isola bucks or items (or maybe later to open decor options) would make perfect sense.
The minigames aren't to overshadow FT, they are just to add another bit of flavor to the game in the parts that can be a bit tedious.
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Why is it that if someone tells you that there are 1 billion stars in the universe you will believe them, but if they tell you a wall has wet paint you will have to touch it to be sure?
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#35864 - 10/19/06 02:50 PM
Re: Mini Game Ideas
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Adviser
Registered: 10/18/06
Posts: 85
Loc: London, England
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Il like those ideas
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18 Years Old Creative
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