Virtual Villagers Tips & Tricks, Walkthroughs, Guides, Hints and Help Last Day of Work Official Forums: Virtual Families, Virtual Villagers, Fish Tycoon
Facebook
Who's Online
0 registered (), 724 Guests and 3 Spiders online.
Key: Admin, Global Mod, Mod
Recent Posts
LDW Links
LDW
Virtual Families
Virtual Villagers
Fish Tycoon
Plant Tycoon
Newest Members
adelleinternal44, Slime, Knot4Him, Jcata9, Annalyzer
30757 Registered Users
Forum Stats
30757 Members
78 Forums
19410 Topics
187013 Posts

Max Online: 1155 @ 08/29/25 01:48 AM
Topic Options
#34988 - 09/17/06 03:34 PM (Spoiler) Some Things I noticed, need to change!
erso11 Offline
Newbie

Registered: 09/03/06
Posts: 18
I noticed some things about the game, that makes it very redundant, and also some thigns that should be changed.

- I found out, keeping a low population, and buying nothing but Harvesting levels, is the beginning to winning the game. Once you have fishing, they never die from hunger again.
- I have learned, that even though they are smarter when they are born, after the school is built, i still have people who have no skills whatsoever. It is disturbing to have to search 90 villagers for the ones who are untrained, because they have no skills when they are born. the rest will automatically start to work those skills when they hit 14.
- I also learned, that once they learn to plant crops, they completely ignore the berry bush. Once they learn to fish, only 1 out of all of the villagers will get the crops, the rest of the crops get wasted. This should not be so. They should go after the berries till depleted, then crops, then fish. Maybe even divide the group up, so each type of food is harvested.
- Why are buidlers still born after the statue is built? They don't build anything else, except look for treasure, then there is no need for them. The only villagers you actually ahve a need for are farmers and doctors, nothing else! Why? Seems kind of weak for that.
- Also, when the heat wave hits, i have learned, the children go swimming. Actually, they walk on water!

Adding Picture of walking on water


Attachments
34582-WalkingOnWater.jpg (71 downloads)



Edited by erso11 (09/17/06 04:31 PM)

Top
#34989 - 09/17/06 04:38 PM Re: (Spoiler) Some Things I noticed, need to change!
sfrose Offline
Senior Uber-Member

Registered: 12/31/05
Posts: 2188
Builders are needed in case another shipwreck washes up on the beach. The debris needs to be cleared before the Farmers can fish again.

At least "fixing the hut" seems more productive than "doing the laundary." Though I think another event should be damage to a hut. That way the builders have something else to do before new babies can be born.

I also discovered that when the GC starts a party, anyone who is sick will instantly be healed. A bit strange, but I can't always count on a party occuring while I'm busy with my "clinic."
_________________________
Red Sox--2007 World Champions!
Celtics--2008 NBA Champions!

Isola is a magic island! All sorts of strange things can happen, and often do happen. -- arnie

Top
#34990 - 09/17/06 06:02 PM Re: (Spoiler) Some Things I noticed, need to change!
denisetan Offline
Newbie

Registered: 09/17/06
Posts: 13
Noticed that when all the techs reach 3rd level, all the scientists stop working.

Top
#34991 - 09/19/06 04:15 AM Re: (Spoiler) Some Things I noticed, need to change!
Izzie Offline
Trainee

Registered: 08/23/06
Posts: 31
Loc: MN. USA
You get builders whenever the parents had the skill. That doesn't really depend on puzzels. Some of the kids born look like they have no skills but if you looked inside the game file they are there. It takes a certain numbers of "points " in a skill before it shows up in the skill bar. I was quite surprised that they really do get some points in all the skills the parents had high numbers in. This is why some look like they gained skills faster then others, they had almost enough to show up. I have many villagers on their own that will forage or harvest depending on their skill or likes. Personally I would rather they leave the berry bush alone after farm 2. I do wish that that farmers wouldn't run off fishing during harvest time. The AI is pretty good but could be better. The lure to puzzel objects is a bit to high. It helps first time players but after awhile it's just annoying to keep them on task. Pathing could also need adjusting. I notice it far more with the villagers that like running. I would love to see a better way to heal people then throwing them at the food bin, sometimes as many as 15 times. But all in all they did a pretty good job.

Top


Moderator:  MissKathy, Rockmower 
Smileys
Arthur on Twitter