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#33754 - 08/31/06 01:43 PM PLEA FOR NEW IDEAS ON V.V.2
clakb77 Offline
Newbie

Registered: 08/31/06
Posts: 3
Loc: Manchester, England
After playing VV1 and loving it but being wholeheartedly disappointed with the anticlimactic end to the game I had to come and post some ideas of mine for the sequel. Feel free to add your own ideas too and hopefully LDOW will answer our desperate pleas for a great sequel.

I personally still love the puzzles you have to complete (more tasks than puzzles) but would be interested to see more of these and maybe not have some of them take so long. The watering of the field was just a bit much (mainly because there was nothing to show it's progress like you get when building huts etc)

I'd love to see interaction with other villages. Maybe some trading or fighting since once the game is complete the tech points and food build up and theres nothing to do with them. How about being able to mine for gold or jewels and make things to trade. Being able to trade food for other materials and favours would be good too.

The research screen is great and I had no problems with it but for a sequel would like to see the trade research or military appear.

I've seen people complain about all the villagers looking the same and I know you can change outfits if you highlite n press F6 but I didn't like that once you got to outfit 10 the cycle didn't start again so you end up with every1 in the same clothes.

I love some1 elses idea for a family tree type thing. The spirituality research could indeed be used to have marriage cerimonies and it would be nice to see our tribes history. I had to resort to naming my villagers BOB, BOB II, BOB III etc to keep track and I agree that the big sex fest seemed a bit much sometimes. We just want a bit more control there please.

There is so much potential for this game and I do respect that game design takes alot and that the improvements cud mean larger files and more disc space, but we love the idea and thirst for more at the end.

I presently have tons of villagers, have lost count of my death toll (since once the graveyard is full you don't get stones anymore) I have millions of tech points and hundreds of thousands in food. Unfortunately, now the game is effectively over they just run around gaining skills, breeding, dying. It's soooo sad.

Please, please, please hear our thoughts and give us the fantastic ongoing sequel we beg for. No doubt if the sequel has the great potential and is received with what we would love to see, I am sure that a third V.V would still go down really well with us hardcore VV fans. Such a wonderful concept, with great simplicity. Not everyone likes the modern SIMS characters, its nice to be tribal sometimes in such a modern world.

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#33755 - 08/31/06 03:12 PM Re: PLEA FOR NEW IDEAS ON V.V.2
Carla Administrator Offline
Executive Producer

Registered: 10/05/04
Posts: 784
Loc: Italy
We are reading every single post and will consider every single suggestion for the second chapter of this saga!


_________________________
Carla
Executive Producer
Last Day of Work

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#33756 - 08/31/06 04:14 PM Re: PLEA FOR NEW IDEAS ON V.V.2
Cass Offline
Consigliere

Registered: 08/31/06
Posts: 247
Loc: Ontario, Canada
I couldn't agree more. I'm a stay at home mom and this game is perfect for me cause it doesn't require my constant attention. I'm going crazy waiting for the second VV, now I have nothing to do with my quiet time I wouldn't like to see them have money or any type of currency though. I really like that they work as a team and they don't have the issues that the real world has. Them having marriage ceremonies sounds great, towards the end there it does start getting a bit sin city. Can't wait for the next one!!!
_________________________


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#33757 - 08/31/06 08:54 PM Re: PLEA FOR NEW IDEAS ON V.V.2
HandEFood Offline
Adviser

Registered: 08/13/06
Posts: 53
I like the idea of merchant technology, but military? Why do we need to cause more fighting and wars? One of the great things in the game is that there's no conquring required.

Maybe military could be in there as village defence from preditors. The next village may have a hoard of tigers nearby that will prey on defenseless villagers.

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#33758 - 08/31/06 09:42 PM NEW IDEAS ON V.V.2
sniperpaps Offline
Newbie

Registered: 08/16/06
Posts: 16
Loc: PERU!!!
Ive made my story suggestions in two forums but not in this one, just because u want u to read it, im agree clakb77 , the game is so full of potential. Sometime I dream about Isola and tons and tons of new puzzles, such as a sunked ship, new parts of the island and paths that we must build to get there. New tipes of food coconutspapaya where is all that??, animals to eat, bonefires and civilized extrangers that once healed could help people to solve new puzzles.

The Golden Child has became an old man, and after 100 or something must die, for me that would be the perfect begining to new adventures. I love the "catching the crab" activity, cooking, shamans ( talented kids only) who must research as well to get the knowledge to talk with the Golden Child ghost, he will tell the villagers to look for the forainers rescue them ( in a period of time to get them alive) and master doctors will heal them. But they losted their memory, only shamans will help them know and then they can teach us how to use the items recovered from the sunked pirate ship (explaining the treasure appeareance).
After that life will be modern, and we can also have version 3....working on that now.....

The forum is full of suggestions but story is totally necesary u cant put new puzzles in the same place, cause we had explored it for centuries (game time)

What do u think??? im proud!

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#33759 - 09/02/06 04:09 PM Re: PLEA FOR NEW IDEAS ON V.V.2
hiscutie75 Offline
Newbie

Registered: 09/02/06
Posts: 2
I think that you have some great ideas!

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#33760 - 09/03/06 07:17 AM Re: PLEA FOR NEW IDEAS ON V.V.2
angel32 Offline
Newbie

Registered: 09/03/06
Posts: 1
Just played vv through for the first time, loved it, and am desperate for some sort of continuation or add on! (especially if they could go into another part of the islan)
I am sure these ideas have already been postd, but just in case, here goes:-
exploring skills - these could be linked into either building or farming skills, so that a skillled farmer could build a boat and explore/sail off/fish for bigger fish.
skilled farmer/explorer could clear land and plant more crops - these could feed animals
they could learn to tame animals/keep chickens etc
would love to see a campfire
is there a way of generating ongoing challenges once the original puxxles have been solved?
events or something to work through?
and I would love an easy option (ie for the no-techie!) of being able to set this as a screen saver once the puzzles are solved.

thanks for a great game - my teens are addicted to it too!

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#33761 - 09/03/06 08:29 AM Re: PLEA FOR NEW IDEAS ON V.V.2
penandkip Offline
Newbie

Registered: 08/30/06
Posts: 21
Unfortunately I have no new ideas - there have been so many good ones already! I love the idea of having chickens! I would like the game to stay somewhat 'primitive', there is a whole island left to explore; I think if the villagers became too modern the game might be a bit boring - it was the 'start from scratch' aspect that made me interested in the first place. It might be really cool if it could be an add-on to vv1 - so you could keep some established villages and have them explore etc?

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#33762 - 09/03/06 10:10 AM Re: PLEA FOR NEW IDEAS ON V.V.2
istara Offline
Consigliere

Registered: 03/02/05
Posts: 253
IDEAS

(what I'm trying to do with these is extend the continuing gameplay beyond the challenges)

1. Genetics
Children inherit either the hair/hair colour or clothes of one of their parents.

2. Villager swap
A way to swap villagers between villages. Maybe even trade them over the internet

3. Super villagers
These would be villagers that you trained to master in every skill (except parenting). They should live longer, or have some special powers or something.

4. Continued research
Research points should be needed for medicines or something, so that it was necessary to keep villagers researching even after you discovered everything

5. Continued building
Huts should perhaps actually decay, and need repairs, or your village size gets limited again (eg if they drop below 50% condition)

6. Watering the crop
This should have some kind of influence on either the speed of crop renewal, or the size of the crop. Currently it's a pointless waste of time. And annoying, because villagers get distracted from better things they could be doing.

7. Worshipping
This should involve some rewards. Perhaps villagers could have a Spirituality bar (rather than the Parenting bar, which I find kind of pointless, given that you can just keep dropping absolute amateurs together until they breed). Spirituality could affect health, longevity, the chance of having triplets or something. Cool things.

8. Regular tournaments
There could be a new tournament on the Leaderboard every week or month: eg for the most amount of twins born, or mushrooms picked, or Research points. Some kind of challenge to keep the sense of competition going, that also enabled newer players to compete with older ones (so it wouldn't matter if you had already picked 1,000 mushrooms, only the ones you picked for that week would count).

9. Downloadable events/puzzles/features
If this were possible to extend the game, it would be great. Even if you had to pay for them (a dollar or so, like extra skins for a game). So you might pay a dollar and your villagers could puzzle out how to build the Fountain of Youth. This would perhaps extend villagers' lives. Or they might figure out how to plant the Garden of Love, which would increase twin births. Or the Mystical Observatory, which would increase research rates and add some really cool celestial-themed Special Events. Etc.

10. Reward villagers
People winning tournaments, or from other lucky things, could have special villagers born. Like the Golden Child. They would wear special clothes and have special looks and powers.
_________________________
Pbook G4/800mhz/OSX 10.4.8/512mb RAM
Dual G5/2.5ghz/OSX 10.4.8/4gig RAM

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#33763 - 09/03/06 11:08 AM Re: PLEA FOR NEW IDEAS ON V.V.2
Jami Offline
Master

Registered: 02/06/06
Posts: 406
Loc: California
My villagers are often "fixing" the huts.

I'd like a way to save the current status - tech points and all that - in a file incase you have to reinstall the game. So you won't have to totally start over.

The Golden Child should grow up so he can have babies too. And his babies should have special powers.

Major exploration of the island.

Inventing new things - like a bike.
_________________________
~Jami JoAnne Russell~

www.jamisings.com


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#33764 - 09/07/06 02:23 PM Re: PLEA FOR NEW IDEAS ON V.V.2
PBonnie43 Offline
Newbie

Registered: 08/26/06
Posts: 9
It would be nice if they got bald, gray, or white hair after they became elderly.

I would also like to be able to go backward in their wardrobe.
I like to dress my elders in the same clothing so I can tell who died, since my grave yard is full. They all wind up with green dresses, and white shirts. The only problem with that is I then have a set of triplets with white shirts, so now they look like the elder men.

Don't you think modern clothes are a little out of place? And where did they get those shoes and socks? Wouldn't it be better to wear different colored serongs, moo-moos and shorts or cropped pants?

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#33765 - 09/07/06 04:58 PM Re: PLEA FOR NEW IDEAS ON V.V.2
felinementality Offline
Newbie

Registered: 08/25/06
Posts: 22
Loc: MI
those are not shoes and socks... hit F1 and take a closer look...

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#33766 - 09/07/06 05:49 PM Re: PLEA FOR NEW IDEAS ON V.V.2
blalockm Offline
Trainee

Registered: 09/07/06
Posts: 32
I'd like to see the children actually go INTO the school and stay awhile rather than just dancing around in front of it.

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#33767 - 09/07/06 09:19 PM Re: PLEA FOR NEW IDEAS ON V.V.2
sockpuppet Offline
Newbie

Registered: 09/02/06
Posts: 23
Loc: Texas
I'd like the ability to sort the villager database by sex or by skills. That way I wouldn't have to hunt through 90 people to find out who my Master Builder is. I have one village where my Master Builder died early in the game after all the major construction had been done and now I'm stuck repairing huts till I build up to Master Builder. And you know how hard it is to keep these guys on task when they'd rather be swimming! Also, it's not like you can pick him out of the crowd and tell him to get back to work!

I don't want to change their clothes--too real life and boring! But it would be nice if the children could gain some random life experience while they are running to and fro and peeing in my flowers!
_________________________
Only 2 defining forces have ever volunteered to die for you--Jesus Christ and the American GI. No greater love.

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#33768 - 09/07/06 09:32 PM Re: PLEA FOR NEW IDEAS ON V.V.2
sockpuppet Offline
Newbie

Registered: 09/02/06
Posts: 23
Loc: Texas
If you had multiple games going... why not find a 'pathway' to them when the boulder is moved (if the other game had moved the boulder as well)? That could be cool. But then you run into space issues with a game built for 90 villagers suddenly combining and comingling with another 90 villagers. Could get crazy. Not to mention huge.

I'm not in love with the chicken idea. Cool to feed and care for the chickens and gather eggs, but are you going to have chicken dinners? Might get a little graphic for some young gamers.

Not that the brothel hut isn't but... I would also like to point out that the Petshop Sims (EA Games) expansion pack was arguably the most boring one ever, so my personal vote is no animals.

I think any VV expansion should still work within the current system requirement parameters (give or take a little). I can currently run this game in the background and still do lots of other stuff on my computer without performance being affected at all. A bigger, more elaborate game will have bigger and more elaborate system reqs. And this might put a real hamper on my being able to play VV and still work at the same time. Shhhh! Did I say that out loud??
_________________________
Only 2 defining forces have ever volunteered to die for you--Jesus Christ and the American GI. No greater love.

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#33769 - 09/07/06 10:03 PM Re: PLEA FOR NEW IDEAS ON V.V.2
Pickle_Tkl Offline
Newbie

Registered: 08/29/06
Posts: 11
I agree that it would be a nice challenge to try and keep some separation in family units.... i know i've done some breeding w/ dad's & daughter's, bro's & sis's, etc....

I think somehow the cave should lead to another part of the island where another whole group of islanders is living.... perhaps even an interactive version where my villagers could meet some real villagers from this forum

I like the trading idea. I also would like to see the kids do a bit more than just pick mushrooms. and for god's sake, they are on an island.... they really should know how to swim, at least in the lagoon.

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#33770 - 09/07/06 10:12 PM Re: PLEA FOR NEW IDEAS ON V.V.2
ajccat20 Offline
Trainee

Registered: 07/15/06
Posts: 39
Loc: Portland Oregon
I like the chicken idea and the trading with other villagers idea.

I think that the children should take care of the chickens and the better the care the more chickens or the more eggs if people dont want to see the chickens die. The childre can gather eggs and feed chickens so the children would have something to do other than runaround and pick mushrooms. Also a new puzzle could be to unlock the chickens.

I also think that the tech points should be used as money for trading with other villages rather than having money, or what would be the point of research at the end of the game other than to have the most tech points.

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#33771 - 09/07/06 10:20 PM Re: PLEA FOR NEW IDEAS ON V.V.2
ajccat20 Offline
Trainee

Registered: 07/15/06
Posts: 39
Loc: Portland Oregon
I like the family tree idea too. After a while I forget which children belong to which parents and grandparents

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#33772 - 09/07/06 10:49 PM Re: PLEA FOR NEW IDEAS ON V.V.2
VVPlayer2 Offline
Trainee

Registered: 09/04/06
Posts: 39
Is it possible that the GC could be a girl sometimes as well? I think it would be interesting to very it up a little.

I agree also with the family tree. It might be nice to sort the tribe into clans that extend from the original villagers.

Also a larger play area for everything to happen in. Maybe the above mentioned clans could be in different areas of the island.

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#33773 - 09/08/06 01:07 AM Re: PLEA FOR NEW IDEAS ON V.V.2
hikikoa Offline
Newbie

Registered: 09/04/06
Posts: 18
I'd love more sound cues. Like sockpuppet, I "sometimes" (smile) have the village running in the background while I'm working or doing something else on the PC, and would really appreciate more meaningful sounds to let me know what's happening. Like maybe a certain sound for, a villager being born, someone going from Adept to Master, turning 14, passing away, or a special event like hut being finished, food going below a certain level (%), a mushroom to be picked, even the GC making a party.

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#33774 - 09/08/06 01:11 AM Re: PLEA FOR NEW IDEAS ON V.V.2
Nemyar Offline
Forum Games Enthusiast

Registered: 07/14/06
Posts: 768
How about when you started playing VV2 the villager only live in small part of the island so if you finsh one of the puzzle they'll be happier and will enter new places.The new place will have chicken or other new place will have more food e.g.


Edited by nemyar (09/08/06 01:20 AM)

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#33775 - 09/08/06 01:14 AM Re: PLEA FOR NEW IDEAS ON V.V.2
Nemyar Offline
Forum Games Enthusiast

Registered: 07/14/06
Posts: 768
How about a option to pick what you DON'T want your villager to do

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#33776 - 09/08/06 01:16 AM Re: PLEA FOR NEW IDEAS ON V.V.2
Nemyar Offline
Forum Games Enthusiast

Registered: 07/14/06
Posts: 768
More creature in the island

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#33777 - 09/08/06 01:19 AM Re: PLEA FOR NEW IDEAS ON V.V.2
Nemyar Offline
Forum Games Enthusiast

Registered: 07/14/06
Posts: 768
How about if you finshed one of the puzzle you unlocked a mini game e.g. if you finshed cleaning the beach puzzle you get fishing mini game e.g.

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#33778 - 09/08/06 03:57 PM Re: PLEA FOR NEW IDEAS ON V.V.2
rapture729 Offline
Newbie

Registered: 09/06/06
Posts: 7
Loc: Pittsburgh, Pa, USA
when someone dies... and you click on their tombstone, can you have their picture come up with their name... that would be a good way of remembering your little villagers that have passed away.

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#33779 - 09/08/06 09:57 PM Re: PLEA FOR NEW IDEAS ON V.V.2
Tanner Offline
Newbie

Registered: 09/07/06
Posts: 2
one thing i want is for there to be other parts to the island-but you have to find them as some of the puzzles. also, if the new tribe could meet up with the old tribe, which has been spying on them and didnt say anything. yeah, i know. i know.

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#33780 - 09/08/06 09:58 PM Re: PLEA FOR NEW IDEAS ON V.V.2
TriassicPark Offline
Newbie

Registered: 09/08/06
Posts: 1
You may want to tie the treasure in with 2 since the treasure would otherwise be rather useless on a stranded isle.

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#33781 - 09/08/06 10:11 PM Re: PLEA FOR NEW IDEAS ON V.V.2
sockpuppet Offline
Newbie

Registered: 09/02/06
Posts: 23
Loc: Texas
Telling a Story
Instead of having a villager wander aimlessly with the message "telling a story", have him/her actually tell a story. The storyteller would go out to the boulder or by the well, sit and begin to tell a story. The children would run from all over for storytime. No one gets any points for anything but it would be cute.

Golden Child mods
It would be cool if the GC could randomly circulate among the nursing moms and sometimes you'd get the bubbly cloud and a rainbow over the baby with a message "The Golden Child has blessed a baby!". Then this baby has greater than usual skills in one or more disciplines. All random. Some babies get blessed, some don't, and you never know what kind of talents will come until the child is weaned.

I had some other Golden Child ideas, such as an aging Golden Child passing the torch to a random replacement, but I think this would require too elaborate a mod, particularly with birth rates being so low when max populations are reached. So I guess we're just stuck with the bubbly, dancing little party meister.
_________________________
Only 2 defining forces have ever volunteered to die for you--Jesus Christ and the American GI. No greater love.

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#33782 - 09/09/06 12:02 AM Re: PLEA FOR NEW IDEAS ON V.V.2
evvo Offline
Newbie

Registered: 09/08/06
Posts: 1
The biggest problem I have found in the game play is that once you have Fishing (Farming Level 3) the game is effectively over.
At that point the only critical resource in the game (food) becomes, essentially, unlimited. At this point the game only requires human intervention to solve the few remaining puzzles.
Those puzzles, for the most part, serve no purpose. The early ones, building a hut, clearing the blockage, etc, all lead to something else. The boulder, the fruit of life, and the treasure are dead ends.
I enjoyed playing the game immensely, but once I reached that point it was a tremendous let down.

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#33783 - 09/09/06 07:23 AM Re: PLEA FOR NEW IDEAS ON V.V.2
Jas Offline
Adviser

Registered: 08/19/06
Posts: 72
Quote:

You may want to tie the treasure in with 2 since the treasure would otherwise be rather useless on a stranded isle.



I agree with this. The villagers have little use for gold and jewels. Perhaps, a map of the rest of the island? VV2, VV3, etc.

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#33784 - 09/10/06 09:37 AM Re: PLEA FOR NEW IDEAS ON V.V.2
Jo5329 Offline
Adviser

Registered: 09/02/06
Posts: 98
Loc: Alabama
I haven't read "all" the suggestions, but there is one I don't recall while skimming through them.

I would like the name of my village on the top of the window, or somewhere. I currently have 3 games going and it would help to know which one I'm working on instead of having to go to the menu all the time.

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#33785 - 09/10/06 08:36 PM Re: PLEA FOR NEW IDEAS ON V.V.2
booitis Offline
Newbie

Registered: 08/17/06
Posts: 1
I would be happy with an expansion pack, like a bunch of new add ons.use of vv1 with add ons. just a thought.

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#33786 - 09/10/06 11:23 PM Re: PLEA FOR NEW IDEAS ON V.V.2
clakb77 Offline
Newbie

Registered: 08/31/06
Posts: 3
Loc: Manchester, England
So many of you have posted ideas and i've been directing others from the play1st site to come and post their comments too.

I'm not sure about chickens (but certainly agree with another food source. I love the idea of mini games when you complete a puzzle (maybe the tribe could be rewarded with something depending on your outcome in the mini game)
I agree that having the outfits end at #10 is a pain and they should keep scrolling through (colour coding could help with clans if there were a family tree idea)

Respectively, of course, many of these ideas may take alot of work to include. My experience on the play1st site has shown alot of dismayed players (thanks to the abrupt anticlimactic ending of VV1) I have already included many of their ideas and have noticed many others added themselves.

Thanks to those posting ideas, keep em coming and hopefully VV2 will meet our clearly needy standards. I know I can't wait to see the results and nor can others I've had contact with.

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#33787 - 09/10/06 11:41 PM Re: PLEA FOR NEW IDEAS ON V.V.2
dudeman Offline
Newbie

Registered: 09/10/06
Posts: 21
Another idea for VV 2 is hunting animal. Kinda like fishing but sometimes the villagers could get eaten by the animals they hunt like lions and tigers and such.

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#33788 - 09/11/06 12:41 AM Re: PLEA FOR NEW IDEAS ON V.V.2
Annie Offline
Trainee

Registered: 08/25/06
Posts: 33
Loc: Illinois, USA
First I have to say that I LOVED this game when I started it. I cannot wait for the next version. I was completely amused by such a simple, but great idea. As I went through the game I was surprised by how different my reactions were to some of the puzzles and events. I will list my likes and dislikes along with suggestions about future versions.

HATED IT:
GOLDEN CHILD
Didn't like the idea of a finale to the game, especially this finale. The major charm of this game is the progression that the villagers are making. The idea that a 'golden child' will come and save them from the realities of life was a pretty big letdown. I think the farmers should have somehow discovered the benefits of the butterflies to help them pollinate and the magic bush for some issue for the elders (arthritis medicine?). (boulder comments under TREASURE CHEST) My villagers were doing fine before the GC came.

TECH POINT LIMITATIONS
The resolution of the tech levels was too low. More phases of the techs and more numbers of the techs would be more interesting. After all of the tech levels are achieved, there is not much challenge to the game. There is no reason for the researchers to go on. Everyone then farms, breeds, or relaxes.

IDOL
Total waste of time. Builders could have chiseled through the back of the cave to reach a clearing with an orchard, wild chickens, cows, etc.

TREASURE CHEST
This could have been such a great opportunity for the villagers to be able to increase ?something? ...maybe more sophisticated tools (simple machines) in order to allow 2-3 Master Builders (or an Engineer <img src="/ubbthreads/images/graemlins/smirk.gif" alt="" />)to move the boulder. Path clearing tools that the builders could use to clear paths through the woods. Maybe there could be more than one path. I liked the suggestion someone made that the builders would need to clear the path to other island areas. Farm tools, special jewelry that could give special abilities when worn that could be passed down when a villager dies, fishing net that when discovered, allows the farmers learn how to make fishing nets in order to get for more fish per attempt, special scrolls/books that allow the researchers to discover specific abilities, many, many, other ideas.

GARDEN
The garden itself was pretty cute. The doctors could have found more sophisticated medicines in there(fertility,birth control,special life healing or life extending potions for very special characters, the children could pick flowers ((maybe a child with special healing abilities could discover a new flower and take it to a Master Doctor)), farmers could learn more advanced farming skills ((maybe a child with special farming skills could discover a new plant to be harvested and planted in the garden area that would hold more food value and take it to a Master Farmer)), villagers discover the benefits of the 'nitrogen' that the children are delivering to the garden and use it moderately as a fertilizer for the garden(s), etc.

NURSING MOTHERS
Someone else has already commented negatively on the idea of a nursing mother without the help of the father. Elders could take care of the child after 6 months. The mother could exit her activities for 5 minutes of normal game time to nurse, then resume researching, farming, building, etc. Nursing mothers should minimally be able to heal (nursing vs nursing <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> ), investigate the garden, (more later). Maybe nursing mothers could have some special skills that cannot be used or performed by anyone else, which could increase the number of times a female has given birth.

THE CAVE
The villagers could discover all types of medicines, tools, farm implements, and ART (increasing spirituality) which after some time allow the villagers to move on to another part of the island. This is what I expected and was VERY disappointed when things went the way they did.

WATERING CROPS
The length of time the garden took to regrow should have been connected to the amount of watering of crops that was done. I do acknowledge that the level of the farmer was connected to watering crops before fishing was capable, but watering crops with the lagoon water may have helped things along. This could have been one of the puzzles.

SCHOOL
This idea was great. My kids did run to the school 1 time. Unfortunately, I didn't notice that this really did anything, and it could have been expanded so much. Master elders could teach the specially skilled children, who could then perform some tasks (exp. the apprentice farmers could collect mushrooms or berries on their own (age 8 or older)!, apprentice builders could collect firewood, apprentice healers could collect medicinal plants from the edge of the woods (sometimes they could collect the wrong ones), apprentice researchers could investigate ?something? (investigate if the apprentice farmers collected good or bad plants), a group of apprentice children could discover ?something? as one or more of the puzzles).

ELDERS
This could have been explored so much more (or even a little more). They could teach the younger or less experienced, baby sit, fall asleep in the middle of working, cook, play games with the children, complain, watch children, explore, produce artwork, basket weave, collect chicken eggs along with the children, rest, visit the garden (as the children do!), go indoors more (without producing offspring). It seems kind of creepy to me that a 70 year old can give birth. I had more than 1 die before completing nursing.

MAGIC FRUIT
As I previously commented, this could be something that a Master Farmer discovers how to do. All villagers should not live longer, just the ones who eat from the bush, although I noticed no difference in the lengths of the lives of my villagers. A Master Farmer, with some special ability, should have been able to lead the butterflies.

EVENTS
Very few events are really very meaningful. I had a monkey rearrange my research table and I gained 9000 tech points, which was not much use to me, as it happened after I had fully researched every tech. A case of diapers, although amusing, was not really helpful. The events don't seem to be tied to anything.

TICKLED BY:
The entire game concept, in general. I would like this game even when it were not 'virtual'. I especially liked watching and guiding the villagers to perform the daily tasks, meeting milestones, and solving the puzzles. The activities that amused me most were watching the villagers foraging for berries, farming vegetables, nature calling, catching crabs <img src="/ubbthreads/images/graemlins/cool.gif" alt="" />, spontaneous breeding, spontaneous healing, heads dunking under water when fishing, dancing, arguing, complaining, healing, villagers shaking heads, kids spinning in circles, the little guys who liked running. My 15 year old found out very quickly how frustrating it is to constantly try to get someone to do something and find him wandering around, bored, 2 minutes later.

SUGGESTIONS:
My biggest suggestion is to expand this game considerably. I really liked the suggestion that someone had of putting a map of the entire island in the treasure chest. A portion of the island on the map might also be good, with another map of a portion of the island in the cave on the wall (or maybe there could be an encrypted in some primitive symbol language, where the solution tells the player to guide a villager to somehow discover a path to the next island location, the map in the bottle could be a clue to the encryption). Another map of a portion of the island could be found by a villager in a jar while fishing and then this could continue when the villagers get to another part of the island. I'm not sure I like the idea of corrupting my villagers with currency (even shells or shiny stones should be adornment), warfare, or free trade with other civilizations. I would like to see more interaction between the different technical groups. Perhaps a researcher and a builder would need to collaborate to build a bridge, a water wheel, or a dam. Researchers and doctors could work together to create new medicines or researchers and farmers could create new farming methods such as irrigation canals. Builders and farmers could build canoes to reach other island beaches or catch bigger fish using nets. These scenarios could all be puzzles.
I would also like to see the children take a more active part in the village life. They could participate in simple tasks, such as gathering berries, mending nets, collecting shells, gathering firewood, etc. I could go on and on. Get rid of the golden child and have more villagers that have been born with some special skills (likes and dislikes) that can influence the direction of the game.

BEHAVIORS:
All I have to say about behaviors is that there are a lot of them that could create scenarios that would need to be handled by the player. If someone is complaining, what can the player do to help the villager to resolve his issue? If someone is arguing, what is the cause? What can the player do to resolve this? Did I miss something? Did the guy not like his job? If a villager is not allowed to eat, drink well water, relax, or exercise for some time, he could get weak and need to be sent to the healing hut. Also, walking in the magical garden or swimming in the lagoon could refresh the villager. Children's behavior could be more productive. The big catch with children, is that an adult villager would need to get the child back on task when he becomes distracted. Elders would be perfect for that. Some elders might also need this guidance. Singing, tending campfires, cooking, occasionally finding rare fish or foraged foods, children skinning knees, crying, being consoled, being afraid of something they see in the trees, following elders or other adults around, throwing sand or rocks, playing games, making sand castles(huts), finding things in the sand, finding things in the trees, finding paths in the trees, getting lost and needing to be found, finding a dog and bringing it back to the village, etc. Nursing mothers could play with the children, cook, heal, tell stories, do laundry, tend to the very elderly, pick flowers, honor the dead, make jewelry, weave baskets, or repair fishing nets. Teenagers could surf, swim, sulk, try to mate (but never succeed) and then be scolded by an elder, teach younger children, babysit, do laundry, be attached to a Master for specialization, catch that darn monkey and put him in a cage (or have him show them more paths), explore the island and come back and tell the elders or Masters of the discovery (who then consult the found 'map' and decide to go out to further explore with a builder).

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#33789 - 09/13/06 01:09 AM Re: PLEA FOR NEW IDEAS ON V.V.2
Apprentice Offline
Newbie

Registered: 09/12/06
Posts: 3
Lots of ideas- I like exploring the island more, or trying to find the originators of the original huts. More working together, the end not so anticlimatic. I wasn't so fond of the golden child, and I do like the idea of children being more interactive. Also thought since we had a school being able to have teachers would be good. Perhaps the Elders could teach in items they are masters in. I want more, the ending was too soon into the game. I would love if there were more than one ending type. I would love more puzzles, and more levels in each category, ie farming construction ect...

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#33790 - 09/15/06 01:15 AM Re: PLEA FOR NEW IDEAS ON V.V.2
Sakari Offline
Newbie

Registered: 09/15/06
Posts: 1
I love this game..... when i bought this I was hooked, but now I am at the end, and I can't get any of the villagers interested in the cave..(darn), since now it is wide open because of the golden child(although there were eyes peering out of the cave ). One of the villagers disappeared one day in the jungle...i figured maybe something was going to happen . I wish there could be more...I like the interactions between villagers...is there going to be updates...or another version eventually soon?

Thanks alot for the fun...Sakari

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#33791 - 09/15/06 01:18 AM Re: PLEA FOR NEW IDEAS ON V.V.2
LadyCFII Administrator Offline
Unicorn

Registered: 10/07/04
Posts: 17515
Loc: Colorado
To see what games we're working on, you can always check out our Previews Page.
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