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#32022 - 08/16/06 10:31 AM Additional Behaviors... 50 Elderly....what!!!!
mrsfrugal Offline
Newbie

Registered: 08/14/06
Posts: 5
How about napping and sleeping.
Eating in groups sitting down....maybe a table.
Parents scolding kids
building fires and cooking
Elderly forgetting skills ( btw elderly at 50! Really, that has to change)
Elderly graying and slowing down.
Make the school a training tool for kids to gain knowledge, manners etc
Kids play leap frog, hide and seek, play in sand, climb trees etc
More housing and the ability to enlarge a hut for more kids.
Make adult monogamous and marry couples, families have their own hut(families).
Get the skeltons out of the nursery area please
Give nursing Mom's the ability to preform work at a slower pace
Adult(s) should be responsible for looking after kids ages 2-13 and earn parent skills.
All islanders should get real life illnesses colds, broken bones, dementia, flu, measles and an area for healing with herbs, cot etc
Please make the labor required to complete a puzzle shorter!
Boat building, opportunity to get off the island, and better fishing.
GC...ability to perform directed skills.
Day counter on screen.
Relaxing and daily chores.... play drum, sing, wood carving, sandcastle building, tree climbing, repair clothing, clean up, bath, cook.
Add wildlife that can be made pets, named, played with etc.
Like and dislikes... would mean more if you had papaya, coconuts etc on the island.
Written language and discussion of task to complete between villagers.
Make all puzzle results have a "useable" outcome.
Don't limit the population but make it so Grandma doesn't get prego when merely "bumping" into Grandpa.

Ending.... either rescue or find islanders on the other side of the island with which to trade, build, harvest enjoy other relaxing activities.

Thanks for listening.

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#32023 - 08/16/06 10:58 AM Re: Additional Behaviors... 50 Elderly....what!!!!
Narasan Offline
Adviser

Registered: 08/14/06
Posts: 66
Loc: AL USA
Great ideas you have there. Some of them have been mentioned.

As for married, lol I have this one breeder who only goes after one person, my master builder. Dont know what she will do when he dies. So I got all these male babies with painted faces and no hair!! I guess you would say they are "married".

In another game I made a male and female breeder, seemed to work out, as they only go for each other.

Elders do slow down. They walk slower, relaxed more then they did before they became elder, and dont work as much.(at least mine do).

Have kids help. Even young kids (age 8 and above) can pick crops or water crops. Have it so they dont pick as much as the adults. Or even clean beach.

I have an adult that goes to the school almost everytime I "play the drum" to praise the kids.

Cause of dead: Be nice if when one dies and you click on bones, it would say how they died.

I had went to one of my games (I have all players full) this morning and found 5 out of 6 kids dead. I had enuf food and 2 master healers sure would like to know how and why they died.


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#32024 - 08/16/06 11:02 AM Re: Additional Behaviors... 50 Elderly....what!!!!
LadyCFII Administrator Offline
Unicorn

Registered: 10/07/04
Posts: 17515
Loc: Colorado
If that ever happens again, you can check the game log to determine exactly why they died. The file is called ldwLog.txt and is located in the Virtual Villagers folder. The game log is overwritten each time you launch the game, though, so it has to be viewed immediately after you quit the game.
_________________________
Barbara
Unicorn
Last Day of Work

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#32025 - 08/16/06 08:55 PM Re: Additional Behaviors... 50 Elderly....what!!!!
Narasan Offline
Adviser

Registered: 08/14/06
Posts: 66
Loc: AL USA
Thanks ladycfii. I'll try to remember that lol.

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