Virtual Villagers Tips & Tricks, Walkthroughs, Guides, Hints and Help Last Day of Work Official Forums: Virtual Families, Virtual Villagers, Fish Tycoon
Facebook
Who's Online
0 registered (), 378 Guests and 3 Spiders online.
Key: Admin, Global Mod, Mod
Recent Posts
LDW Links
LDW
Virtual Families
Virtual Villagers
Fish Tycoon
Plant Tycoon
Newest Members
adelleinternal44, Slime, Knot4Him, Jcata9, Annalyzer
30757 Registered Users
Forum Stats
30757 Members
78 Forums
19410 Topics
187013 Posts

Max Online: 1155 @ 08/29/25 01:48 AM
Topic Options
#28967 - 08/05/06 06:13 AM VV - villagers starve in 1 second
Lynne Offline
Newbie

Registered: 10/15/04
Posts: 2
Hi - I had a strange thing happen when I looked at my village this morning! I got a popup box saying that my villagers had finished their house and could support a larger population. For a second the population was on 15, then it dropped to 3 and I found the other 12 dead from starvation. Food was at 0. I checked the log file and it seems that, all at the same second (ie that which i looked at the game), the villagers starved from full health to 0. It seems that the game "froze" when the popup happened, and then when I clicked "ok" it caught up, but didn't allow them to collect the 800 crops, which I'd expected my farmers to do over night!

Not sure if you need the info but I am running it in Windows, and have 2 villages on the go. This was my "normal" difficulty one and was the one which was open, though my computer was in a different window and it all happened when I turned it to this window.

Thanks
Lynne

Top
#28968 - 08/05/06 06:19 AM Re: VV - villagers starve in 1 second
Lynne Offline
Newbie

Registered: 10/15/04
Posts: 2
Further to that, I switched to my other game, a typhoon had struck and the same happened there. However, I only lost 3 young villagers as it must have happened not so long before I opened it.

Top
#28969 - 08/05/06 10:44 AM Re: VV - villagers starve in 1 second
LadyCFII Administrator Offline
Unicorn

Registered: 10/07/04
Posts: 17515
Loc: Colorado
That sounds like the way that the game normally operates when you first launch it. At launch, the game determines what should have happened during the time that it was not actually running and updates the state of your game accordingly. The entries in the log display certain sequential calculations that the game is performing when updating the game state. While the log doesn't contain everything that the game is updating, it does provide enough information to determine what happened to your game(s) overnight. The time stamps in the log are from the system clock at the time you launched the game and are all within a very short span of time, because the process of updating the game state doesn't take long.

One of the hazards of leaving the game running on the faster speeds overnight (or any long period of time when the game is unattended), especially in the beginning stages of the game, is that an Island Event can occur while the game is off. Since you don't see the event until you launch the game, you are unable to respond to it and minimize any detrimental effects that it may have had on your villagers. What you saw in the log represents what your villagers experienced overnight, which may have included the effects of those Island Events.
_________________________
Barbara
Unicorn
Last Day of Work

Top


Moderator:  MissKathy, Rockmower 
Smileys
Arthur on Twitter